The Top 10 Mistakes that New Pokemon Trainers Make
08. Misunderstanding the Stats and Status
This may sound a bit odd to veteran trainers but do you remember when you first started playing and you did not know what each of the stats represented? The big difference that they can make - from Speed determining which Pokemon attacks first to the relative impact of both Attack and Defense.
Perhaps the most confusing was the Special Attack and Special Defense - but once you did learn them - and learned how to train them up - your Pokemon became a force to be reckoned with!
Pokemon stats are also important to learn when training Pokemon.
Each Pokemon has six Base Stats: Attack, Defense, Special Attack, Special Defense, Speed and HP.Attack: Physical attack stat. This determines how effective and powerful the Pokemon’s physical attacks will be.
Defense: Physical defense stat. This determines how resilient your Pokemon will be against physical attacks.
SP. Atk. (Special Attack): Special Attack stat. This determines how how effective and powerful the Pokemon’s special attacks will be.
Sp. Def. (Special Defense): Special defense stat. This determines how resilient your Pokemon will be against special attacks.
Speed: This determines how quickly your Pokemon can act in battle. The Pokemon with the higher Speed will act first when facing an opponent with lower speed.
HP (Hit Points): This is your Pokemon’s life gauge. If it reaches 0, your Pokemon will faint and you’ll have to revive it using items or take it to the Pokemon center.
There is a bit more involved than the simple definitions above, but they will get you started and the rest you will learn as you play. Now we address the second technical issue that new trainers get confused with stats AND often fail to appreciate the seriousness of (and danger of) - and those are Status Conditions - or Stat Conditions (see that abbreviation may very well be what causes part of the confusion).
So by the numbers the Status / Stat Conditions you need to know about are:
BRN (Burn): Pokemon afflicted with this status will lose a set percentage HP each turn until either the condition is corrected, or their afflicted Pokemon passes out and is thus incapped. Fire-types cannot be afflicted with this Stat Condition.
Recovery Item: Burn Heal -- A spray-type medicine that heals a single Pokemon suffering from a Burn.
Confused: Pokemon afflicted with this Status Condition lose a major percentage of both their free will and abolity to follow orders. In addition to not following orders from their trainer, they may actually hurt themselves through random moves or non-moves that deal damage back on themselves. This Status Condition can last from one to four turns, and can clear on its own.
Curse: This Status Condition will cause the afflictged Pokemon to lose 25% of its HP with each turn following the Cruse. When a Ghost-type uses this move it exchanges 50% of its HP to inflict the Status Condition on the target. When non-Ghost-type use this move they may receive boosts to their Attack and Defense Stats, while losing a significant percentage off of their Speed Stat.
Disable: When successfully applied to the target Pokemon, the Pokemon afflicted will lose the use of the last Move it used prior to the Status Condition being applied for four turns.
FRZ (Frozen): This Status Condition will cause your Pokemon to be forzen - literally. Unable to move, cannot defend etc. Ice-types are immune to this condition.
Recovery Item: Ice Heal -- A spray-type medicine that defrosts a Pokemon that has been frozen solid.
Infatuation: This Status Condition has a 50% chance of causing the targeted Pokemon with becoming compltely infatuated, after which it will not respond to any commands.
PAR (Paralyzed): Once afflicted with this Stat Condition your Pokemon MAY not be able to move or respond to attacks. Basically there is a chance that when their turn to make a move in your Party comes up during battle they will be frozen in place and thus unable to execute whatever move you have ordered them to execute. They will still take damage however.
Recovery Item: Paralyze Heal -- A spray-type medicine that eliminates Paralysis from a single Pokemon.
In addition to being unable to move, the Pokemon's Speed State is cut by 25%. Electric Pokemon cannot be afflicted with this Stat Condition.
PSN (Poisoned): Being Poisoned is similar to being Burned in that the Pokemon so afflicted will take damage from the POI state loosing up to 1/8 HP initially and may continue to lose HP until they pass out / are incapped. Poison and Steel-types are immune.
Recovery Item: Antidote -- A spray-type medicine that lifts the effect of Poison.
SLP (Sleep): Pokemon afflicted with this Stat Condition will fall asleep on the turn following their being afflicted. While asleep they cannot take orders or act on their own. This is not necessarily a negative condition as there are some moves that require it
Recovery Item: Awakening -- A spray-type medicine that awakens from the clutches of Sleep.
Notes: Taking your Pokemon to a Pokemon Center nad having Nurse Joy heal them will result in the removal of all negative Stat Conditions. A Full Heal is a spray-type medicine that heals all the status problems of a single Pokemon.
ash is WAY dumb. he catches like 10 pokemon per generation has caught no ledgendarys only shiny is a shiny noctowl lets pokemon go for no reason or stupid reasons and can never reconize team rocket.
I only keep my pokemon that i use in battle and AFTER i defeat the champion i return to these areas to catch the pokemon there!You won't die of You don't catch them immidiately sheeeesh!
did they get dum because no such thing in rill life and ant rilly rill and no biddy should carr rilly they shoudent i woudent butt evudenley they are dum enughf to play to get dum dont know why butt dont carr
Half of this stuff is stuff that people figure out while playing the game, and the other half is telling people that there's only one way to play this game, and if you don't play that way you're wrong...
Psychic cant touch dark type not the other way around
Wait... people don't heal their pokemon at a pokecenter often? Why? I heal up almost religiously whenever I can and whenever I see a pokecenter. This is like pokemon 101 right here. If you don't realize you should heal up early and often, then there is no hope for you. I mean, I am pretty sure a NPC tells you this at the very beginning of each game.
There is absolutely nothing wrong with having an HM slave, or in the later games, 2 HMs slaves in your party at once. This article is talking about not being able to use them in combat... You are completely missing the point of the HM slave then. You are NOT SUPPOSE to use them in combat. They are on your team to take up the crappy HMs that you need to successfully navigate the world without making a main battle oriented pokemon learn them. I don't know of any good HMs for use in combat... maybe Surf? Why would anyone even want to use an HM slave in battle? I don't get it.
I rarely have HM slave exactly because they can't be used in battles. You have to carry them around, and that makes you lose one slot in your team. Most of the time I bitterly and painfully sacrificed a move from the pokemon I considered as weakest in my team and squeezed in the most commonly needed HM. If more than one is needed, I'll just sacrifice another move from another pokemon. Really not that bad, since I still get to keep my full team.
1. Toxic is WAY worse than a burn...
2. A burn also halves your attack stat...
3. Your pokemon still defend's while frozen...
4. Most of these could be switched out of, which is a huge factor in the game...
5. Pokemon fall asleep immediately, not after a turn, unless Yawned at...
how many pokemon is their? how many pokemon chraners is their and what is their names? and we love them they chriy hard and we do to and they are all smart to and th e pkemon is to and we wish them good luck to pokemon and firend and they never give up to and we will cherr for them to because they do alot of hard work to and we do to and we are their pokemohn firends to we dont carr what stops us we dont give up we cherr for team ash and because their good hip hip pray to the pokemon to and them to
yea cool.........[color=red][/color]
Page five says psychic is immune to dark,I know you meant the other way around but it might need to be fixed
Who is this avalanche of knowledge meant for? The people new to pokemon who hate reading the manual and/or in game tutorial bits? You think they're gonna read all of this instead? I'M failrly interested and even gave up after just one page.
Half of this stuff is something that should be bleeding obvious and the other half is best (and most fun) to find out yourself. "use awakening to wake up your pokemon" "always have enough antidotes" wow thanks.
Well, I fit in to a lot of these categories, and now I'm going to change my ways, so it worked for me. The weird thing is, I'm not competitive, but I have been playing for like three years.
While playing Pokemon FireRed, I found that the Best HM Slave is Rhydon (IDK The Number) which can learn Cut, Surf, RockSmash, Strength, and a few other HMs. And the Rhyhorns are easily available in the Safari Zone, which can be levelled up quite easikly, and that nmakes it easy to obtain. My Rhydon has Surf, Cut, Rock Smash, and STrength, which makes it quite good in battle too!
That is not at all good in battle. Its only move that it can actually use for damage is Strength. Rhydon is actually a pretty good Pokemon, though, it would be more than worth training one for real.
This page was helpful.
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