Alliances & Alliance War
An Alliance is a group of players that assist each other (in theory) with units or other assists like when an alliance member avails of microtransactions, alliance members receive a small gift (similar to items obtained from the Landing Zone) that is placed in the Inventory.
The Alliance War is a mode that pits alliances versus each other. Before the Alliance War begins, you can opt out of it by selecting to Enlist or Withdraw your participation in the Alliance War. The general goal of the Alliance War is to collect stars from defeating bases (Same conditions apply for regular play in achieving 1,2, and 3 stars) before the war ends. Alliance Wars are separated by three days.
Overview of Alliance War
- Enlist or Withdraw before Alliance War starts.
- Defeat opponent to earn as much points(stars).
- Each player can attack two times in the war so choose your targets wisely.
Day 1: Preparation Day
- Send support units to allies to increase your Alliance's defense.
- Manage your reinforcements and remove undesirable units.
- Add enhancements for you and your Alliance in an Alliance War.
- Change Base Slot in Alliance War.
Day 2: Battle Day
Try to destroy all enemy alliance bases.
- Each member will have two chances to attack an opponent.
- Score points for your Alliance by defeating opponents.
-Alliance members who attack the same opponent more than once will only receive points for the most stars achieved by a single attack.
Day 3: Rewards Day
Battle Score - The Battle Score is based on the total Gold and Oil looted during an Alliance War.
Winner - You will receive 100% of the rewards and a large Celerium Bonus.
Draw - You will receive 40% of the rewards and a small Celerium Bonus.
Loser - You will receive 30% of the rewards.
You can also use "Advanced Gear". It is a buff that increases Attack and Defense of a yourself, for Celerium or Medals, or your whole alliance for a very expensive amount of Celerium or Medals.