Arkham East
Batman: Arkham Asylum Walkthrough and Guide
by CMBF
Batman: Arkham Asylum Guide - Walkthrough
Arkham East
As you exit the Mansion you should notice a pair of Dancing Teeth below you – go ahead and kill them now. Joker makes a new announcement as you follow the DNA across the zone to the entrance of the Abandoned Tunnel – which you enter. You get a little dialogue from the Joker's henchmen in which they speculate as to why Big J is making your life easier, and you see that you need to zip up to the beam above.
From the beam, glide to the next beam and then to the ground – zip up over the next locked gate to the beam above and you are now looking down at the group of thugs you need to take out – two armed gunners and four unarmed thugs who are actually holding melee weapons.
How you deal with these guys is up to you – but having a pair with machineguns does not strike me as a good thing – so I armed the Batgrapple and disarmed both of them so I would not have to deal with that. Technically you do not have to take all of these thugs out – you just need to get past them and through the door – so you can avoid this fight if you like – but I do not like :)
After you take these guys out, look to the left of where you entered and you will see a zip-point that you can go up to. Inside this alcove is a weakened floor – blow that and drop down to grab another Riddler Trophy for some easy XP. You can still get this if you decide not to take them out, but you should take out the gunners first.
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