Attribute | Effect |
Level | Overall attribute strength. Consumes souls to level up. |
Vigor | Determines max HP |
Endurance | Determines your maximum stamina |
Vitality | Determines the maximum equipment load |
Attunement | Governing the number of spells that can be attuned. Boosts spell-casting speed. |
Strength | Attribute required to wield heavy, powerful weapons. Also boosts attack. |
Dexterity | Attribute required to wield weapons requiring finesse. Also boosts attack. |
Adaptability | Raises various attributes to ensure one's survival. Boosts agility and various resistances. |
Intelligence | Attribute required for sorceries. Boosts magic DEF and proficiency in sorceries. |
Faith | Attribute required for miracles. Boosts lightning DEF and proficiency in miracles. |
Notes:
These are the other attributes that are raised when you allocate points to your base attributes when leveling up. Take note that some of these doesn't go up every time you allocate points. Aside from Vitality which increases your HP by 30 per level up, all the other attributes increase your HP by 2 in addition to the other derived stats they increase.
Vigor
Endurance
Vitality
Attunement
Strength
Dexterity
Adaptability
Intelligence
Faith
You can reset spent stat points and redistribute them the way you want them by offering a Soul Vessel to the Fire Keepers in Things Betwixt. Soul Vessels are incredibly rare so make sure you know what stats to raise or not.
These are personal preference only. Life Ring is a good equipment while Human Effigy, Healing Wares and Homeward Bone are things you can collect along your gameplay so avoid getting these.
Life Ring | Slighty increases HP when equipped. |
Human Effigy | Used to reverse the effects of being hollowed. You can also burn this to prevent invasions temporarily. |
Healing Wares | Various poison recovery and healing items |
Homeward Bone | Use this to return to a bonfire you last rested at. |
Seed of a Tree of Giants | Enemies react to invaders from other worlds |
Bonfire Ascetic | Toss it in a bonfire to permanently raise the difficulty of an area around a bonfire. Take note that this is non-reversible and the effects will carry on with the difficulty increase in New Game+ |
Petrified Something | Gives you a random item when you drop it at the nest near the beginning of the game. |