P11A: Catwoman Part III
Batman: Arkham City Walkthrough and Guide
Catwoman Part III
If you will recall we last left Catwoman in the grip of Poison Ivy's sentient plants, where she placed herself as a direct result of her overconfidence that she could reason with Ivy in order to enlist the plant-controlling super-villain's assistance in breaking into the vault in which Strange is holding lots of important objects, including some personal items that belong to Catwoman....
When we left off before, Ivy appeared to be intent upon doing harm to Catwoman largely because Catwoman harmed some of Ivy's plants back on Arkham Island (during Batman: Arkham Asylum) and it seems that Ivy has a long memory and knows how to carry a grudge!
As we return to Catwoman now, we are right where we left her, ensnared in Ivy's plant trap, with a very angry Ivy trying to decide what she will do with us...
Catwoman Part III: A Deal is Struck
As Ivy outlines her grievance against you it grows obvious that there is synergy to be had here! The last one of Ivy's plants of that type is being held in the High Security Vault that is controlled by Strange, and so are the bits of personal kit that we want to collect! Once you communicate that to Ivy she only has to think for a moment, and then releases you -- throwing you out of her lair -- but clearly willing to partner up with us if it means that she can rescue her plant friend...
After the CS we find ourselves standing outside of the entrance to Ivy's Lair on the catwalk, and it is time to make a decision. This third adventure as Catwoman is a well-structured one with specific goals.
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