Compounding is available through the Salve-maker job and will require you to combine two items. There are 89 possible combinations in the game. Unfortunately, you can only combine items during a battle.
You can view the combinations you've unlocked in D's journal. This section will list the items and the combinations you can unlock through compounding. If the item you unlocked in compounding has several other combinations, they will be listed in the Encyclopedia as well. That said, I'll only list the basic combinations to unlock them.
No. | Item | Effect | Combination |
001 | Potion | Restore 300 HP to target | Potion + Potion |
002 | Ether | Restore 80 MP to the target | Ether + Ether |
003 | Antidote | Cure poison for target | Antidote + Antidote |
004 | Phoenix Down | Revives a K.O.'ed target | Phoenix Down + Phoenix Down |
005 | Remedy | Cure a variety of status ailments for a target | Potion + Remedy |
006 | Eye Drops | Cure blind for target | Eye Drops + Eye Drops |
007 | Echo Herbs | Cure silence for target | Echo Herbs + Echo Herbs |
008 | Wakeup Bell | Cure sleep for target | Wakeup Bell + Wakeup Bell |
009 | Balsam | Cure dread for target | Balsam + Balsam |
010 | Hi-Potion | Restore 1,000 HP to target | Hi-Potion + Hi-Potion |
011 | X-Potion | Restore 3,000 HP to target | Potion + Ether |
012 | Turbo Ether | Restore 300 MP to target | Turbo Ether + Turbo Ether |
013 | Elixir | Restore all HP and MP for target | Potion + Elixir |
014 | Megalixir | Restore all HP and MP for the entire party | Potion + Megalixir |
015 | Cure Poison | Restore 150 and cure poison for target. | Potion + Antidote |
016 | Resurrect | Restore 5,000 HP and bring back target from K.O. | Potion + Phoenix Down |
017 | Reincarnate | Bring back target from K.O. and restore HP and MP | Ether + Phoenix Down |
018 | Cure Blind | Restore 150 HP and cure blindness | Potion + Eye Drops |
019 | Cure Silence | Restore 150 HP and cure Silence | Potion + Echo Herbs |
020 | Cure Sleep | Restore 150 HP and cure sleep | Potion + Wakeup Bell |
021 | Cure Dread | Restore 150 HP and cure dread | Potion + Balsam |
022 | Water of Life | Instill a Regen effect on target | Potion + Hi-Potion |
023 | Font of Life | Instill a Reraise effect on target | X-Potion + Hi-Potion |
024 | Resist Poison | Make target immune to poison | Ether + Antidote |
025 | Resist Blind | Make target immune to blind | Ether + Eye Drops |
026 | Resist Silence | Make target immune to silence | Ether + Echo Herbs |
027 | Resist Sleep | Make target immune to sleep | Ether + Wakeup Bell |
028 | Resist Dread | Make target immune to dread | Ether + Balsam |
029 | Quarter Elixir | Restore 2,500 HP and 250 MP to target. | Ether + Hi-Potion |
030 | Half Elixir | Restore 5,000 HP and 500 MP to target. | Turbo Ether + X-Potion |
031 | Dry Ether | Restore 500 MP to target | Ether + Turbo Ether |
032 | Smelling Salts | Cure a variety of status ailments | Antidote + Eye Drops |
033 | Beast Vim | Increase target's P.Atk by 30% for 4 turns | Beast Liver + Beast Liver |
034 | Aqua Vim | Increase target's P.Atk by 10 % for 4 turns | Hard Scale + Beast Liver |
035 | Bug Vim | Increase target's P.Atk by 20 % for 4 turns | Insect Antenna + Beast Liver |
036 | Plant Vim | Increase target's P.Atk by 10 % for 4 turns | Monster Fiber + Beast Liver |
037 | Ghost Vim | Increase target's P.Atk by 10 % for 4 turns | Spirit Bone + Beast Liver |
038 | Demon Vim | Increase target's P.Atk by 10 % for 4 turns | Demon Tail + Beast Liver |
039 | Dragon Vim | Increase target's P.Atk by 50 % for 6 turns | Dragon Fang + Beast Liver |
040 | Beast Aura | Raise target's M.Atk by 10 % for 4 turns | Beast Liver + Spirit Bone |
041 | Aqua Aura | Raise target's M.Atk by 10 % for 4 turns | Hard Scale + Spirit Bone |
042 | Bug Aura | Raise target's M.Atk by 10 % for 4 turns | Insect Antenna + Spirit Bone |
043 | Plant Aura | Raise target's M.Atk by 20 % for 4 turns | Monster Fiber + Spirit Bone |
044 | Ghost Aura | Raise target's M.Atk by 10 % for 4 turns | Spirit Bone + Spirit Bone |
045 | Demon Aura | Raise target's M.Atk by 30 % for 4 turns | Demon Tail + Spirit Bone |
046 | Dragon Aura | Raise target's M.Atk by 50 % for 6 turns | Dragon Fang + Spirit Bone |
047 | Beast Coat | Raise target's P.Def by 10% for 4 turns | Beast Liver + Hard Scale |
048 | Aqua Coat | Raise target's P.Def by 10% for 4 turns | Hard Scale + Hard Scale |
049 | Bug Coat | Raise target's P.Def by 10% for 4 turns | Insect Antenna + Hard Scale |
050 | Plant Coat | Raise target's P.Def by 10% for 4 turns | Monster Fiber + Hard Scale |
051 | Ghost Coat | Raise target's P.Def by 30% for 4 turns | Spirit Bone + Hard Scale |
052 | Demon Coat | Raise target's P.Def by 10% for 4 turns | Demon Tail + Hard Scale |
053 | Dragon Coat | Raise target's P.Def by 50% for 6 turns | Dragon Fang + Hard Scale |
054 | Beast Soul | Raise target's M.Def by 10% for 4 turns | Beast Liver + Demon Tail |
055 | Aqua Soul | Raise target's M.Def by 20% for 4 turns | Hard Scale + Demon Tail |
056 | Bug Soul | Raise target's M.Def by 10% for 4 turns | Insect Antenna + Demon Tail |
057 | Plant Soul | Raise target's M.Def by 10% for 4 turns | Monster Fiber + Demon Tail |
058 | Ghost Soul | Raise target's M.Def by 10% for 4 turns | Spirit Bone + Demon Tail |
059 | Demon Soul | Raise target's M.Def by 30% for 4 turns | Demon Tail + Demon Tail |
060 | Dragon Soul | Raise target's M.Def by 50% for 6 turns | Dragon Fang + Demon Tail |
061 | Fire Bane | Make target vulnerable to fire | Phlogiston + Insect Antenna |
062 | Water Bane | Make target vulnerable to water | Permacrystal + Insect Antenna |
063 | Wind Bane | Make target vulnerable to wind | Fairy Wing + Insect Antenna |
064 | Lighting Bane | Make target vulnerable to lightning | Fulmen Shard + Insect Antenna |
065 | Earth Bane | Make target vulnerable to earth | Desert Rose + Insect Antenna |
066 | Light Bane | Make target vulnerable to light | Glitterbug + Insect Antenna |
067 | Dark Bane | Make target vulnerable to dark | Dark Matter + Insect Antenna |
068 | Resist Fire | Make target immune to fire | Phlogiston + Monster Fiber |
069 | Resist Water | Make target immune to water | Permacrystal + Monster Fiber |
070 | Resist Wind | Make target immune to wind | Fairy Wing + Monster Fiber |
071 | Resist Lightning | Make target immune to lightning | Fullmen Shard + Monster Fiber |
072 | Resist Earth | Make target immune to earth | Desert Rose + Monster Fiber |
073 | Resist Light | Make target immune to light | Glitterbug + Monster Fiber |
074 | Resist Dark | Make target immune to dark | Dark Matter + Monster Fiber |
075 | Giant's Draft | Double maximum HP and restore all HP to target. | Beast Liver + Dragon Fang |
076 | Turtle's Split | Lower target's P.Def for 4 turns | Hard Scale + Dragon Fang |
077 | Haste Brew | Raise target's speed for 4 turns | Insect Antenna + Dragon Fang |
078 | Element Boost | Raise elemental attack for 5 turns | Monster Fiber + Dragon Fang |
079 | Dark Breath | Inflict damage to a target equal to the user's maximum HP minus current HP. | Spirit Bone + Dragon Fang |
080 | Shadowflare | Inflict 5000 HP of dark damage on the target | Demon Tail + Dragon Fang |
081 | Dragon Breath | Inflict damage equal to the user's current HP on target. | Dragon Fang + Dragon Fang |
082 | Divine Rain | Inflict 1,500 light damage on all enemies | Glitterbug + Glitterbug |
083 | Dark Sigh | Inflict 1,500 dark damage on all enemies | Dark Matter + Dark Matter |
084 | Bomb Arm | Inflict major fire damage to all enemies | Phlogiston + Phlogiston |
085 | Arctic Wind | Inflict major water damage to all enemies | Permacrystal +Permacrystal |
086 | Pantheon's Wrath | Inflict major lightning damage to all enemies | Fullmen Shard + Fullmen Shard |
087 | Tengu Sneeze | Inflict major wind damage to all enemies | Fairy Wing + Fairy Wing |
088 | Earth Mallet | Inflict major earth damage to all enemies | Desert Rose + Desert Rose |
089 | Rage Orb | This is created when compounding fails. You'll inflict slight damage and the user will be most likely targeted by the enemies | All invalid combinations |