Croc's Lair
Batman: Arkham Asylum Walkthrough and Guide
by CMBF
Batman: Arkham Asylum Guide - Walkthrough
Croc's Lair
After a few steps in you will get a CS in which Croc does you a favor – and after the CS ends your route is pretty clear. Load the Line Launcher and head along the catwalk until it ends, then use the Launcher to cross to the other side. Continue on until this one ends, and cross back right at the tunnel section you need to go down. You will encounter a weakened floor section and get a CS in which you contact Oracle and tell her of your plan.
In the CS you tune the Batscanner – isn't that Beteriffic? - to target the mutant Titan spore scent, and then lay out a triple dose of explosive gel – but that is for later so do not try to blow it, right? Now, you have a meter on the screen that shows you the distance to the spore – which is good because you do not have a map for this area!
First and foremost – do NOT run. You are moving over a floating wooden walkway and if you run, Croc detects you and kills you – and you start over. So, crouch, sneak, ninja-style. As you move along you will notice gates you have to climb over, before you climb the first one, select the Batarang as your default tool – you will need it in a bit.
Just before the first spore, Croc catches your scent and bolts up from the water – target his face with the Batarang and hit him to make him go away. Nice one! Now target the spore and hit it with your Batarang then collect it. Ah, but this is not enough, so you have some more spore and some more Batarang-in-the-Croc-Face to do before this is over. Do that than, right?
When you reach a key spore Croc destroys the nearby sections of walkway, so collect that spore and get ready for a very strange escape! There are sections where you need to run – and the Run Button is prompted on the screen – but there are also sections where you need to sneak – which are indicated by a caution symbol on the screen. You need to pay attention to this because if you run when you are supposed to sneak, Croc kills you and you start the entire escape sequence over from where you harvested the second from last spore!
Now make your run, it was left right left for me – and you end up at the final spore – which you collect and then get a mini-CS with Oracle in which you announce you have what you came for and you activate the Sonic Batarang Batsignal. Now lets get Batmoving Batman!
Run straight ahead and then turn right, then left at the next junction – you will need your Line Launcher almost immediately but remember to switch BACK to the Batarang as you will have many encounters with Croc. Now follow the signal on your screen – I took a left, had a long run, then another left, a short run, then a right. A bit down there is another junction, turn right and then turn around and Batarang Croc's collar as he pops up again.
At the next very close junction take a left and climb the gate here, then continue on. I did get the music at this point, but no Croc encounter, so go figure. Take your first left after the gate, then another left and a right and take Croc out again.
The next run is pretty long, and you climb a gate then take the next right and then the next left, where Croc pops up ahead of you – so Batarang his collar and then continue forward. And take a right and another right and you get a mini-CS in which Croc starts destroying sections of walkway, so RUN ahead and turn left and keep running.
Basically this is the end of the fight/mission – you will be running towards the camera, which is awkward, but there is only one way to go, so keep running and make the turns, then run through the tunnel. When you get past the explosive gel trap – remember that? - turn and wait for Croc to get near it and then detonate it when he is on top of it FTW.
You get a nice CS in which Croc plunges down, and then you get a new objective – go to the Batcave and create the formula – as well as a new Achievement: 'Crocodile Tears' (50 GP). Check the map and you will see that the Batcave is conveniently close. You also get your next upgrade – I chose the Armor Upgrade V4 to complete the Armor Series.
Now, turn right then use the Line Launcher to cross to the big gap here – equip your Batarang and kill the two dancing teeth by the door – then exit into the Old Sewer.
Thanks
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You can't be standing in the glass that's why . It says that you have none. I don know about that but you just have to stand by the fence and break it .
This segment of the game is impossible.
What happens if for some no apparent reason it says you have no more explosive gel, when I never used it for nothing? So now I'm just stuck at that one part and it won't let me do anything about it.