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Dark Knight

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These are powerful warriors that sacrifice HP to deliver powerful attacks. They excel in handling swords, katanas and have high aptitude for helms.

Specialty: Adversity
P.Atk, M.Atk, P.Def, and M.Def will each rise by 10% for 3 turns each time you accumulate damage equal to 25% of your max HP. Upper limit for these stats is 150%.
Job Command: Dark Arts
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
B C A C D E C A

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
S C A E E D E S E

Armor Aptitude

Shields Helms Armor
A A A

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Dark Bane 1 Sacrifice 20% of your max HP to unleash a dark physical attack on one target that deals x1.25 damage of a conventional attack.
Dark Bane 2 Reduce damage taken from dark attacks. You will not receive further damage reduction if this ability is used along with items with similar effects. Dark nullification effects take precedence over reduction effects.
Adversity 3 P.Atk, M.Atk, P.Def, and M.Def will each rise by 10% for 3 turns each time you accumulate damage equal to 25% of your max HP. Upper limit for these stats is 150%.
Demon Master 4 Charm one target of the demonkind family
See You In Hell 5 Deal four times the damage of a conventional attack to all enemies when you suffer a K.O. This won't activate while Reraise is in effect.
Minus Strike 6 Damage one target by an amount equal to the HP you lost.
Helm Lore 7 Raise armor aptitude for helms to S
Black Bane 8 Sacrifice 30% of your max HP to unleash a dark physical attack on all enemies that deals x1.5 damage of a conventional attack.
Gloom 9 The damage dealt by dark attacks rise by 1.25, regardless if its from a weapon, magic or ability.
Absorb Magic 10 Start the beginning of a turn to nullify damage from magic attacks during that turn and restore your MP by the amount of MP used to attack you. This doesn't apply to reflected damage.
Dark Nebula 11 Sacrifice 20% of your max HP to unleash a dark physical attack on all enemies and allies that deals x4 damage of a conventional attack.
P. Attack 30% Up 12 Raise physical attack by 30%
Life or Death 13 P.Atk, M.Atk, P.Def, and M.Def will rise by 50% for 4 turns but you enter the Doomed state. Upper limit for these stats is 150%.
Rage 14 Dark Bane continues for a random target up to 5 times or until your HP falls to 1.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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