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Dome Map

Call of Duty: World at War Walkthrough and Guide

by Mike Hazleton  

 
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Call of Duty: World at War - Multiplayer Guide

Dome Map

Dome is a tight map with limited options in terms of strategy. There is a large room with the dome itself and a hole in the middle, complete with ruined debris creating a covered path through the centre. There is access to a high building through a corridor inset into the wall which is a neat bottleneck, and this then looks down over the external portion of the map, located high above the city below. This outside area is where much of the action happens but you should be wary while on the lower section as it is very easy to be outflanked. Of course, on the reverse side, it is easy to get kills down there as you can use the height and element of surprise to easily catch opponents unawares.

There is not a whole lot more to consider with this map, except to say that very few areas are safe from enemy flanking manoeuvres. The only sure-fire tip with this level is that it is always worth throwing a grenade onto the balcony of the tower to clear out any snipers in there.

[video-to-go-here=codwawmpm10.wmv title=MP40 kills and use of cover on Dome]

Gun Selection: Sniping is possible, but really only from one location, the tower. You can just about get away with sniping from the inner hall outside and to the extremities of the level, but it's unlikely you'll get much of a consistent streak with this tactic as there is nowhere to hide. Rifles and machine-guns are the way to go here, but shotguns do have a place, particularly when used sensibly i.e. in the corridor and on the bottom level of the external area.

Perk Selection: As with all the close quarters maps, Stopping Power, Juggernaut, Double Tap, Flak Jacket, Fireworks and extra primary grenades are all great picks. Deep Impact can help, particularly on the lower and indoor sections where the cover is thin but plentiful.



 
 
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PC | PS 2 |PS 2 |Xbox 360 |Wii |DS |

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