Enemy Types
Far Cry Primal has a variety of enemy types present much like the recent Far Cry games. Some can be relatively easy to dispose off and other are more tricky to handle. Tagging them manually (need a skill from the hunter skill tree) or through the owl companion will reveal their types and show icons above their heads.
Diamond icon - These enemies will be very common during your first hours of the game. They are regular enemies that do not do anything special and don't have any armor on.
Spear Head (Looks a bit like the saving icon the game uses) - These are a slight upgrade from the regular diamond ones in that they are better geared offensively and will sometimes use arrows or spears to do long range damage. They can defend themselves if you get close though.
Lightning icon - These are targets that are fast and quick to close in and deal damage to you. Very hard to kill especially in a mob and they are all charging at you.
Bomb icon - These are the artillery units. You may have first encountered this unit during the assault on your village. These units throw poison bombs if they are Udam, or fire bombs if they are Izila.
Shield icon - Enemies that are heavily armored. They usually don't die even if you headshot them. You must destroy their armor or just brute force it with damage. Either way they are a pain to deal with.
Horn icon - These are usually just found in Outposts. These enemies are rather dangerous than the others since they can call reinforcements without using the stationary horn to call for reinforcements. Take them out immediately.
Target or Reticle icon - These are long range units that have a sling or bow and arrow as a weapon. They also have superb vision in spotting intruders. They will usually be on a place high-up to give a good vantage point.
White Horn - In some cases you might tag a structure and it have a white horn icon. These structures can be used by ANY unit if it detects an enemy. So taking these out by damage, fire, or interacting (break) with it will destroy it which leaves only the enemies with a horn to call in for reinforcements.
Later on in the game, some of those icons stated above will no longer be just red but sometimes be yellow. The yellow color indicates a tougher, armored version of the unit.
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