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P11H: Helping out Poison Ivy

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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Helping out Poison Ivy

Isn't it nice when two super villain girls can help each other out?  Well, yeah, but like the thugs say, they may be cute, but stay away from me super villain girls!

When you reach the marker on the map you will observe three thugs guarding a manhole cover in the street -- they are an armored thug, a shield thug, and an armed thug.  I will let you guess which one you need to attack first!  OK the armed thug -- and then the shield thug and finally the armored one.  And once you have them taken care of, head down into the sewers and follow the tunnel to learn that Ivy had her vines pretty much tear their way into the Vault!


The Vault Part I

It certainly was a lot easier to simply walk in than it would have been to fight our way in, right?  Hmm, probably should not have said "{fight" as that is sure to Jinx it!

After you enter the Vault you will see a door leading off of the room -- go through that to find yourself in the Security Room, where you can see the TYGE Guards in the main Vault on the monitors.  You talk to yourself for a bit, which is good since it fills us in on what you are thinking and the situation here!  We need to obtain three key codes from the three guards and we need to do it without being seen...  So that probably means we cannot attack those guards, right?  Right!

-- Obtaining the Keys --

Start out by RB'ing to the ceiling and then using the open duct to move to the next area.  In the hallway ahead is the first guard -- so sneak up in him and pick his pocket without being caught!  Watching him to observe his routine is a good idea, or you can just do what I did and get close, drop down to the ground, sneak up and pick his pocket then RB back up!  Now we need to find the second guard!

Follow the ceiling around to the next area and spot the guard with the glinting card, wait until he is in an area where he is alone and pick that pocket!

The third guard looks like he will be a problem at first since his patrol is around other guards who have guns!  But he goes into a side room that, while shallow, is deep enough so that if we go to the end and wait for him to turn around to head back out there is just enough time to drop down and pick his pocket!  Watch the video if you have trouble with this, right?

-- Using the Keys --

Head back to the Security Room and use the keys you just took from the guards to unlock the Vault Door by interacting with the computer in the corner (the one with the large screens and the prompt to hit 'A' to use it...  Sadly when you use the three cards the Vault door makes a lot of noise, alerting the guards, who naturally go on alert! 

Your next task is to get each guard alone and do a silent takedown on them!  Seriously, if you are patient and careful you can do this easily, in spite of the fact that they know you are here and are now actively searching for you.  Note that each time you do a silent takedown you need to find an out of the way place and hide until the heat dies down, as they will start looking at the ceiling for a while after they find a body!

As you are working through the guards you hear Strange order Protocol 10 launched... That does not sound good!


The Vault Part 2

-- Into the Vault --

After you take down the guards and enter the vault Strange springs the trap -- yeah, this was too easy wasn't it?  You have to battle your way out of this but you should be really good at this by now so even with Catwoman's really weak stats you should be able to do it!  You CAN do it!  I have faith in you!

Just remember your best strategy is to stay in motion the whole time and do not let them get close to you in groups or you will take damage!  Watch the video and you will see what I did, you just need to do that too! 

Once you have them incap'd grab the cases and... Wait...  What about the plant?  When you grab the cases you unlock the Achievement "Pick Pocket" (25 GS) for stealing the score of a lifetime... But that plant?  Ivy wants that...

-- Making the Choice --

As you start to leave with the two cases you will stop at the end of the hall where there is a picture of Batman on the monitor...  You have to make a choice -- leave with the cases or save Batman?  The obvious choice is to save Batman - but if you do want to experience the other choice, remember you can replay the Catwoman's Levels from the main menu any time you want to, so you can come back and experience this.

So come on!  It is time to save the Dark Knight!

When you head for the duct to the left you have to leave the cases -- and once you reach the end of the sewers and leave you trigger a CS in which you rescue the Batman in a brief CS in which you remind him that he needs to hurry if he is going to stop Protocol 10... Wait... We remind us that we need to hurry... Wait...  Oh man!  Identity crisis!



 
 
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Comments for P11H: Helping out Poison Ivy

 
 
1 comments, latest first.
 
Jan 31st 2013 Guest
So I have beaten the game and went to a switchpoint to play as catwoman and went back to ivy hangout and catwoman said she needed her kit to go into door.........what kit and how do I get it?!?!?!
ID #248373
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