Welcome to the SuperCheats Unofficial Walkthrough and Guide for Turn 10s Forza Motorsport 5, the newest title in the Forza Motorsport game series.
If you are new to SuperCheats -- or the Forza Motorsport Series -- we hope that you will take a few minutes to read this Introduction and then go on to read the next section of the guide, in which we compare the games of the series, because between the two you will find a guide to what we like to think of as both our function and our purpose.
With racing games the value of guides like this tends to come in terms of data that can be consulted, tips that can be shared, and the fulfillment of a better understanding of the tactical approach with which game play in the auto-racing simulation will benefit.
The important thing for you to grasp early on is that this is not one of those guides that provides you with a step-by-step approach to game play. The reason for that is simply because this is not the sort of game that needs that type of assistance.
Much of the focus that we bring to Walkthrough and Guide writing here at SuperCheats is a product of the decades of experience that we have had -- both as gamers and in writing about games -- to the benefit of all.
So before you dig into this Walkthrough and Guide, it is time that we took a look at Forza Motorsport 5 in order to define just exactly what it is!
Forza Motorsport 5. . .
. . . is an auto-racing simulation video game developed by Turn 10 Studios and published by Microsoft Studios for the Xbox One video game console.
Released on 22 November 2013 as an Xbox One launch title, the game speaks with a voice in the auto-racing simulation genre that it shares with competitor the PlayStation's Gran Turismo, as both games are exclusive to their respective platforms.
The decision to ask Turn 10 to make the game available as a launch title is not really a surprise, especially considering the special relationship that Turn 10 enjoys with Microsoft.
When the game was first revealed on 21 May 2013 at the Xbox One Reveal Event, it was a significantly anticipated revelation and both Microsoft and Turn 10 well understood why that was so. That it added to the impact, the game being part of the Launch Lineup, is beyond question, but the truth is that the true significance of the announcement and reveal had a lot more to do with the fact that the pair were announcing the next title in the celebrated Forza Motorsport series.
To the Forza Faithful that was a far more significant and important element and, even if it meant that they would need to purchase a brand new next generation console to play it, they were going to be there and do that.
The teaser trailer for the game featured an orange McLaren P1 racing a silver McLaren F1 -- which if you are a racer needs no explanation in terms of impact. If not, well, think of it as if a ton of catnip had been scattered across a warm and sunny meadow filled with cats. We're just saying.
Forza Motorsports has always been about the Cars and the Tracks -- anything else is purely incidental. That is not to say that the follow-on announcements about the different versions of the game that would be offered at retail were not important, or the return of the Forza VIP program, but that information was second to details like the cars that would make up the stable in the game at release, and which racing venues would be featured.
Late in the product promotion cycle news was leaked that the stable in FM5 would be considerably smaller than anticipated -- and that only a handful of Tracks had been fully digitally rendered and thus would be fit for inclusion in the game by launch date.
This was stunning information that the vast majority of Forza fans doubted. That doubt was born of the simple desire for it not to be true, but to their credit when it turned out to be absolutely true, the only question that was being asked was how long would it be before “the rest of the Cars and Tracks” were added.
it is interesting to note that, while many fans did not like the news that the Cars and Tracks would be a far more intimate list than expected, there did not appear to be any doubt that the matter would be adjusted.
Since the release of Forza Motorsport 5 in November of 2013, a fairly aggressive DLC-focused schedule of additions to the game has been present, with the following having been made available to players as of the time that this was written:
An early and inclusive selection of Cars with the more popular models broken out of the packs in case the players only want one specific car is encouraging with respect to concerns about the smaller than expected car stable, though the rumor is that more free cars and free Tracks are planned for the coming months.
With the new racing circuit focus, a streamlined Achievements set, and the encouraging word from Turn 10 that much more is in the works, FM5 is turning out to be a worthy successor to the previous Titles in the series.