Patissier
Job Command and Support Abilities
- Bon Appétit: Whip up a variety of confections and feed them to your target to inflict a variety of ailments and enfeeblements.
- Harvest: Harvest confectionery ingredients in battle.
- Flambé: Unleash a fire attack that damages all foes proportional to each target's current BP.
- Decoration: Raise target's likelihood of being targeted b the enemy to the highest level possible.
- Status Ailment Amp: Chance of inflicting status ailments will be increased by 25%.
- Glacé: The effect of consumable items that restore HP and MP will be doubled.
- Digestion: Remove ghost status and any attribute bonuses.
- Prolong Enfeeble: Status afflictions inflicted by characters with this support ability will last for twice their normal duration.
- Item for All: Consumable items and Bon Appétit abilities will affect all allies or enemies.
- Critical Hitter: Have a 25% chance of scoring critical hits with spells and attack items, dealing double damage or doubling recovery effects.
Exorcist
Job Command and Support Abilities
- Undo: HP: Revert the target's HP to its value at the beginning of the previous turn. Note that this can also revive the target from K.O.
- Undo: Action: A single enemy action performed against the target will be reverted.
- Steady MP Recover: Recover 30 MP at the end of each turn.
- Purgation: Cancel the support effects regen, stop, and reraise, as well as those that nullify status ailments, raise/lower stats, abate/nullify elements or make targets weaker to them.
- Undo: MP: Revert the target's MP to its value at the beginning of the previous turn.
- Undo: BP: Revert the target's BP to its value at the beginning of the previous turn.
- Undo Trois: Increase the time range of all Undo abilities from one turn to three.
- Eradication: Have a 33% chance of slaying all enemies outright.
- Ectoplasm: Upon taking damage that reduces HP to 0, enter ghost state instead of being KO'd.
- Glossolalia: At the end of each turn, your HP and MP will revert to the previous turn's values.
Monk
Job Command and Support Abilities
- Strong Strike: Deal double the damage of a conventional attack to one target, but there is a 50% chance that the attack will miss.
- Paralyze Immunity: Confer immunity to paralyze during battles.
- Inner Alchemy: Cures yourself of the status ailments poison, blind, silence, dread, and confuse.
- Invigorate: Raise physical attack by 25% for two turns. However, there is a 25% chance of failure, in which case you will take damage equal to 20% of your maximum health.
- Knuckle Lore: Raise arms aptitude for knuckles to S. In addition, when no weapons are equipped, a value equal to two times your level will be added to your Physical Attack.
- Hidden Dragon: Attack at the end of the turn, but deal 1.25 times the damage of a conventional attack to one target.
- Qigong Wave: Ignore Default's damage reduction effect and deal 1.25 times the damage of a conventional attack to one target.
- Pressure Point: Ignore the target's physical defense and deal 2 times the damage of a conventional attack to one target.
- Phoenix Flight: Reduce your HP to 1 and convert the amount of HP sacrificed into damage applied to a single enemy.
- Natural Talent: Raise Physical Attack by 100% when nothing is equipped in the right hand, left hand, head, body, and accessory slots.
Valkyrie
Job Command and Support Abilities
- Crescent Moon: Unleash a physical attack on all enemies that deals the same damage as a conventional attack.
- Jump: Jump out of the screen at the end of the turn and then come hurtling down on a foe during the next turn.
- Spear Lore: Raise spear proficiency to S.
- Spirit Barrier: Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you have suffered.
- Soul Mates: For five turns, P.Atk and M.Atk both rise by 25% each time an ally suffers a K.O.
- Soul Crush: Reduce one enemy's MP by one-tenth of the damage dealt by a conventional attack.
- Pierce Default: Your attacks' damage will not be reduced by the target's Default state.
- High Jump: Jump off the screen and come hurtling down the next turn to deal three times the damage of a conventional attack. Damage is increased by an additional 50% if a spear is equipped.
- BP Skill Amp: Raises the BP cost of abilities that consume BP by one, and increases the damage they deal by 1.5 times.
- Super Jump: Jump off the screen and then come hurtling down two turns later to deal double the damage of a conventional attack to all enemies. Damage is increased by an additional 50% if a spear is equipped.
Pirate
Job Command and Support Abilities
- Double Damage: Deal two times the damage of a conventional attack to one target.
- Provoke: Raise your chances of being targeted by enemies to the highest level possible.
- Shell Split: Deal the same damage as a conventional attack to one target, and for four turns, lower the target's P.Def by 25%.
- Scale Strip: Deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Def by 25%.
- Shin Smash: Deal the same damage as a conventional attack to one target, and for four turns, lower the target's speed by 25%.
- Adrenaline Rush: For five turns, P.Atk and P.Def each rise by 50% when your HP falls below 20% of maximum.
- Defang: Deal the same damage as a conventional attack to one target, and for four turns, lower the target's P.Atk by 25%.
- Skull Bash: Deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Atk by 25%.
- Axe Lore: Raise axe proficiency to S.
- Amped Strike: Deal four times the damage of a conventional attack to one target.
Performer
Job Command and Support Abilities
- Love Power: Raise all targets' P.Atk by 20%.
- One More for You: Raise target's BP by one. Cannot target self.
- Got Your Back: Raise all targets' P.Def by 20%.
- Encore: Have a 25% chance of following up any singing ability used with another singing ability chosen at random from those you have learned.
- Key to Your Heart: Raise all targets' M.Def by 20%.
- Little Devil: Raise all targets' M.Atk by 20%.
- Buff Up: For five turns, your P.Atk, M.Atk, P.Def, and M.Def will each rise 5% at the end of each turn.
- Zero Sum: Reduce the BP to zero for all targets who have one or more BP.
- My Hero: Raise all allies' BP by 1.
- Heart On Fire: Raise all targets' P.Atk and M.Atk by 25% each.