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Knight

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Knights are well-rounded warriors with great physical offense and high physical defense. They emphasize increasing their own defenses and protecting their allies. They can wield swords, shields and armor.

Specialty: Protect Ally
When an ally has less than 20% HP and becomes a target of a single-target attack, you will take that attack instead.
Job Command: Chivalry
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
B D B S D B D D

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
S A A E E B D D E

Armor Aptitude

Shields Helms Armor
S A A

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Stomp 1 Deal x1.25 damage of a conventional attack. However, your physical defense and magic defense will decrease by 25% for two turns. The lower limit for P.Def and M.Def is 75%
Two-Handed 2 Double a sword/axe/spear/stave/katana's physical attack when held in both hands. The other hand must be free before this takes effect.
P.Def 10% Up 3 Raise physical defense by 10%
Ironclad 4 Start at the beginning of your turn to raise your physical defense to 150% for the entire turn.
Protect Ally 5 When an ally has less than 20% HP and becomes a target of a single-target attack, you will take that attack instead.
Shield Strike 6 Deal the same damage as a conventional attack and raise your physical defense by 25% for two turns. This is only usable when a shield is equipped.
Shield Lore 7 Raise armor aptitude for shields to S
Vengeance 8 Unleash a physical attack on all enemies. The power of your attack will depend on how many allies are in K.O. state. No K.O. allies = 0.75 x conventional attack, 1 K.O. ally = 1.5 x conventional attack, 2 K.O. allies = 2 x conventional attack, 3 K.O. allies = 2.5 x conventional attack
Sword Lore 9 Raise arms aptitude for swords to S
Full Cover 10 During the entire turn this is used, if the specified ally takes a single-target physical attack, you'll take the hit instead and suffer half the damage.
Dual Shields 11 Equip a shield on both arms
P. Def 30% Up 12 Increase physical defense by 30%
Chivalrous Spirit 13 Raise physical defense by 25% by five turns each time Protect Ally, Full Cover or White Knight is used. Upper limit for P. Def is 150%
Super Charge 14 Attack using a physical attack that converts double the amount of physical defense into attack power.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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