Knights are well-rounded warriors with great physical offense and high physical defense. They emphasize increasing their own defenses and protecting their allies. They can wield swords, shields and armor.
Specialty: Protect Ally |
When an ally has less than 20% HP and becomes a target of a single-target attack, you will take that attack instead. |
Job Command: Chivalry |
To know what each stat stand for, kindly consult the Job Stat Values guide.
HP | MP | STR | VIT | INT | MND | DEX | AGI |
B | D | B | S | D | B | D | D |
Swords | Axes | Spears | Rods | Staves | Daggers | Bows | Katana | Knuckles |
S | A | A | E | E | B | D | D | E |
Shields | Helms | Armor |
S | A | A |
Legend
Red Abilities = These are activated after selecting them in the Abilities menu during a battle
Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.
Ability | Level | Effect |
Stomp | 1 | Deal x1.25 damage of a conventional attack. However, your physical defense and magic defense will decrease by 25% for two turns. The lower limit for P.Def and M.Def is 75% |
Two-Handed | 2 | Double a sword/axe/spear/stave/katana's physical attack when held in both hands. The other hand must be free before this takes effect. |
P.Def 10% Up | 3 | Raise physical defense by 10% |
Ironclad | 4 | Start at the beginning of your turn to raise your physical defense to 150% for the entire turn. |
Protect Ally | 5 | When an ally has less than 20% HP and becomes a target of a single-target attack, you will take that attack instead. |
Shield Strike | 6 | Deal the same damage as a conventional attack and raise your physical defense by 25% for two turns. This is only usable when a shield is equipped. |
Shield Lore | 7 | Raise armor aptitude for shields to S |
Vengeance | 8 | Unleash a physical attack on all enemies. The power of your attack will depend on how many allies are in K.O. state. No K.O. allies = 0.75 x conventional attack, 1 K.O. ally = 1.5 x conventional attack, 2 K.O. allies = 2 x conventional attack, 3 K.O. allies = 2.5 x conventional attack |
Sword Lore | 9 | Raise arms aptitude for swords to S |
Full Cover | 10 | During the entire turn this is used, if the specified ally takes a single-target physical attack, you'll take the hit instead and suffer half the damage. |
Dual Shields | 11 | Equip a shield on both arms |
P. Def 30% Up | 12 | Increase physical defense by 30% |
Chivalrous Spirit | 13 | Raise physical defense by 25% by five turns each time Protect Ally, Full Cover or White Knight is used. Upper limit for P. Def is 150% |
Super Charge | 14 | Attack using a physical attack that converts double the amount of physical defense into attack power. |