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Part 19: Leonardo's Machines: Naval Cannon

Assassin's Creed: Brotherhood Walkthrough and Guide

by Chris Boots-Faubert  

 
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Part 19:  Leonardo's Machines: Naval Cannon


Kick then Kill, Kick then Kill!

Marked on your map by black diamonds with a white "L" are the quests for this quest line -- head to the one on the middle-western part of the map (west of the hideout) now and trigger it!

This is another War Plans Quest -- and to Sync it completely you need to kick the Overseer a few times when you attack him! 

What I did was just run up and start kicking everyone I saw before I killed them.  I must have looked like a madman to the soldiers, and then the Overseer gets on his horse so I have to deal with that!  I hope that you had a smoother run through this than I did LOL.  Check the video if you are curious -- I wish it had the Benny Hill Music in it...

-- Naval Cannon --

The next stage is near the town gate -- which makes sense as it is actually in Napoli not Rome.  Our objective is to sink or destroy the warship that the Borgia have constructed thanks to Leo's plans -- To fully Sync this we need to open 1 of the first 3 gates, so as we start out by the bridge consult the radar map for the target location and then get moving!

As you step around you will overhear an engineer giving instructions to a soldier -- this Eduardo person is obviously some one we need to speak with!  Ignore the civilians and kill the two soldiers that stand between you and your target, then head over and have a chat with Eduardo, who it seems is actually interested in helping us!

The thing about this is that you cannot ride with him in his boat, and you cannot swim next to it because you will get detected.  And you cannot get detected.

Follow him into the tunnel and try not to get detected -- you will get detected though, and then when it resets you are standing in the beams above, which is better than being in the water! 

Work your way along killing as needed and not otherwise being detected until you reach the end, at which point you need to open a door on the right side of the last dock you can swim to and go inside.

There are a few blokes for you to kill here, as you work your way to the dry dock where the small gunboat is stored.  Use the lever on the right to lower the cargo pallet then use that to get up and to the other side, killing as needed.  Parkour over to the other side and onto the balcony there by going around the back of the chamber, and then flood the dry dock.  You get a CS at this point and are now in the small gunboat.

Row out to the three ships and use the fire arrow launcher on the gunboat to set the sails on fire.  That is really all that you need to do.  Once all three sails on each boat it burning they sink, you win, yay you!

I experienced this as the most frustrating quest in the game.  No other quest was more frustrating for me personally, mostly due to the lack of understanding of how to access one of the first three gates to raise it.  I replayed this one a dozen times and never managed to do it, so I have to apologize for not having that information for this guide.

I was able to complete the mission no problem, I just could not do it as per the 100% Sync requirement.



 
 
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Comments for Part 19: Leonardo's Machines: Naval Cannon

 
 
5 comments, latest first.
 
Apr 9th 2012 pauli2hands
To achieve 100% synchronisation on this section. Wait until you have climbed over any of the gates. ~You may want to let off a smoke bomb at this point but it is unnecessary~ Then Ledge Assassinate the big armoured dude & open the gate. Seems pointless having already passed over the gate but necessary for 100%.
ID #131302
Apr 9th 2012 pauli2hands
To achieve 100% synchronisation on this section. Wait until you have climbed over any of the gates. ~You may want to let off a smoke bomb at this point but it is unnecessary. Then Ledge Assassinate the big armoured dude & open the gate. Seems pointless having already passed over the gate but necessary for 100%
ID #131299
Dec 29th 2010 Guest
@John All you have to do is fire at the sheets on the mast? one shot on target to each of the three masts sinks the boat straight away. - Jake
ID #23027
Dec 28th 2010 Guest
To get full synch all you have to do is get to a gate before Eduardo does. Kill the Guards from above with the crossbow and open one of the gates. If Eduardo gets there before you have killed the guard, the guard will open the gate for Eduardo.
ID #22858
Dec 27th 2010 Guest
I too found this to be the silliest and most frustrating part of this game. Among other things I encountered, my lack of progress in igniting the man of war had me fit to be tied. I must have fired 100 rounds at the damn boat, and I only managed to light the foremast on fire. I tried firing at different points in the projected arc, shifting the fire laterally, and firing at different moments of the gunship's roll, and most of my rounds splashed short. I eventually gave up and waited for the gunmen to kill me so I could move on to other areas of the game. Suggestions?? -- John
ID #22718