Level 1 - N. Sanity Beach
When you reach the fork in the road head right to the ! box. To be able to get all the boxes you must jump across while skipping one box at a time, and then go back around to get the next few.
Level 2 - Jungle Rollers
You need to have confidence in your jump whenever you are near the rollers.
Level 3 - The Great Gate
1) This is a tricky level that is full of traps so take your time and study their patterns.
2) Jump on the hungry Natives with orange shields whenever you encounter them instead of trying to spin them.
Level 4 - Boulders
1) Spin sparingly whenever the boulder gets closer so you can get ahead again.
2) Jump and spin to go faster at the platform hopping.
Level 5 - Upstream
To get more time jump when the blue plants snap their jaws closed.
Level 7 - Rolling Stones
Be quick and have confidence in your jump which can also be sideways. Never get triple Aku Aku mask.
Level 8 - Hog Wild
1) To get all the Crates you need to keep moving.
2) When you encounter the Native at the end blocking the way go to his RIGHT.
Level 9 - Native Fortress
1) Double bounce on the metal bounce boxes.
2) Take a short cut by bouncing over the fence on the upper level.
Level 10 - Up the Creek
Jumping when the blue plants snap their jaws closed will give you more time.
Level 12 - The Lost City
1) Don't rush, take your time and study the patterns of the moving walls and platforms.
2) Jump AROUND the metal Crates at the beginning to get another life.
Level 14 - Road to Nowhere
Although it is tricky it's worth jumping onto the side of the bridge and onto the ropes.
Level 15 - Boulder Dash
Spin to go faster.
Level 16 - Whole Hog
1) Make sure you hold down X when going across a jump or you will not make it.
2) Go opposite of where you think the Natives will block your way.
Level 17 - Sunset Vista
1) Be quick with your jumps when climbing the wall otherwise you will get burnt by the torches.
2) It is important that you take your time when you see the walls that move outward and back in and study the patterns.
Level 19 - Heavy Machinery
Jump and spin the camera enemies away.
Level 20 - Cortex Power
When Pinstripe's goons shoot at you stay behind the barriers.
Level 21 - Generator Room
1) Jump AROUND and not through the bouncing TNT crate right at the beginning.
2) When you ride the platform at the end of the level you must time your jumps so that you do not get fried by the pipes or fall.
Level 22 - Toxic Waste
1) Run UNDER the bouncing barrels.
2) It is possible to jump around some of the bouncing barrels, just never try going over them.
Level 24 - The High Road
Use the shadow of Crash to judge where he will land.
Level 25 - Slippery Climb
1) You must have confidence in your jump to pass this level.
2) Take your time whenever possible and study the patterns of traps.
Level 26 - Lights Out
Jump on enemies. Do not even try spinning them or you will get a new light and waste it.
Level 29 - Castle Machinery
When you encounter a line of regular Crates with a few 1-Up crates beneath the following method will enable you to get them all. Go across the regular crates, skipping one. Then head back across them. Then bounce across the 1-Up crates.