Logan Carter Skill Tree
Dead Island Walkthrough and Guide
by vhayste
Logan Carter Skill Tree
Health: 100, Speed: 100, Stamina 80
Specialty: Throwing Expert
Considered as a jack-of-all-trades, Logan is a character with no real strengths or weaknesses. His Fury skills allows him to throw weapons at longer ranges with increased lethality. He also puts alcohol in good use. There are two skills that gives significant benefits to him while he’s drunk.
Fury Tree
Bulls Eye
Allows you to hit 2 enemies with a single thrown weapon up to 15m away.
Furious Throw
Killing enemies with throws gains additional rage
Rank 1 = 10% rage
Rank 2 = 20% rage
Rank 3 = 30% rage
Longshot
Increases Bullseye’s throwing range
Rank 1 = 2.5m
Rank 2 = 5m
Rank 3 = 7.5m
Grazing Hits
Increases the chance to inflict bleeding damage with Bullseye
Rank 1 = 15% chance
Rank 2 = 30% chance
Rank 3 = 45% chance
True Bullseye
You can hit three enemies at once.
Battle Rage
Additional rage earned with one-handed weapon kills
Rank 1 = 6% Rage
Rank 2 = 12% Rage
Rank 3 = 18% Rage
Wings of Death
Increases your chance of killing enemies instantly when throwing while Bullseye is active.
Rank 1 = 3% chance
Rank 2 = 6% chance
Rank 3 = 9% chance
Volatile
Decreases the amount of rage required to trigger Fury
Rank 1 = -5% rage
Rank 2 = -10% rage
Rank 3 = -15% rage
Dead Eye Bullseye
You can hit 4 enemies with one thrown weapon
Combat Tree
Heavy Hitter
Blunt weapons are now more efficient and effective.
5% blunt damage, -10% blunt stamina cost, 1% blunt critical chance, 5% damage for precise blunt head damage
Mass Driver
Increases throwing range of melee weapons
Rank 1 = 2.5m
Rank 2 = 5m
Rank 3 = 7.5m
Fencer
Increases damage of single handed weapons
Rank 1 = 5% damage
Rank 2 = 10% damage
Rank 3 = 15% damage
Kicker
Increases chances to inflict bleeding effect using thrown weapons
Rank 1 = 15% chance
Rank 2 = 30% chance
Rank 3 = 45% chance
Maintenance
Increases the durability of weapons
Rank 1 = 5% durability
Rank 2 = 10% durability
Rank 3 = 15% durability
Flow
Reduces stamina cost of one handed weapons
Rank 1 = -10% stamina
Rank 2 = -20% stamina
Rank 3 = -30% stamina
Frenzy
Increases damage for 5 seconds after each kill
Rank 1 = 10% damage
Rank 2 = 20% damage
Rank 3 = 30% damage
Sharp Apprentice
5% sharp damage, -10% sharp stamina cost, 10 sharp critical hit chance, 5% damage for precise head shots. You can also stomp the heads of fallen enemies
Mighty Throw
Increases damage of thrown weapons
Rank 1 = 5% damage
Rank 2 = 10% damage
Rank 3 = 15% damage
Aimed Shots
Increases damage of firearms
Rank 1 = 5% damage
Rank 2 = 10% damage
Rank 3 = 15% damage
Way of the Warrior
Increases critical hit chance of one-handed weapons
Rank 1 = 2% chance
Rank 2 = 4% chance
Rank 3 = 6% chance
Economical Throw
When an enemy is hit with a thrown weapon, it will inflict damage to nearby enemies
Rank 1 = 10% damage
Rank 2 = 20% damage
Rank 3 = 30% damage
Telling Blows
Increases critical hit chance of thrown weapons
Rank 1 = 10% chance
Rank 2 = 20% chance
Rank 3 = 30% chance
Shinobi
Chance to kill enemies instantly using thrown weapons. (enemy level should be equal or lower than yours)
Rank 1 = 3% chance
Rank 2 = 6% chance
Rank 3 = 9% chance
Firearms Apprentice
-10% reload time, 10% accuracy, -10% recoil, 10% critical hit and 10% critical damage
Survival Tree
Boomerang
15% chance to retrieve thrown weapons
Efficiency
Reduces weapon upgrade costs at workbenches
Rank 1 = -10% upgrade cost
Rank 2 = -20% upgrade cost
Rank 3 = -30% upgrade cost
Deeper Pockets
Increases the maximum backpack slots
Rank 1 = 2 Slots
Rank 2 = 4 Slots
Rank 3 = 6 Slots
Drunken Master
Increases damage when drunk
Rank 1 = 20% damage
Rank 2 = 40% damage
Rank 3 = 60% damage
Conditioning
Increases your maximum stamina
Rank 1 = 10% stamina
Rank 2 = 20% stamina
Rank 3 = 30% stamina
Picklock
Enables you to open locked containers
Rank 1 = Open LV1 locks
Rank 2 = Open LV2 locks
Rank 3 = Open LV3 locks
Scavenger
Increases chances of finding weapons in great condition
Rank 1 = 15% chance
Rank 2 = 30% chance
Rank 3 = 45% chance
Reliable Boomerang
30% chance of retrieving a thrown weapon
Fireproof
Increases fire resistance
Rank 1 = 15% resistance
Rank 2 = 30% resistance
Rank 3 = 45% resistance
Custom Maintenance
Increases the durability of modified weapons
Rank 1 = 10% durability
Rank 2 = 20% durability
Rank 3 = 30% durability
Discipline
Increases maximum health bars
Rank 1 = 1 bar
Rank 2 = 2 bars
Rank 3 = 3 bars
Medicinal Purposes
Regenerates your HP when drunk
Rank 1 = 1% regeneration
Rank 2 = 2% regeneration
Rank 3 = 3% regeneration
Appraiser
Increases chance of finding an upgraded weapon
Rank 1 = 5% chance
Rank 2 = 10% chance
Rank 3 = 15% chance
Reflection
Chance to knock out enemies when you receive damage (enemy level should be equal or lower than yours)
Rank 1 = 10% chance
Rank 2 = 20% chance
Rank 3 = 30% chance
Righteous Boomerang
50% chance of retrieving a thrown weapon
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