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Medkit

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Function

Medkits are pretty self-explanatory, healing any units within the yellow ring that they deploy once you fire them onto the battlefield. Remember, Medkits only affect units currently inside their radius, so you need to target them so that the troops you want to heal are stationary inside their radius. You also can use multiple medkits to 'stack' their effects.

Energy Cost

First Shot: 6 Energy

Second Shot: 9 Energy

Third Shot: 12 Energy

Fourth Shot: 15 Energy

Tips and Tactics

Medkits are very straightforward to use. Throw them at an injured ally and they will be healed. All Medkits last the same amount of time (7 seconds), regardless of what level they are at. When you upgrade them, their strength increases, but otherwise they remain the same.

The best position for a Medkit is always a location that you know your troops will remain still at. Throw them near buildings so that they are healed while they attack - if your units are moving then there's a chance you will have wasted your power-up.

Upgrade Costs

Level 1

Healing per pulse: 7

Total Healing: 175

Research Cost: None

Armory Level Required: None

Research Time: None

Level 2

Healing per pulse: 8

Total Healing: 200

Research Cost: 12,100

Armory Level Required: 1

Research Time: 3 hours

Level 3

Healing per pulse: 9

Total Healing: 225

Research Cost: 23,800

Armory Level Required: 2

Research Time: 4 hours

Level 4

Healing per pulse: 10

Total Healing: 250

Research Cost: 50,000

Armory Level Required: 3

Research Time: 7 hours

Level 5

Healing per pulse: 11

Total Healing: 275

Research Cost: 99,000

Armory Level Required: 4

Research Time: 11 hours

Level 6

Healing per pulse: 12

Total Healing: 300

Research Cost: 168,000

Armory Level Required: 5

Research Time: 15 hours

Level 7

Healing per pulse: 13

Total Healing: 325

Research Cost: 284,000

Armory Level Required: 6

Research Time: 21 hours

Level 8

Healing per pulse: 14

Total Healing: 350

Research Cost: 450,000

Armory Level Required: 7

Research Time: 1 day 4 hours

Level 9

Healing per pulse: 15

Total Healing: 375

Research Cost: 650,000

Armory Level Required: 8

Research Time: 1 day 8 hours

Level 10

Healing per pulse: 16

Total Healing: 400

Research Cost: 760,000

Armory Level Required: 9

Research Time: 1 day 8 hours

Level 11

Healing per pulse: 17

Total Healing: 425

Research Cost: 850,000

Armory Level Required: 10

Research Time: 1 day 11 hours

Level 12

Healing per pulse: 19

Total Healing: 475

Research Cost: 1,160,000

Armory Level Required: 11

Research Time: 1 day 20 hours

Level 13

Healing per pulse: 21

Total Healing: 525

Research Cost: 1,590,000

Armory Level Required: 12

Research Time: 2 days 3 hours

Level 14

Healing per pulse: 23

Total Healing: 575

Research Cost: 1,800,000

Armory Level Required: 13

Research Time: 2 days 3 hours

Level 15

Healing per pulse: 25

Total Healing: 625

Research Cost: 2,160,000

Armory Level Required: 14

Research Time: 2 days 6 hours

Level 16

Healing per pulse: 27

Total Healing: 675

Research Cost: 2,970,000

Armory Level Required: 15

Research Time: 2 days 22 hours

Level 17

Healing per pulse: 29

Total Healing: 725

Research Cost: 3,400,000

Armory Level Required: 16

Research Time: 2 days 22 hours

Level 18

Healing per pulse: 31

Total Healing: 775

Research Cost: 3,800,000

Armory Level Required: 17

Research Time: 3 days 7 hours

Level 19

Healing per pulse: 34

Total Healing: 850

Research Cost: 4,500,000

Armory Level Required: 18

Research Time: 3 days 10 hours

Level 20

Healing per pulse: 37

Total Healing: 925

Research Cost: 5,300,000

Armory Level Required: 19

Research Time: 3 days 14 hours

 
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