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Monkey Sub

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The Monkey Sub is one of the two waterborne units in the game. You can place it anywhere in the map that has a body of water (including small puddles or pools). It's cheap and powerful, making it a good starting tower that can hold itself well until the end-game.

Upgrade Path 1

Description Easy Medium Hard Impoppable
Barbed Darts Allows the unit to pop 3 bloons each $255 $300 $325 $N/A
Advanced Intel Allows long range targeting of bloons that are within the radius of your other towers. $425 $500 $540 $N/A
Submerge and Support Activate submerge using the target option to permanently reveal Camo Bloons in its radius $425 $500 $540 $N/A
Bloontonium Reactor Activate submerge using target option to detect camo, pop bloons, and reduce water tower cooldowns 15% (doesn't stack). $2125 $2500 $2700 $N/A

Upgrade Path 2

Description Easy Medium Hard Impoppable
Twin Guns Added twin gun doubles Attack Speed $380 $450 $485 $NA
Airburst Darts Airburst Darts split into 3 on impact for massively increased Popping Power. $635 $750 $810 $NA
Ballistic Missile Ballistic Missile seeks its target over any distance and does extra damage to Ceramic and MOAB class bloons $1275 $1500 $1620 $NA
First Strike Capability Ability: a devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many lesser bloons. $17000 $20000 $21600 $NA

Strategy

  1. One of the best features of this unit is that it can fire homing missiles that can lock on bloons within the range of your other towers (upgrade required).
  2. When submerged, it can function as a support unit that can also permanently reveal camo balloons within its radius.
  3. It's lower tier 3 upgrade (Ballistic Missile) and activated ability (First Strike Capability) is capable of dealing heavy damage against the pesky MOAB, Ceramic, and even take out a ZOMG balloon

 
Verdict:
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