The Monkey Sub is one of the two waterborne units in the game. You can place it anywhere in the map that has a body of water (including small puddles or pools). It's cheap and powerful, making it a good starting tower that can hold itself well until the end-game.
Upgrade Path 1
Description | Easy | Medium | Hard | Impoppable | |
Barbed Darts | Allows the unit to pop 3 bloons each | $255 | $300 | $325 | $N/A |
Advanced Intel | Allows long range targeting of bloons that are within the radius of your other towers. | $425 | $500 | $540 | $N/A |
Submerge and Support | Activate submerge using the target option to permanently reveal Camo Bloons in its radius | $425 | $500 | $540 | $N/A |
Bloontonium Reactor | Activate submerge using target option to detect camo, pop bloons, and reduce water tower cooldowns 15% (doesn't stack). | $2125 | $2500 | $2700 | $N/A |
Upgrade Path 2
Description | Easy | Medium | Hard | Impoppable | |
Twin Guns | Added twin gun doubles Attack Speed | $380 | $450 | $485 | $NA |
Airburst Darts | Airburst Darts split into 3 on impact for massively increased Popping Power. | $635 | $750 | $810 | $NA |
Ballistic Missile | Ballistic Missile seeks its target over any distance and does extra damage to Ceramic and MOAB class bloons | $1275 | $1500 | $1620 | $NA |
First Strike Capability | Ability: a devastating missile strike on the largest bloon on screen. Destroys up to a ZOMG bloon in one go, or many lesser bloons. | $17000 | $20000 | $21600 | $NA |
Strategy