Summon and Eject
Utilize your suit and the car's synchronized subsystems to signal and enter the Batmobile at will. Eject while driving to be catapulted high in the air and transition seamlessly into a glide, or use your cape as a chute to slow your motion and bring you safely to the ground.
Pursuit Mode
Whether in transit or during enemy pursuit, engage and utilize any number of the Batmobile's high performance capabilities to your advantage.
Pursuit Immobilizer
After tagging an enemy vehicle with the Vehicle Tracker, you will be able to track its movement and immobilize the target with a small infrared homing missile. Heavy armored transports require multiple strikes to take down.
Battle Mode
Transform the Batmobile from Pursuit Mode to Battle Mode to engage drones or enemies on foot. The multidirectional movement of Battle Mode enables controlled traversal over difficult terrain and in confined areas.
60mm Cannon
This high powered cannon delivers Kinetic Energy Penetrator shells specifically designed to combat heavily armored vehicles. Target enemy turrets for increased damage on impact.
Vulcan Gun
This rapid fire weapon is ideal for precision-targeting drone weak spots, neutralizing incoming missiles, and engaging fast-moving aerial drones.
Power Winch
This multipurpose gadget is an essential component of the Batmobile's armory. Attach to Winch Points to move heavy objects, pull down walls, or deliver high powered electrical charges.
Riot Supressor
Heat signature recognition automatically disengages live rounds and engages the Riot Supressor during combat. The weapon fires non-lethal Slam Rounds that immobilize combatants with minimal long-term trauma.
Missile Barrage
With simultaneous targeting capabilities, you can unleash a barrage of guided missiles that will neutralize multiple targets on ipact. The maximum number of enemies targeted depends on the current Secondary Weapon energy level. Charg up Secondary Weapon energy by destroying militia drone units (or usng Immobilizer rounds against vehicles in Pursuit Mode)
Drone Virus
This virus infiltrates drone systems and overrides targeting protocols, causing an infected drone to target other militia vehicles instead of the Batmobile. Infect multiple targets at once by charging up Secondary Weapon energy to cause disarray among the enemy forces. Drone Virus is also effective against Cobra units but these will require LV2 Secondary Weapon energy to override.
EMP
Emits an Electro-Magnetic Pulse designed to scramble incoming missiles and briefly immobilize nearby drones. Charge up Secondary Weapon Energy to immobilize drones in close proximity for a significantly longer time. A must-have in addition to the armory when overwhelmed by drone units.
Forensic Scanner
This device emits sonar pulse that can scan the immediate topography of an environment and detect forensic anomalies. Drone targets will also be identified, providing a tactical advantage in combat. Forensic Scanning is automatically disengaged when a battle commences.