Deep Rock Galactic is an amazing dungeon crawler-shooter where you can play as one of the four dwarven types (class) while digging through procedurally-generated caverns and tunnels in mineral-rich locations in space. Your crew of dwarves will be tackling various missions, with sssthe usual threats and dangers that come along with the job. However, there are certain variables that can make a mission lucrative, lethal, or both. In this page, we will discuss the different Warnings that can affect each mission.
In the mission terminal, you’ll be able to see which Warning or Anomaly is currently active on a particular mission. You can both have a Warning and Anomaly on the same mission; on the other hand, it seems that you can’t have more than one anomaly or warning on one given mission at a time.
Anomalies are either positive or neutral mutators. Since there are no additional risks involved for missions with Anomalies active, there are no hazard bonus increases.
”We're rich! The mission area is full of extra rich gold veins."
* With the Pots O’ Gold beer buff, all gold collected using your pickaxe will increase. Take note that using other methods aside from the pickaxe (like Bosco mining, Satchel Charge explosions, etc) will not take advantage of the said beer buff.
”Mysterious gravitational irregularities result in lowered overall gravity in the mission area."
* The “Tunnel Rat” beer buff can be skipped when you’re taking on Low Gravity missions.
* Flares and other throwables can now be thrown at a farther distance.
* The Gunners’ Cluster Grenade will scatter bomblets in a larger area.
”The mission area is home to unusually high concentrations of regional mineral resources."
* The bonus resource deposits will be affected by the procedural generation so the amount you’ll get will vary from mission to mission.
”Every kill is worth gold, literally."
* The Pots O’ Gold beer buff will not apply to the gold dropped by enemies when this anomaly is active.
* Be warned of possible performance issues when you have a full party of four players and when playing on high Hazard Level missions. Since there’s a lot of enemies that may spawn, the numerous dropped gold may cause lag spikes.
”A special mix of gasses in the air makes both Dwarves and aliens faster. As a side effect, everyone's voice is funnier than usual."
* As a fun effect, the dwarves’ voices will be high-pitched. This doesn’t have any practical effect on the actual gameplay.
”Hitting Weak Points hurts even more than usual."
* Critical weakness does not apply to creatures without Weakpoints like Loot Bugs.
* This buff only affects instant hits from weapons so DoTs and AoE weapon damage are not affected by this buff.
* Having Hollowpoint rounds equipped during this mission can deal even greater damage, even against those tough bugs with obvious Weak Points such as Praetorians and Glyphid Dreadnoughts.
”Success will grant double the Experience Points of a standard mission."
* XP Multipliers can affect the final XP your crew will obtain. Complete secondary objectives, collect as much minerals as possible, obtain Korlok Tyrant Shards, or survive Machine Events to easily get a significantly higher XP.
”The odd composition of local food sources means all enemies violently combust upon death, causing area damage."
* Explosions can cause chain reactions if there are multiple “softened” enemies close together. Mactera Spawn creatures are especially vulnerable to chain reactions.