Ninjas are fast, agile fighters that can act as a back up attacker while using evasion and aggro-redirection to protect himself from damage. They favor daggers.
Specialty: Dual Wield |
The attacks ratings of weapons will not be halved when equipping a weapon in each hand. |
Job Command: Ninjutsu |
To know what each stat stand for, kindly consult the Job Stat Values guide.
HP | MP | STR | VIT | INT | MND | DEX | AGI |
C | C | B | D | C | C | A | S |
Swords | Axes | Spears | Rods | Staves | Daggers | Bows | Katana | Knuckles |
C | E | D | E | D | S | D | B | D |
Shields | Helms | Armor |
E | E | E |
Legend
Red Abilities = These are activated after selecting them in the Abilities menu during a battle
Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.
Ability | Level | Effect |
Shippujinrai | 1 | Attack at the start of the turn and deal the same damage as a conventional attack. |
Transience | 2 | Evade an attack and counterattack, dealing the same damage as a conventional attack. |
Evade 10% Up | 3 | Raise evasion by 10% |
Utsusemi | 4 | Evade a physical attack one time. |
Comeback Kid | 5 | Magic and physical attack each rise by 25% for 3 turns with each physical attack evaded. Upper limit for these stats is 150%. |
Ikkikasei | 6 | Double the number of attacks for that turn only. |
Cleave | 7 | Has a chance to perform another attack after defeating a target using a conventional attack. The chance goes up the more damage you deal in relation to the defeated target's remaining HP. |
Evade 20% Up | 8 | Raise evasion by 20% |
Shunshin | 9 | Increase evasion by 50% for 6 turns. |
Kairai | 10 | The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used. |
Dual Wield | 11 | The attacks ratings of weapons will not be halved when equipping a weapon in each hand. |
Kakuremi | 12 | Lower your chances of being targeted by enemies in the lowest level possible for 5 turns. |
Evade 30% Up | 13 | Raise evasion by 30% |
Frenetic Fighthing | 14 | The limit on the number of attacks rises from 16 to 32. |