Power to the People Locations
BioShock 2 Walkthrough and Guide
Power to the People Locations
There are 14 Power to the People weapon upgrade stations total. Each station allows for only a single enhancement. Each weapon can be upgraded three times, so finding all 14 Power to the People stations will allow you to fully-upgrade four of your weapons and upgrade another weapon twice.
Ryan Amusements
1. This one is impossible to miss. It’s near the start of the level, in the corridor beyond the area with the overturned clock.
2. Near the end of the “Journey to the Surface” ride. After gathering ADAM from both bodies and rescuing or harvesting the Little Sister, continue down the tracks until you reach rubble blocking your path. There is a display room here with a robotic family sitting on a couch. Enter the Ride Maintenance area (Light Storage) through the automatic door to the left of the couch to find the station.
Pauper’s Drop
3. After punching in the code to unlock the door into Fontaine Clinics, head up the stairs beyond the reception desk and look for an opening in the wall. Move through the opening and cross the walkway over to The Hamilton. The station is here.
4. In one of the back rooms in the Limbo Room. Get up onto the stage and head up the steps at the right end. Proceed through the door straight ahead to find the station.
5. On the second floor of Sinclair Deluxe, in the area with falling water, a ramp up to the third floor, a covered table and a Vent surrounded by candles. Move past the hole in the wall you entered this area through. There’s a Turret around the corner. Hit the Turret with an Electro Bolt or Hack Dart and then make your way to the other end of the corridor. Enter the room here to find the Power to the People weapon upgrade station.
Siren Alley
6. Behind the locked gate on the first floor of the Mermaid Lounge. Head up the stairs to the second floor and shoot a Hack Dart at the Door Control panel visible through the kitchen window. Complete the hacking stages to open the gate. Drop through the hole in the kitchen storage room to reach the weapon upgrade station on the first floor.
7. In the room along the corridor leading up to Simon Wales’ church. Turn into the room at the bottom of the stairs at the start of this corridor to find the station.
Dionysus Park
8. Behind a locked door in the opening area (where you encounter a Houdini Splicer). The door is next to the Vending Machine at the east end of the Cohen’s Collection corridor. The Keypad code, contained in the “A Gift From Billy” audio diary, is 1080.
9. In the Maintenance Access area (which is through the door at the east end of the carousel room). You’ll head through here while on your way to meet Stanley Poole at the train station.
Fontaine Futuristics
10. In the Security Office, which you gain access to after destroying the four Signal Relays.
11. In the Hidden Plasmid Laboratory. It’s a behind a locked door. You’ll need to shoot a Hack Dart at the Door Control Panel visible through the window at the northeast end of the Test Subject Surgery area and hack the door open to get to it. Then just return to the previous room and head through the now-open door to find the station and an audio diary.
Persephone
12. Along the path to Persephone at the start of the level. Hard to miss.
Inner Persephone
13. In the watchtower Sinclair is holed up in.
14. In the Quarantine Area of the Infirmary Wing. The station is behind a locked door, along with a Missile Turret (so watch out!). To open the doors in the Quarantine Area you need to press the Door Release button on the back of the pillar in the middle of the area. Doing so will release two Alphas, so be ready for a fight.
Thank you for making this list, it was incredibly helpful. I've already played through it but when my friend brought up the fact there are fourteen, I was like waaaaaaaaaa.... so thank you again for making this list. I had no idea that some of them were hidden. :D