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Riddler Master List

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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Riddler Master List


Taking out the Cameras

The first thing that should be noted is that the Riddler list does not just involve the riddles, but also trophies, security cameras, and other actions.  This master list gives you ALL of them, so that you can either tick them off as you find them during your initial play-through, or use it as the master list for your first Game play-through.

Because so much of the side-mission content and other aspects of the game are directly connected to the Riddler's Secrets, I really think you should try to do as many of these as you can during regular play both so that you can open up those missions and so that these do not become something you hate when you find yourself doing nothing but hunting them down...

If you decide to do these systematically please remember that, just like in the previous game, there are a number of these in each zone you simply cannot collect or solve due to the fact that they require pieces of kit you do not get until the end of the game...  Fair warning mates, and please do not allow these to frustrate you!

These are organized to match the Riddles Status Screens in the game -- now have fun!

 


--== Park Row District ==--


A Selection of Trophies to be Collected

-- Riddle Set 1 of 5 --
A -- Trophy -- In an alcove in the outer wall west of the Courthouse is a turret protecting a Trophy.  Use the Weapon Disruptor on the Turret to disable it and then pick up the Trophy inside!
B -- Trophy -- Enter the Courthouse by the rear door and go down the stairs to the basement.  Directly ahead of you is a cell with a fuse box in it that has an opening at the top.  Fix its position in your mind then head back upstairs and face the live electricity that is cascading above the hallway.  Target that with the Remote Batarang, then use the Left and Right Triggers at the same time to reverse direction, and fly the Batarang down the stairs, into the cell, and hit the fuse box, shorting it out and thus opening the door to the cell next to the one that Calendar Man is in!  Now head inside that cell to grab the Trophy there -- Easy-Peasey-Lemon-Squeezy!
C -- Trophy -- Roof across from Church - Caged - Use Batarang to unlock.
D -- Trophy -- After entering the Church proper (through the inner door) RB up to the alcove on the side and then use the Line-Launcher to smash through the plywood blocking the matching alcove on the other side.  Take the Trophy located here.
E -- Trophy -- On the roof of the building that is directly behind the Church there is an electrified metal mesh floor in an alcove.  On the wall inside is a fuse box that you short out using the REC.  To the left of the Fuse Box is a demo-wall that you blow with Gel before going in and taking the Trophy on the floor inside!
F -- Trophy -- on the roof with 2 water towers southwest of the Church behind a demo wall.
G -- Trophy-- Around the corner of the Ace Chemical Building in the street is a derelict car under which is this Trophy.  Simply run and slide under the car, hitting 'A' to collect the Trophy as you slide past it!
H -- Trophy -- By the broken elevated highway sections in the top part of the zone you will see this Frozen Trophy in the water by the outer wall.  Drop an ice raft and pull yourself over to it to pick it up!
I -- Riddle - "It's far from Purr-fect, but she calls it home."  Stand in the fence cage northeast of the Courthouse and look at the window of Catwoman's flat that has a cat in it and scan it to solve this one.
J -- Riddle - "I wonder how you can land an appointment with this milliner?  Perhaps it would be best to book?" -- On the table in the Mad Hatter's house is a book, Alice in Wonderland.  Scan that to solve this riddle!
K -- x3 TYGER Security Cameras
L -- Catwoman Trophy -- Just west of the Courthouse at ground level is the weakened wall that Batman wrecked.  Go inside and RB to the ceiling to grab this Trophy!


Remote Batarang Unlock

-- Riddle Set 2 of 5 --
A -- Trophy -- West of the Courthouse is a demo-wall behind which is a gate with a motor - use the REC to raise the gate and grab the Trophy inside!
B -- Trophy -- Northeast of the Courthouse is another alcove with a Turret.  Disable the Turret with the Disruptor. blow the demo-wall and grab the Trophy!
C -- Trophy -- East of the Courthouse at street level is a live steam pipe.  Freeze it and grab the Trophy that is behind it!
D -- Trophy -- Inside the first level up in the Church Bell Tower - use the Grapnel to grab it off  of the wall.
E -- Trophy - On a roof west of the Park Row label on the map inside a small hutch protected by a console.  Hack the console to raise the bars and grab the trophy.
F -- Trophy - Caged on the ground - use the Remote Batarang to unlock the cage (see video)
G -- Trophy -- A plywood wall faces into the street directly south of the word "Park" for the zone label.  Stand on the nearby fence and use the Line Launcher to break in and grab the Trophy that is on the ground inside.
H -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" From the flag pole on the roof of the courthouse frame the ? and scan it to solve.
I -- Riddle - "You've been warned.  People are not the only unstable part of this city."  -- At the end of the partially collapsed bridge east of the Courthouse there is a marker -- go to it and then down to the fenced-off end where it connects to the street, climb the gate and, looking back at the bridge, scan the triangle signs to solve this.
J -- Riddle - "Do you have Strange thoughts?  Maybe you should seek help?" -- On the street in front of the Courthouse past the barricade on the right-side is a door that says 'Strange Minds' that you must scan to solve this riddle.
K -- x6 TYGER Security Cameras
L -- Catwoman Trophy - In the grate door above after taking out the second group of thugs and getting your kit from the flat.


Political Prison Hooch

-- Riddle Set 3 of 5 --
A -- Trophy -- West of the Courthouse on the roof of a building you will find a Trophy Cage connected to four ? switches -- three of which you cannot actually see when you are standing by the cage..  What you want to do is plant Explosive Gel on the three distant switches and then stand by the age and arm your Bararang, and hit the nearby switch that you can see - this starts a 4-second timer.  Immediately switch back to the Explosive Gel and detonate the trio of charges that you planted to unlock the Trophy and then take it!
B -- Trophy -- Directly east pf tje Courthouse is a set of three pressure plates - one on the ground two on the facing walls.  Starting from the roof to the north above a plate, glide to the south and land on the plate on the wall there, then his 'A' to kick off, and land on the plate on the wall to the north.  Hit 'A' to kick off and finally land on the plate on the ground, unlocking the Trophy for the win!
C -- Trophy -- Behind demo wall in Political Prisoner Hootches.
D -- Trophy -- Hack the console on the roof of the Church to release the cage holding the Trophy.
E -- Trophy -- In the alley with the Political Prisoner getting a beatdown and screaming for help -- after you rescue him slide under the fence at the end of the alley to grab this one.
F -- Trophy -- On the roof of the Confiscated Goods Vault to the left when facing it you will note a pressure switch with an arrow-decorated light meter on the wall that leads to a switch.  This is a simulation of those carnival contests where you hit the level with a hammer to ring the bell!  Basically retreat up high to the nearby gargoyle perch, glide above the switch and Dive Bomb it to "Ring the Bell" (Light the Switch).  Once you do that, Batarang the Switch to unlock the Trophy and take it!
G -- Trophy There is a steam pipe in the ally behind Ace Chemical.  Freeze it and d grab the Trophy it protects!
H -- Riddle - "DA campaign special.  Get two votes for the price of one." -- Scan the pair of signs in front of Gent's Campaign Office down the street to the left of the Courthouse (the one that runs in front of it) to solve this riddle!
I -- Riddle - "If you find the name, does the Cash come hand in hand?" -- On a table inside the Church in an alcove on the right is a photo of Officer Aaron Cash and his family.  Scan the photo to solve this riddle.
J -- Riddle - "I am an actor who can transform a film with the final cut.  Who am I?"  Outside the theater to the south of the Courthouse there is a movie poster on the wall that says 'The Terror' that you must scan to solve this riddle.
K -- x9 TYGER Security Cameras
L -- Catwoman Trophy This one is the marker northeast of the broken highway at the top of the zone - it is sitting on the rooftop, no puzzle or other requirements, just pick it up!


Claiming a Selection of Trophies

-- Riddle Set 4 of 5 --
A -- Trophy -- Northwest of the Courthouse is the high security alcove guarded by an electrical field.  Inside the field is a TYGER Console.  Hack that to drop the field, then go inside and take the Trophy!
B -- Trophy -- Caged by 3 ?'s - Put Gel on all 3 and blow them to unlock the Trophy.
C -- Trophy -- Here is a perfect illustration of the old saw that timing is everything...  Northwest of the Courthouse just past the broken highway on a roof is a Trophy Cage with five flashing ? switches.  While the switches have a pattern to them, you do not have to close them in that pattern, you just have to close them period, so starting with the one on the left, wait for it to light up and hit it with the Batarang!  Repeat that process from left-to-right and close all five switches, unlocking the Trophy Cage and collecting the Trophy!
D -- Trophy -- Inside the Church towards the back head into the left wing and turn to look towards the center and you will see the demo-wall here.  Blow it and step inside to grab the Trophy here easy-peasy-lemon-squeezy!
E -- Trophy -- Behind a motor gate near the Ace Chemical Building.
F -- Trophy -- Across from the Confiscated Goods Vault is a cage guarded by two mines - use the Disruptor to disable the mines and go inside the cage to grab the Trophy.
G -- Trophy -- On the Ace Chemical Building there are four gargoyle perches.  One of them has been sprayed with green paint and that is the one you want to perch upon as it opens a door to the right below.  Inside the room down there is the Trophy we want, but as soon as you jump off of the gargoyle the door begins to close!  What you need to do is glide a little to the right and then Dive Bomb all the way to the floor in that room before the doors close!  Once you land, taking the Trophy causes the doors to open again, so well done!
H -- Riddle -- "BANG BANG! Order in the Court." -- In the Courthouse on the counter in the judge's booth is a gavel with a gun near it.  Scan the gavel to solve this riddle.
I -- Riddle -- "This den is where the vicious animals take your treasure.  Is it theft if it's already stolen?" -- On the west side of the map find the TYGER Confiscated Goods Vault that has a riddle marker and head there; scan the Vault to solve this riddle.
J -- Riddle -- "Six legs went in and only two came out.  Where am I?" -- In the alley east of the Ace Chemical Building Label on the map scan the sign that reads 'Crime Alley' to solve this riddle.
K -- x12 TYGER Security Cameras
L -- Catwoman Trophy -- Behind the Church is a cage with a green and some red pressure plates -- Batman had a version of this one you should remember as everything is the same except UP -- meaning we step on the green plate, then RB to the ceiling and crawl to the end, flip up and RB to the ceiling again, crawling to the unlocked Trophy and taking it!


Claiming a Selection of Trophies

-- Riddle Set 5 of 5 --
A -- Trophy -- Enter the Courthouse by the back door and head halfway down the stairs to the basement, turn around and put Detective Mode on and you will see the Trophy attached to the ceiling above.  Grapnel it to you to claim another one!
B -- Trophy - A pressure pad on th854e corner of a roof west of the Church opens a set of doors below when you step upon it -- as soon as they open glide down and land on the demo-floor -- use your demo gel on it to drop down to the closed-off area below and snag the Trophy, the taking of which causes the doors above to reopen. 
C -- Trophy -- To the left of the word "Ace" in a line that meets south of the word "Park" on the map labels is a set of duct cages with a Trophy cage inside of it and three motors.  Basically all that you need to do is use the REC to draw the Trophy cage up, then push it to the right using the second moter, then pull it to the end where the hatch is using the third and voila!  You have yourself another Trophy collected!  Good on ya!
D -- Trophy -- Behind the Church is a cage with one green and three red pressure plates, and above on its upper level a Trophy Cage.  The trick here is that the green plate unlocks the cage, but the red ones lock it, so you need to step on the green but avoid the red!  The trick?  Use the Line Launcher to sail over them once you have it unlocked, and then RB up to grab another Trophy!  Well done mates!
E -- Trophy -- South of the Courthouse and west of the Church is a rooftop with a Trophy Cage and a duct that turns 90 degrees, at the end of which is the ? switch you need to close.  Standing on the opposite roof from the duct opening, throw the Remote Batarang into the duct and at the turn engage the slow-mo mode (Left Trigger), make the turn and nail the switch for the win!  All you need do after that is jump the gap and collect your prize!
F -- Trophy -- In the alleyway near the Ace Chemical Building is a gate with a motor above it - use the REC to open the gate, go inside and snag the Trophy here.
G -- Trophy - five ?'s on the roof SW of the Church - hit the one on the far-right when it is lit.
H -- Riddle- "Who's crazy enough to date this guy?" -- Go to the basement of the Courthouse and scan Calendar Man in his holding cell to solve this riddle.
I -- Riddle - "Has this flower turned over a new leaf?" -- East of the Confiscated Goods Storage Vault is a flower shop called Baudelaire that you need to scan the front of to solve this riddle.
J -- Riddle - "Acing the chemistry test will illuminate you." -- Simply scan the sign on the Ace Chemical Building to solve this riddle!
K -- TYGER CCTV Relay Hub
L -- Catwoman Trophy -- This one is in the alley near Ace Chemical - we have been here before except this one is on the ceiling.  Enter the alley from the front street and RB up to grab this one.

 


--== Amusement Mile ==--

Note: Some of the Trophies in this section are a bit more complicated to unlock than others, and for that reason this is one of the sections that we made a compilation of grabs as the video illustration -- so if you run into trouble with any of these, watch the video and you will see what you need to do!

If you are following the guide this will be the last section of Part 9 prior to where we resume following the story in campaign -- I have said it before but it warrants repeating -- well done on this!  By doing the side-trips as we do in the guide we end up breaking up what otherwise easily could have been a very annoying element in the game.  So again, good on ya mates!


Claiming a Selection of Trophies

-- Riddle Set 1 of 5 --
A -- Trophy - In a roof shed with a demo wall behind the Lethal Force billboard.
B -- Trophy -- In the alley next to the Gotham Casino (the building that had the gun mount from the most recent sniper attack on it) is an alley whose ground-level is flooded, which means you cannot easily approach the location where we need to work with our REC.  Once you have located the alley (it is roofed over with a chain-link cage) drop to the opening and use the Line-Launcher to gain access and, midway to the rear of the alley use RB to change from Zipline mode to Tightrope Mode.  You are now perched upon the tightrope and looking at the motor above which is the Trophy inside a cage.  Your next step is to select the REC and target the motor, using it in Negative Charge Mode (RB) to push the Trophy Cage away from the motor and up onto the roof section of the cage above.  Once you do that, leave the alley and return to the roof, where you can now take the Trophy at the access hatch for the cage.  This also unlocks Two-Faces Trophy in your Character Trophy Collection so double-well-done mates!
C -- Trophy -- On the map you will notice the marker for the Trophy that is situated on the off-ramp of the freeway for the GCPD (it is directly west of the GCPD Building).  Head there and carefully make your way under the highway to find a pressure plate that is the center of this puzzle.  Standing on the plate you will see that there are three ? switches that you need to hit, and when you try to do that you will also discover that there is a timer associated with the puzzle and it only has 8-seconds on it!  Yeah, this is a tough one because of the time limit, but you can do this!  You may have to make several attempts, but using the Remote Batarang and look north at the water level to locate them.  The best strategy that I have is this: since the middle one can be targeted using only the standard Batarang (which is a lot faster and easier) start with the ones on either side using the Remote Batarang, since you only have to really worry about one of them as hitting the first starts the timer.  I found the easiest way was to take out the one on the right, starting the timer, then the one on the left by approaching from the left side for a quick break, and finally use the regular Batarang for an aimed closure on the middle switch for the win!
D -- Trophy - Demo wall in the front of Gotham City Olympus Building and head inside to grab this very easy Trophy.
E -- Trophy -- This puzzle is one of the ones that illustrates how paying attention to your environment is a major issue in the game and I have to admit that I understand why a lot of gamers thought this one was particularly frustrating in view of the fact that you really do have to hit it just right...  Even so I was surprised that this was one of the Trophies for the Amusement Mile that so many of the gamers I worked with while doing the guide had trouble with!  The source of the trouble?  The natural inclination for gamers to view all of the demo walls as demo-walls.  What I mean by that is simple: when a wall appears in Detective Mode as a glowing target for explosives, most guy gamers instantly imagine themselves using Explosive Gel on the wall.  Now interestingly enough, the girl gamers I worked with had the opposite reaction, as their first inclination was to examine the wall, and all four of them realized it was not a demo-wall, but a plywood covered wall that is what the game considered a "weakened" wall, which means that the Line-Launcher or even your fist is enough force to smash through it.  That being the case, to a one all four girl gamers simply launched into a glide and flew through the wall to access the Trophy rather than spend a lot of time trying to figure out how to put Explosive Gel on a wall you cannot access for that purpose!  I encourage you to take the lead provided by the girl gamers and simply fly through the wall and collect this very easy Trophy, right?
F -- Trophy -- Before you solve this puzzle please look to the rooftop to the north with Detective Mode on and you will notice a pair of armed thugs patrolling there.  While they are not automatically a threat to you, about 10% of the time one or the other will spot you when you climb up onto that roof since that is the location of the first pressure pad -- and they can and will shoot at you if they do spot you --  so before you do this puzzle, why not go all ninja on them and take them out?  Yeah, it is a little extra XP and a little insurance for not getting shot so why not?  With the pair down, now head over to the first of the trio of pressure plates on top of the HVAC structure and stand on it, looking towards the next plate in the middle of the billboard on the far wall.  That is our first gliding target!  Glide to and land on that plate, then release and press 'A' again to do a wall launch, target the third pressure plate and land on it, triggering it AND starting an 8-second timer.  What you need to do is to release and hit 'A' again but this time target the edge of the roof opposite and RB to it as quickly as you can manage, so that you can then hop over to the still-unlocked cage and grab the Trophy for the win!  Before the timer runs out of course, because if that happens you will be um, yeah, not grabbing it for the lose?  I like the first one better.
G -- Trophy -- This Trophy is on a deck below one of the cranes on the water -- you can see it by standing on top of one of the buildings near the cranes and looking down at the deck on the water -- but before you go to begin solving this, use Detective Mode to take a close look around the area for any snipers and armed thugs, and deal with them if there are any first.  I don't know which groups you have already managed to deal with so this is just a basic precaution for your own good!  Now with all of the enemies cleared from the area, drop down and examine the puzzle here -- which is a deck with four evenly sized areas separated by chain-link fencing.  In three of these there are pressure pads and in the fourth the Trophy Cage.  The thing about this is that here is one of the puzzles that is easy yet hard -- because you can ONLY touch pressure plates once you begin it.  Your pest strategy is to pick one of the plates as your starting point, then target the top of the end of the crane, RB up and immediately go into Grapnel Boost Mode (double 'A" in flight) so that instead of landing you fly higher.  Now target one of the remaining two pads and Dive Bomb right onto its center -- dead center mind you -- then RB back into the air and repeat the process for the third pad.  If you do this properly you unlock the Trophy Cage -- and once you do that all that you need to do is grab the Trophy.  Yeah, I found this to be one of the more difficult puzzles in the game too, and I am actually pretty good at Bat-Flying!  This is just one of those puzzles where it helps to remind yourself that you only have to do it one time, and then you never have to do it again, and that really helps because this one is a frustration magnet thanks to the tops of the fencing below that you invariably end up landing on instead of the pads!  All that I can say is keep trying, and once you manage to unlock the third pad?  Well done mate!  Good on ya!
H -- Trophy -- In the room on the left in GCPD after using the Freeze Grenades to get past the steam.
I -- Riddle -- "Which acrobat family gambled with their lives, and has now been left to fly solo?"  On the left-side of the entrance to the Gotham Casinos Building is a isgn for the now-canceled Grayson's Show that you must scan in order to solve this riddle!
J -- Riddle -- "This place has taken a TURN for the worse.  Is it a little BEAR for your tastes?"  From one of the pair of tall towers in front of the Krank Toy Company Building target the bear-head that makes up the main sign on top of the building to solve this riddle.
K -- x3 Joker Balloons
L -- Catwoman Trophy - at the entrance to Poison Ivy's Lair, as you flip under the bottom of the catwalk to enter it is directly in your path, you cannot miss it!


Claiming a Selection of Trophies

-- Riddle Set 2 of 5 --
A -- Trophy -- This Trophy is located inside the secure area in the outer wall guarded by a TYGER Turret -- but you need to be aware that this is one of the very few bugged areas of the game.  If you end up getting this bug, you will not be able to move onto the deck in the back section of the secured area -- the game will act as if there is an invisible wall and prevent you from entering and taking the Trophy even though you should be able to once you have the Turret disabled!  The only thing that you can do if you get hit by this bug is quit and restart the game, then try again by deploying an ice raft, disabling the Turret, pulling yourself in, and hope that you can actually enter the area this time.  It may take a few restarts to get a game in which the bug is not active.  If you DO get the bug, it is more than just not being able to enter the area with the Trophy, all sorts of unpredictable things happen, and if it wasn't so frustrating it would actually be funny!
B -- Trophy -- Located on the lower section of the Casino roof is a chain-link cage in which a Trophy is placed inside but on top.  What distinguishes this one from others like it is that the Trophy is rotating up and down, and it can only be grabbed when it is in the down position -- but to get to it you have to slide below it and under the chain-link cage!  Obviously this requires either excellent timing, really good luck, or both -- so you will probably have to do several attempts but you will get this one mates, I know you will!  I have faith in you!  Faith I tell you!
C -- Trophy -- This puzzle is a little tricky but you can manage it!  Directly to the east of the Church is a marker for this one -- and when you arrive you will notice that it is sitting in the midst of a cage with six switches that are separated by a chain-link cage that looks like it was constructed by a manman.  You are going to need to close all six switches but obviously you cannot do that in the allotted time, so you need to carefully examine this and use the basic philosophical axiom that there is no problem too big or too small that cannot be solved by the proper application of high-explosives!  Right!  So step into the bottom of the chain-link cage and pull out your trusty Explosive Gel dispenser and apply a  charge to the three lower switches.  With that done, exit the cage and go up the stairs nearby to the upper level, then RB to the roof across the way and turn to face the switches.  What you want to do is make three Quick-Throws closing all of the top switches and THEN as fast as you can, switch to the Explosive Gel dispenser and trigger all three of the charges you set on the lower switches at the same time.  If you do this fast enough, it will unlock the Trophy Cage, and all that you need to do then is  drop down to the now unlocked cage and retrieve your Trophy, and good on ya mates!  Well done!  Wasn't that rapid bang-bang-bang-clack! of the explosives detonating and the cage unlocking a sexy thrill?  Oh yeah, I went there!
D -- Trophy -- This one is on the roof between the HVAC units to the east of the "Amusement Mile" label on the map - and it consists of a Trophy Cage bolted to the roof with a pressure plate right next to it that is alternating red and green.  Could it be that bloody simple?  Yes!  Yes it is!  All that you need to do is wait for the pressure pad to turn green and step upon it, and the Trophy Cage will unlock and open.  Then target it with your Grapnel and pull the Trophy to you for the win!
E -- Trophy -- Our next easy grab is beneath the stairs over at the GCPD Building.  As you approach it you will notice that in the southwest corner there is a small enclosed area with the Trophy and a hackable console, but you cannot access the console directly.  The trick to this -- thanks to the range and power extenders -- is to simply hop to the adjacent building, turn and face the console which you can now see and target through the chain-link covered outer window, and hack it from there!  With that mischief managed hop the game, walk down the stairs and inside the now unlocked Guard Station and pick up the Trophy there for the win!
F -- Trophy -- Under the building directly south of the GCPD Building there is a group of rings you can Grapnel - use the Freeze Grenade to make an ice raft on the water and drop down, then use the Grapnel and the rings to pull yourself under the building and over to the bars beneath it.  Hack the console here to raise the bars, then pull yourself over and grab the Trophy!  Easy-Peasey!
G -- Trophy -- If you use Detective Vision on the cranes in the water you will note that one of them has a motor installed on top of it.  RB to the top of the Crane and use your REC on the motor to raise the hook out of the water - on the hook is our Trophy!  Simply target it with your Grapnel and pull it to you thus adding perhaps the easiest Trophy in the area to your bag!
H -- Trophy -- For this Trophy we need to go inside the GCPD Building and, you will recall, we cannot enter this building from the front anymore thanks to that traitorous bastard Mr. Freeze, who has sealed up the front entrance with a massive and thick wall of ice.  No, to get in we have to use the back door by the water, so head to the roof and drop down on to the barge that is tied to the dock below in back, then RB up to the smashed open wall beneath the section of roof that sticks out here, and open the door to the second floor of the GCPD Building and go inside.  Use the stairs immediately to the left inside and then a pair of Freeze Grenades to shut off the live steam.  Slide beneath the gate and walk forward to just before the entrance hall where the front door is frozen shut and, on the left you will see a hackable console.  Hack that and the cell door in front of you opens allowing you to go in.  On the left just inside the cell is a demo-wall -- blow that and inside find the Trophy and grab it!  Another one done!
I -- Riddle -- "Would an invitation to party like the gods be a bolt out of the blue?" Standing upon the roof of the building across the street, target the large sculpture sign on the roof of the Plympus Building and scan it to solve this riddle.
J -- x3 TYGER Security Camera
K -- x6 Joker Balloons
L -- Catwoman Trophy -- In the center of the bottom of the elevated highway section directly to the west of the GCPD Building -- go to the southeast corner underneath and RB to the underside, then ceiling crawl to the Trophy to claim it!



Claiming a Selection of Trophies

-- Riddle Set 3 of 5 --
A -- Trophy -- In the shed on the roof of the Casino,  on the other side of the frozen swimming pool;  behind the demo-wall is the Trophy you seek young Jedi - simply blow up the wall and then step forward to pick up the Trophy!
B -- Trophy -- The building north of the GCPD Building out in the water has a pressure plate and a Trophy Cage on the lower section of its roof that are connected to a trio of switches on the side of the building to its south near the water.  Make an ice raft directly in front of the three switches - there are Grapnel rings you can hook on to the left and the right of that building so you will be able to adjust the position of the raft with no difficulty.  Basically you need to spray an Explosive Gel charge either on the switches or below them on the wall depending on how high up the ice raft floats.  This is not rocket science, it is explosives, so like horse shoes close is good enough!  Once you have the three charges placed, return to the roof and step onto the pressure plate and detonate the charges to trip the switches and unlock the Trophy.  Now just pick it up for the win!
C -- Trophy   -- At the south end of the building that the letters "Amuse" in the label "Amusement Mile" touch on the map is a chain-link cage with a bunch of landmines in it.  You need to go in and use the Disruptor to clear your path.  Since you only have two shots before you then have to wait for a lengthy recharge timer to run out, this will take a LONG time if you play it like you care about getting blown up... But on the other hand since taking a Trophy triggers a save, really you only need to reach the Trophy alive and take it, after which you can die or not die, it doesn't matter!  If you disable the first two mines in the path and you have full health and V4 for both melee and Ballistic Bat Armor, you should be able to withstand the mines as they detonate while you make your way to the Trophy.  Take it and then let yourself be killed to exit the puzzle!
D -- Trophy -- On the roof of the building west of the Toy Company and south of the Olympus Building is a chain-link cage with the Trophy Cage inside it and a motor at one end.  Stand on the pressure plate to open the gate and use the REC to pull the Trophy Cage to the closed gate midway along, then step off of the plate and use the REC again to pull the cage the rest of the way.  Go to the gate and take the Trophy!
E -- Trophy -- In the back of the GCPD Building is the barge and the dock we use to enter the building - drop down on to one of the other but, instead of RB'ing to the broken wall where the door is on the second floor, look directly at the first floor of the building and, in the alcove on its ceiling you will see our next Trophy.  Grapnel it to you to claim it!
F -- Trophy --At the back of the Toy Company to south of the GCPD Building is a large chain-link cage inside of which are some red pressure pads.  Basically you need to get past them without touching any of them in order to grab the Trophy that is inside.  Obviously you cannot jump over them or walk around them - you are going to have to fly!  Starting on the gargoyle perch of the GCPD Building glide off and then Dive Bomb to pick up some speed, level out and fly into the cage, avoiding the pressure pads and landing on the other end inside.  All you have to do now is pick up your Trophy for the win!  This is actually a tough one to do because you have to judge your height off of the water and that is not easy in this world of shades of gray but I found a neat trick that works every time - look down below you while on the gargoyle and you will notice that narrow structure?  Simply glide and immediately Dive Bomb towards the corner of that structure and, when you are level with its roof release the Trigger and level out for the perfect altitude for gliding to your Trophy!
G -- Trophy -- On the desk in the guard cage in Bane's HQ - use the Batclaw to grab it.
H -- Riddle -- "This question can only be answered from an unusual perspective.  Can you get yourself there?" Standing on the lower roof of the building to the north and a little east of the Church (across the street) there is a billboard with the top part of the ? paiting upon it.  In the distance when you have Detective Vision turned on you will see the broad and glowing shape of a motor for a gate door.  Using the REC target the motor in the distance and engage it to reveal the bottom dot of the ? on the far gate.    Line the two up and scan them to solve this riddle. 
I -- Riddle -- "Park in his spot and you may just get a ticket."  Inside the GCPD Parking Garage (enter via the back opening) using the Line-Launcher to cross over the water gap, scan the parking spot that is reserved for James Gordon to solve this riddle.
J -- x6 TYGER Security Cameras
K -- x9 Joker Balloons
L -- Catwoman Trophy -- On the lowest roof of the GCR (Gotham City Radio) Building to the west of the Krank Toy Company is a small shed with a weakened wall - simply kick the wall open and grab the Trophy!


Claiming a Selection of Trophies

-- Riddle Set 4 of 5 --
A -- Trophy -- Head to the Casino and look near the entrance where you will see reporter Vicki Vale standing right where you left her!  Step inside the entrance alcove and turn left, walk to the end and you will see a pressure plate here.  Stand on the plate and look to the north and you will see a pair of weakened walls that are now accessible since the pressure plate lowered the gate that was blocking access to them.  Use the Line-Launcher to break through them both -- or if you end up not breaking both like I did, first one then the other -- and then pick up your very easy to grab Trophy!
B -- Trophy - On the roof of the building in the far northeast corner of the map by the water - stand on the pressure pad and use the Grapnel to snag this Trophy!
C -- Trophy -- Look on the map for the spot directly below the "mu" in the label "Amusement Mile" for a line of three pressure plates.  All that you need to do to unlock this Trophy and solve the puzzle is walk across all three of the plates one after the other!
D -- Trophy -- On the first deck of the GCR tower.
E -- Trophy -- In a duct that can be reached through 2 Demo Walls at the base of the GCPD Building.
F -- Trophy -- Of all of the duct puzzles in the game this one is probably the most puzzling of them, at least from the perspective of the gamers that I worked with while writing this guide.  Basically it looks more complicated than it actually is!  The simple solution?  Using the Remote Batarang and impeccable timing, you need to throw it through the duct just as the series of  gates  inside begin to open, and hit the switch at the end on the right side.  Doing this will disable the doors - which is a good thing - because the next part of the puzzle requires you to throw the Remote Batarang into the duct again but this time at the end jig left and hit the left-hand switch, which will unlock the Trophy Cage on the roof, allowing you to pick up the Trophy!  This one can be on the frustrating side since it is really more about timing than luck, but if you apply yourself (persistence mates, that is where it is at) you will solve this puzzle and get your Trophy!
G -- Trophy -- Inside the entrance hall of the GCPD Building (the front door you can no longer use thanks to Freeze) you will notice a Trophy marked on the map just above the door.  The Trophy is actually located on the second floor, and is part of a chain of three pressure plates, which should be a very familiar puzzle to you by now!  Starting with one of the pressure plates in the long hall (not the one by the Trophy Cage in other words) step upon it to start the puzzle and then use the Line-Launcher to go to the far end of the hall, landing on the pressure plate there.  Now target the wall where the first one was but look to the side so that you can re-launch the Line-Launcher to take you towards it and land upon it to unlock the Trophy Cage.  Grab the Trophy here for the win and well done mates!
H -- Riddle -- "Look out!  Can you see where the madness began?"  Stand on any of the roofs or water towers in the northeast part of the zone and look out over the water at Arkham Island.  Scan the old Asylum to solve this riddle.
I -- Riddle -- "Always a shining example of justice?  Not if you ask me."  On the roof of the GCPD Building is an old Bat Signal.  Scan it to solve this riddle!
J -- x9 TYGER Security Cameras
K -- x12 Joker Balloons
L -- Catwoman Trophy -- At the GCPD Building enter the parking garage through the weakened wall that Batman flew through in the base of the north side of the building at water level.  Jump to the ceiling and cross the large gap that is flooded by water inside, and simply pick up this Trophy where it sits waiting for you!


Claiming a Selection of Trophies

-- Riddle Set 5 of 5 --
A -- Trophy -- On the roof of the first building northeast of the Church acorss the highway, this puzzle is very straight-forward; there are three pressure pads, with the first one above on the higher rooftop corner.  Stand on the pad and then make the easy glide to the next highest pad where you land, turn around, and glide to the third pad, unlocking the Trophy cage!
B -- Trophy -- This one is dead simple!  Perch on the northeast gargoyle on the GCPD Building and then launch yourself over the water and bank to the left so you are gliding towards the building northwest of the GCPD - you will notice the indented area in the center of the building with the cage on top of which is the Trophy we are seeking.  Basically you Dive Bomb to pick up speed and then level off and glide in just below the level of the chain-link deck with the Trophy on it because below it is the pad we want to fly into in order to wall perch it!  Once you hit the pad spam RB so you Grapnel up through the trap door above that perching on the pad opens and, when you reach the level above stand still, and Grapnel the Trophy to you!  Mischief Managed!
C -- Trophy -- On the roof of the building directly west of the GCPD head to the marker towards the west side of the roof to discover a small roof hut below the speaker mast.  Hack the console that is protecting it and the bars will open, allowing you to take the Trophy!
D -- Trophy - After you slide under the gate to the front entrance to the GCPD you will notice that deeper in this sally-port there is a demo-wall.  Behind the demo wall is the Trophy, which you can simply pick up while saying to yourself "Here's another one!"
E -- Trophy -- Suspended beneath the elevated highway section just before the bend (the bend south of the "Amusement Mile" label on the map) is this Trophy.  The easy way to get it is to drop an ice raft in the water underneath and then drop onto the raft before using the Grapnel to retrieve the Trophy (watch the video if you have trouble with this one).


Simon Sez Trophy

F -- Trophy - On the docks is a pressure plate that lowers a grate and starts a set of three patterns that you must use the Batarang to match on the ?'s -- the patters are:
1st Pattern: 13524
2nd Pattern: 43152
3rd Pattern: 35214
Completing these unlocks the Trophy -- which you take -- and then pat yourself on the back because You Da Man!
G -- Trophy -- Inside the GCPD towards the front (west) entrance to the right is a cell with the Trophy in it.  In the back of the cell is a fuse box, so we just need to short it out.  Remember the electricity that was arcing in the back where we entered?  Stand in the main hall and fly your Remote Batarang through that then fly it back and into the cell, taking out the fuse box.  Watch the video if you are confused here...  With the box shorted the door opens and you can pick up the Trophy!
H -- Riddle - "If she is the ROOT of evil, how can anyone be expected to contain her?"  In the very northeast of the map stand on the roof of the buildings south wing and look down into the water where you will spot the container that was used for Poison Ivy - scan it to solve this riddle!
I -- Riddle - "If you're afraid, don't be scared to crow about it." Follow the highway south to the bend   where this zone borders with the Industrial District - climb to the very top of the deck here and look for the scatteed straw with one of the Scarecrow's old masks laying on it.  Scan the mask to solve this riddle!
J -- x12 TYGER Security Cameras
K -- TYGER CCTV Relay Hub -- Hack the Hub to shut it down to fulfill this grid spot.
L -- Catwoman Trophy -- On the ceiling of the room in the Krank Toy Company with the destroyed Titan Containers.  Hop to the ceiling and grab this for an easy win!

 

 

--== Industrial District ==--


Solving Riddles

-- Riddle Set 1 of 5 --

A -- Trophy -- In the northwest corner of the area is a crane with its hook in the air and a motor on top.  REC the motor to lower the hook then raise it and it has the Trophy on it -- use the Batclaw to grab the Trophy for the win!
B -- Trophy -- Behind the weakened wall near the pressure pads at the base of the eastern pair of cranes - fly through the wall to break it and pick up the Trophy!
C -- Trophy -- This is the middle marker in a line of three on the east side, north of the riddle marker.  There is a pressure pad and three switches inside a chain-link cage with thick iron doors.  When you step on the pad the doors open and, after a moment begin to close.  You need to quickfire your Batarang as soon as you step on the pad, then instantly switch to Remote Batarang and fire it.  Boost it through the first door and do a 90-[degree right turn, and boost through the second door which is already partly closed.  Close the second switch and instantly fire another Remote Batarang and boost it through now almost closed outer door, make a 90-degree left turn and close the third switch.  The Trophy unlocks and you can pick it up! 
D -- Trophy -- Just below the word "District" in the area label on the map is the marker for this Trophy - inside a mined cage area.  Disable the first pair of mines and then rush the second pair, pick up the Trophy and rush back out.  You will take damage doing this but it will not kill you.
E -- Trophy -- To the left of the shaft leading to the Subway Maintenance Tunnels, the Trophy is under a large digger here.  Just crouch and walk under between the tracks to grab it.
F -- Trophy -- On the east side of the Steel Mill is a small ledge with a shack on it poking out - look for the small square extending out the side.  Next to a mattress on the ledge is this Trophy, just go there and pick it up!
G -- Trophy -- Head into the tunnel that cuts through the Steel Mill near the entrance and you will find a steam locomotive.  Use the REC on its motor to move it and under the demo-ceiling then hop up onto its cab and blow the demo-ceiling to climb up and use the Batclaw to get the Trophy!
H -- Trophy -- Return to Zsasz's hideout where he is now incarcerated and enter the control room there.  Use the switch on the desk here to turn the electricity on in area by the water below, and then -- this sounds a lot harder than it is -- walk towards the door and turn to face right and launch the Remote Batarang towards the far wall.  Before it hits it reverse direction and you will see the electricity arcing to the left.  Fly the Batarang through the electricity and out the other side then turn right and up to fly it into the open duct and at teh end of the duct do a 90-degree left turn and hit the fuse box at the end  of the duct!  This unlocks the Trophy Cage below the duct entrance -- all you need to do is step back out the door and jump into the duct on your left, take the first left turn in the duct and drop down on the ledge at the other end to claim your Trophy!
I -- Riddle - "Air, sea or land.  It would be criminal not to use these wise guys, wouldn't it?" -- Go to the marker for this one in the east side of the zone, stand on the dockside and look at the giant billboard. Scan that to solve this riddle.
J -- Riddle - "Can you find this cool couple before the romance thaws?" --  Go to the building where you rescued Nora Freeze and go inside.  Scan Freeze and Nora to solve this riddle.
K -- x3 Joker Balloons
L -- Catwoman Trophy -- In the northwest corner underneath the catwalk -- directly below the blood-red surveillance sign.


Behind Three Demo Walls

-- Riddle Set 2 of 5 --

A -- Trophy -- Underneath the crane in the northwest corner of the area is a weakened wall that, when you smash through it reveals a chain-link cage and motor puzzle.   The loft motor is movable, the right one is how you move it.  Hit the right one with the REC to move the left one to the left, then hit the left one to grab the Trophy and immediately reverse it by hitting the right one again so it drops the Trophy  in to the right side where you can claim it!
B -- Trophy -- On the ground under a building behind 3 Demo Walls south of the northeast cranes.
C -- Trophy -- This one is the top rear gondola of the Ferris wheel;  you need to stand on the one behind and a little lower than it and use the Batclaw to grab it.
D -- Trophy -- South of the riddle marker and west of the zone label is the marker for this one.  Head there and find it is protected by a console on a brick wall you must hack and then you can grab the Trophy!
E -- Trophy -- On the east side of the Tricorner Tower is a weakened wall that you need to power-dive through and land on the wall mounted pressure plate inside -- then hop off the pressure plate avoiding the red ones on the deck and grab the Trophy.  The best way to do this is to perch on the broken pipeline directly across from the opening and launch yourself then immediately Dive Bomb and level out and just fly right into the plate!  Easy-Peasy-Lemon-Squeezy.
F -- Trophy -- Go to the marker on the right-hand side of the roof of the Steel Mill and blow the demo-wall here, then go inside and look at  the switch -- do you have it fixed in your mind? Good!  Now go up on the roof and to the back and drop down where the Trophy Cage for this switch is sitting.  Now launch a Remote Batarang and hit the switch, then grab the Trophy before the timer runs out and the cage closes!  They do not come much easier than that... Well, maybe they do but still...
G -- Trophy -- Go to the marker at the southwest corner of the area that is more south than the wester one, slide under the steel bar gate in the wall and use the Batclaw to grab it off of the ceiling.  Note that using Detective Vision inside will actually hide the Trophy due to all the lights...
H -- Trophy -- Inside Zsasz's hideout go through the duct in the foyer and drop down onto the ledge, then drop an ice raft into the water to the right so that you can look along the wall and grab the Trophy on it with your Batclaw!
I -- Riddle - "Was this parasite ratted out, or does he continue to plague Gotham?" --  Go to the marker next to the zone label on the map and stand on the roof top.  Look at the large billboard for the exterminator; scan this to solve this riddle.
J -- x3 TYGER Security Camera
K -- x6 Joker Balloons
L -- Catwoman Trophy -- Inside the are with the weakened wall in the northeast - stand under the cranes and look south to spot the Trophy in a cage on the ceiling inside.  RB up and you will see that there are three pressure plates you need to close - stand on the first then RB to the ceiling move over the second and drop down to close it, then do the same for the third before finally RB'ing up and grabbing the Trophy for the win!


Lining up the ? for the Win

-- Riddle Set 3 of 5 --

A -- Trophy -- In the northwest corner of the area south of the crane is the marker -- this is for a puzzle that includes a pressure sensitive panel -- we did one of these before, it is like the hammer game at the Circus where you have to ring the bell...  Anyway what you want to do is go to the top of the smokestack and dive off, Dive Bomb to get speed then bank up hard to gain altitude and, when you are over the switch Dive bomb hard on and when you land IMMEDIATELY hit the Shock Wave ('B') and you will ilight up the switch!  Note:  if you forget to use the Shock Wave you will not light it, I am just saying...  Once it is lit all you have to do is Batarang it and you are then able to take the Trophy.
B -- Trophy -- On the east side of the area go to the marker directly east of the end of the word. "District" in the label -- the opening is in the northeast corner of the building and is blocked by steam and landmines.  Seriously...  So Freeze the steam, disable the mine, slide under, freeze the second steam, disable the second mine, and take the Trophy!
C -- Trophy -- This one is the marker on the south side of the Ferris wheel -- head there and you will find a puzzle with motors you use your REC to solve!  Just move the ball thought the cage using the two magnets, there are no special moves or doors to open, and when you get it to the other end take it!
D -- Trophy -- On the west edge of the area near the northwest corner of the shaft that leads to the Subway Maintenance Tunnels is your marker, a high security alcove in the wall!  Head there and you will find a security console you need to hack.
E -- Trophy -- This one is northeast of the Subway Maintenance Shaft -- and it consists of a demo-wall behind the low wall that runs along the edge of the building here that you blow open to take the Trophy behind it! Simpatico!
F -- Trophy -- South of the west corner of the Steel Mill is a high security alcove in the outer wall that has an electrified floor.  Use your Remote Batarang to hit the switch on the wall by the Trophy in the back for the win!
G -- Trophy -- South of the west corner of the Steel Mill is a high security alcove in the outer wall that has an electrified floor.  Use your Remote Batarang to hit the switch on the wall by the Trophy in the back for the win!
H -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" -- The bottom of the ? is on the narrow rooftop directly east of the Augmented Reality Training 1 of 4 icon on the map.
I -- Riddle - "Does Zsasz still pose a threat?  This guy called to find out." --  Go to the marker on the north side of the Steel Mill; scan the dead body that is propped against the pay phone to solve the riddle
J -- x6 TYGER Security Cameras
K -- x9 Joker Balloons
L -- Catwoman Trophy -- Near the Tricorner Navel Tower you will find this on the bottom side of the chain-link cage on the roof - flip under and grab it after taking out the trio of armed thugs and the nearby sniper!


Solving Riddles

-- Riddle Set 4 of 5 --

A -- Trophy -- Head to the pair of tall smokestacks in the northwest part of the area -- the ones we did the Dive Bomb from for the other Trophy -- and notice that on the side of them there are pressure pads.  Yeah, this is one of those but it is really not that bad!  We will be using the Grapnel Boost move so I hope you have gotten used to that!  In between the pair of stacks is the Trophy locked in a cage.  A shorted stack is nearby and it also has a pad on it.  What you need to do is hit that pad, then launch up and boost off of one of the taller stacks, loop around and land on one of those pads, and then do it again for the other!  Dead easy mates!  I got it on my first go, but I am pretty good at flying so...  I hope you did too!
B -- Trophy -- Head for the marker in the northeast of the zone second closest to the riddle there (north of it the middle of the three markers there) and you will find a small shack on the roof with a demo-wall.  Blow it and take the Trophy!
C -- Trophy -- This one is wicked easy!  Directly south of the previous Trophy (the one north of but closest to the riddle marker) is a pressure pad.  When you step on it it starts a very short timer.  What you cannot see is the Trophy and the reason you cannot see it is because you are standing on it... Sort of.  The Trophy is on the ceiling of the overhang below the pad you see... Or don’t see. Whatever.  The trick to this is to step on the pressure plate and then calmly walk off of the plate and the shed roof you are on, land on your feet on the proper roof below you and tirn to face the Trophy, then use your Batclaw to grab the Trophy.  Make sure you have your Batclaw pre-selected OK?  And do not try to rush this, you have 6 full seconds here mate, twice as much time as you need!  Now give her a go mate!  She'll be apples, you'll see!
D -- Trophy -- The marker you want is the one that is on the south edge of the second Subway Maintenance Access Marker on the map (the west one on top of the tunnels closest to the station) which is where you will find a set of pressure pads that cycle from red to green in a series.  This one is not hard exactly but it is not easy -- and if you have issues with timing maybe it will be a little hard for you but I don't think it will...  Trust me, I know you mate, you can do this!  So go to the marker and watch the pads to see the cyclic rate, then starting at the proper end, run along with the green and you will unlock this Trophy!  Too right you will, you were bloody brill!  I am impressed, and I am not just saying that because I want to date your sister either!  OK, yes I am but still, you did really well...
E -- Trophy -- On your map please look at the marker that is in front of the Steel Mill on the west edge towards the middle but north...  The one that is on the edge of the moat?  Yeah, that one!  OK, go there and stand on the edge of the moat and drop an ice raft intot he water directly below the marker, then hop down onto the raft and turn to face the wall.  You really cannot see this until you are standing on the raft but the small pipe has a hatch on the bottom of it - it is just above the Grapnel Point (a metal ring), you see it?  Use your Batclaw on that to rip it open and then watch as it falls out, gravity taking control, and lands in the water.  Target the Grapnel Point and pull your raft over to the Trophy and pluck it out of the water ('A') when prompted.  Good on ya mate, that was very easy wasn't it?
F -- Trophy - This Trophy is locked at the foot of a pressure pad that engages a spinning wheel of ?'s - when you step upon the pad the destignated ? will light and the wheel will spin -- keep your eye on teh ? and around and around she goes, where she stops nobody knows!  Once it does stop you need to target the correct switch with your Batarang!  If you get it right, the Trophy Cage will open, if you get it wrong?  Well, not so much really.  Once you unlock the cage please take the Trophy because Yes!  We have a Winnah!
G -- Trophy -- -- On the water south of the center of the Steel Mill is a metal cage inside of which is your Trophy.  Drop down onto it and deploy an ice raft at the open end, then drop onto the raft and arm your Line-Launcher.  Target the far end of the cage and use the Line Launcher -- drop onto the pressure pad here that passes for a floor and look up at the Trophy!  This is actually a little harder than it looks because there is an element to it that you cannot see from outside very easily...  Basically where the Trophy is is blocked by a half-wall of chain-link, so if you are too close to that side, you hit the half-wall and end up in the water instead of on the plate.  This is further complicated by the fact that the placement of your raft in the water is critical to whether or not it will allow you to target the sweet spot over the pad with your Line-Launcher.  If your raft is placed wrong the shot will not align and you will end up in the water.  If that happens, simply go back to the top of the cage and redeploy the raft over the wrong side to make the first one disapper, and then deploy another one at the open end but slightly adjusted in its position.  Eventually you will get it right (if you did not get it right straight off of the Go which you very well might have done)...  Now you brought your set of spanner wrenches right? Because there are six bolts you have to unscrew and then... Kidding! I am just kidding...  Reach out and Batclaw the Trophy already, the fish are getting curious!  Now RB up and out and head to shore mates, you are done with this Line!
H -- Riddle - "Which notorious family keeps talking trash?" --   Go to the marker in the north edge of the zone by the cranes; scan the Trash Barge in the harbor that has Falcone Shipping on the outside of it to solve the riddle.
I -- Riddle - "Did you hear the whole story of how Black Mask escaped?" --  Go to the marker south of the Steel Mill and scan the big hole in the wall that has been barricaded there to solve this riddle.
J -- x9 TYGER Security Cameras
K -- x12 Joker Balloons
L -- Catwoman Trophy -- Located on the rood of the Steel Mill in a maze-like area of structures that were constructed around the stack openings.  Basically you just need to hop the fence near the marker and then RB to the ceiling underneath and move around behind the pillar here, where you will find the Trophy exactly where the marker says it is!



Solving Riddles

-- Riddle Set 5 of 5 --

A -- Trophy -- The marker that is west of the zone label midway to the outer wall - when you arrive you will find a trio of pressure pads with cycling colors.  Simply run across them when each is green to unlock this Trophy! 
B -- Trophy -- Go to the marker in the northeast corner and drop down onto the metal dock with the Stop Sign on it.  Now go into the alcove here and use your Line-Launcher to enter the cage that is extended over the water by zipping towards it and then looking right and re-launching that way and then immediately triggering the Tightrope Upgrade so you are standing on the zipline.  Now you can go to the shore end and hop up on the ledge and collect the Trophy here.  A pressure pad here will open the gate to let you out!
C -- Trophy -- Head to the marker that is in the center of the zone label on the map, and you will find a pair of pressure plates.  I am not certain what you were intended to do here but you can open the Trophy Cage by simply walking back and forth on the two pads several times.  Strange...
D -- Trophy -- This one is the marker south of the inner Subway Maintenance Access - under a cage beside the building are three pressure plates that are separated by a rolling distance.  You need to activate each without touching anything bur pressure plate.  You can do this by using the dodge move between plates! 
E -- Trophy -- East of the Subway Maintenance Access is the next marker which is a Trophy guarded by a Console you need to hack. That is all that there is to it!
F -- Trophy -- The marker is in the southwest corner of the zone -  and is fairly complicated...  First you need to blow a demo-wall, then you need to use your REC to open a gate, whereupon you will find a pressure plate inside that you need to stand on so that you can hack a Security Console inside!  Once you have done that exit this side of the room and go in to the other to take the Trophy!
G -- Trophy -- The final Trophy for the line is probably the coolest one in the zone - it is concealed in the far southeast of the zone and you cannot really see it from the roof of the Steel Mill but it is there.  What you need to do is glide in and Dive Bomb to gain altitude because this is located in an alcove high up on the outer wall of the prison!  You should send in your Remote Batarang first to get the picture in your mind, and then give it a go mates! Be aware that you must land in this, you cannot RB in as there is no RB point for it.  I do not expect you to have much trouble with this!
H -- Riddle - "Breaking news!  Get out while you still can." --  Go to the marker in the north west side of the zone; scan the closed news stand to solve this riddle.
I -- Riddle - "If you're planning on making your mark in Arkham City, you'll need a special kind of realtor." -- After you lock Zsasz up, scan his desk with the large orange glowy console to solve this riddle.
J -- x12 TYGER Security Cameras
K -- TYGER CCTV Relay Hub -- Go to the top of the Tricorner Naval Tower and hack the Hub on its roof.
L -- Catwoman Trophy -- This is the building in which we found Nora Freeze!  Go inside and you will find the Trophy under the floor inside the duct works.  Note: you can only do this if you have completed the rescue of Nora Freeze. 

 


--== The Subway ==--


A Tricky Electrical Trick to Unlock the Trophy

-- Riddle Set 1 of 5 --
A -- Trophy -- Inside the hidden room behind the duct grate on the second stairs.
B -- Trophy -- Between the cars to the right after breaking through the wall.
C -- Trophy -- In the main station area is a pane of fragile glass high up on the wall - walk up the nearby stairs so you are across from it and use the Line Launcher to smash through it to get this Trophy!
D -- Trophy - In the corner of the Main Platform area is a Trophy caged off and protected by an electrical box - walk around below to the under area and you will see that there is an opening in the ornate grating that you can aim the REC through to short-circuit the box, causing the gate to open!  Now head up and grab the Trophy!
E -- Trophy-- At the end of the second Line Launcher point in the sewers.
F -- Trophy -- The Trophy is sitting behind a seemingly inaccessible steel gate, though there is an electrical fuse box visible in the far wall on the wrong side of the gate!  Turn around and run all the way back to the entrance to the zone at the base of the sleeved shaft and you will notice that thre is another gate with electrical current surging above it.  Load your Remote Batarang and let it fly, guiding it through the current to give it a charge, and then send it back out and down the tunnel to the gate that is blocking you from obtaining the Trophy.  Fly it through the opening in the top of the gate, target the fuse box, and voila!  The gate is now open!  If you have trouble with this one watch the video embedded above to see how it is done.
G -- Riddle - "This killer was collared, but is he now on the loose?" -- When you reach the open catwalk in the Maintenance tunnel with the water falling down, RB up to the shallow tunnel above and use Explosive Gel on the Demo-floor.  Drop down and look at the wall in Croc's Lair to find the photos you need to scan to solve this riddle.
H -- Catwoman Trophy -- This Trophy is located in the Station Master's Office all the way at the west end of the Subway Station -- simply run there go inside the door and take it from the table here.  Mischief Managed!


Hacking for a Trophy

-- Riddle Set 2 of 5 --
A -- Trophy -- Inside the booth with the hackable console in the first level of the west Subway Station on the way out from the Ra's Boss Battle after you get the one from the demo-floor.
B -- Trophy -- In the Subway Line near the entrance to the Riddler's Electrical Trap Room is a pressure pad that is connected to a nearby Trophy Cage on the ground, and three ? switches that are placed on the ceiling of the derelict subway cars that occupy the north track and tunnel.  Standing on the pressure pad, select the Remote Batarang and cast it, flying it to the last ? (the one furthest from you) hitting the switch to start the 9-second-timer.  Immediately and without delay change to the regular Bararang and target the NEATEST ? and cast it, and then immediately and without delay switch BACK to the Remote Batarang and cast it, flying it to the middle ? switch and hitting that.  You should accomplish this with about 1 second to spare, unlocking the Trophy Cage, and scoring yourself another one of The Riddler's Secrets!  Well done!
C -- Trophy -- In the southeast corner of the Main Platform area - blow one of the demo-walls and go behind them and down the stairs to collect this Trophy.
D -- Trophy -- Behind the gate you raise with the REC after re-entering the Subway Station from the Sewers and Maintenance Area.
E -- Trophy -- In the waterfall room of the tunnels where you drop down to the lower level on the catwalk/bridge, crouch on the bridge railing and drop a Freeze Grenade onto the surface of the water below to create an ice raft.  Drop down and look at the bottom of the bridge to spot and scan a Catwoman Trophy!  Now look to the left (east) and you will see a regular Trophy stick to the side of the wall.  Grapnel it to obtain it!
F -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" -- After moving under the gate in the first area past the Main Platform you will climb on top of a train car to proceed.  Drop between it and the next car, go inside the next car, and look in the mirrored glass on the left to line up this riddle and scan it for the win!
G -- x3 Joker Teeth
H -- Catwoman Trophy -- Inside the tunnel where the entrance to the Electricity Trap Room is you will see this Trophy above you on the opposite side of the steel mesh ceiling grate.  What we want to do is head along the track and, just before we would have to enter the train car here, RB to the ceiling and open the trap door here, going in.  Now just run to the end of this area and pick up the Trophy for the win!


Triggering the Electrical Trap Room for a 3-Trophy Pay-Off

-- Riddle Set 3 of 5 --
A -- Trophy -- Inside the second duct grate tunnel down the main hall.
B -- Trophy -- This is Trophy 1 of 3 found in the room off the side of the north tracks on the east side of the Subway Line; Three Trophies are located inside an Electrical Trap Room setup by The Riddler. Inside the room is a console, and when you hack it it triggers the trap, unlocking the trio of Trophy Cages on the floor, closing and locking the door to the room, and turning on a circuit that applies a deadly current of electricity to the floor!  The only way to avoid certain death is to immediately switch to the Line Launcher after completing the hack of the console, launching it across the room, and hitting RB while you are zipping along to mount the line in tightrope mode!  You need only then wait for the floor to reset and you can drop down and take the Trophies.
C -- Trophy -- Inside one of the train cars in the Main Platform area - use the Grapnel to get it off of the ceiling inside the car!
D -- Trophy -- Inside the area off of the Main Platform that leads to the Wonder Tower is a water gap - cross over to the other side using the Line Launcher and then use a Freeze Grenade to place an ice raft beside the Frozen Trophy in the water below.  Jump down onto the ice raft and pick up the Trophy for the win!
E -- Trophy -- 1 of 3 Trophies on the wall inside a compartment in the Maintenance Tunnels on the second level down that you have to slide under to enter.  There is a pressure pad at the end by the three Trophies, which are locked in cages on the wall - and a ? switch you hit with a Batarang on the door after you step on the pad.  All three cages open - quickly take all three Trophies then arm your Freeze Grenades and, as the steam vents begin opening freeze each pair or you will get cooked!  After you freeze the 6th vent the door opens.
F -- Riddle - "BOARD at drive-time?  I'm not going to broadcast anymore clues!" - In the lower level of the station platform on the west side is a sign for Vicki Vale's TV show - scan the sign to solve this riddle!
G -- x6 Joker Teeth
H -- Catwoman Trophy -- On the way to the Subway Terminal is the closed security gate that Batman would need to use the REC on and slide under, but as we are Catwoman all we need to do is RB to the ceiling and ceiling-crawl through the narrow opening here, grabbing this Trophy as we pass through!


Unlocking the Enigma

-- Riddle Set 4 of 5 --
A -- Trophy -- In the west-side Subway Station first level through the duct in the room with the Catwoman Trophy below a demo-floor.  Get on the way out from the Ra's Boss Battle if you are following the guide.
B -- Trophy -- This is Trophy 3 of 3 found in the room off the side of the north tracks on the east side of the Subway Line; Three Trophies are located inside an Electrical Trap Room setup by The Riddler. Inside the room is a console, and when you hack it it triggers the trap, unlocking the trio of Trophy Cages on the floor, closing and locking the door to the room, and turning on a circuit that applies a deadly current of electricity to the floor!  The only way to avoid certain death is to immediately switch to the Line Launcher after completing the hack of the console, launching it across the room, and hitting RB while you are zipping along to mount the line in tightrope mode!  You need only then wait for the floor to reset and you can drop down and take the Trophies.
C -- Trophy -- In a shallow alcove in the back of the Main Platform on its second level is a console protecting a caged Trophy.  Hack the console to release it.
D -- Trophy -- In the passageway that leads to Wonder City standing on the Station Side (south) of the gap, target the console in the far wall and hack it to open the Trophy Cage beside it on the wall.  Switch to the Batclaw (Grapnel) and grab it for the win!
E -- Trophy -- 2 of 3 Trophies on the wall inside a compartment in the Maintenance Tunnels on the second level down that you have to slide under to enter.  There is a pressure pad at the end by the three Trophies, which are locked in cages on the wall - and a ? switch you hit with a Batarang on the door after you step on the pad.  All three cages open - quickly take all three Trophies then arm your Freeze Grenades and, as the steam vents begin opening freeze each pair or you will get cooked!  After you freeze the 6th vent the door opens.
F -- Riddle - "Coming back from the dead is cheating on any day of the week." -- Inside the first area after the Main Platform heading west is a poster painted on the wall that says "The Man Who Cheats Death" that you scan to solve this riddle!
G -- x9 Joker Teeth
H -- Catwoman Trophy -- Inside the Subway Maintenance Section of the tunnels in the Waterfall Chamber, you simply walk out onto the catwalk here and flip underneath it to obtain the Trophy, which is stuck to the underside of the Catwalk!

 

-- Riddle Set 5 of 5 --
A -- Trophy -- Enter the station via the west entrance, go down to the bottom level and east to the large set of closed doors that seal this side off from the tracks.  There is a TYGER Console between the doors here.  Hack it, and after the doors open, go inside the train car on the left side track and grab the Trophy from the floor here.
B -- Trophy -- This is Trophy 2 of 3 found in the room off the side of the north tracks on the east side of the Subway Line; Three Trophies are located inside an Electrical Trap Room setup by The Riddler. Inside the room is a console, and when you hack it it triggers the trap, unlocking the trio of Trophy Cages on the floor, closing and locking the door to the room, and turning on a circuit that applies a deadly current of electricity to the floor!  The only way to avoid certain death is to immediately switch to the Line Launcher after completing the hack of the console, launching it across the room, and hitting RB while you are zipping along to mount the line in tightrope mode!  You need only then wait for the floor to reset and you can drop down and take the Trophies.
C -- Trophy -- In the crawlspace in the corner of the Predator Room with the Jammer Thug.
D -- Trophy -- At the end of the tunnel in the Subway Access Area.
E -- Trophy -- 3 of 3 Trophies on the wall inside a compartment in the Maintenance Tunnels on the second level down that you have to slide under to enter.  There is a pressure pad at the end by the three Trophies, which are locked in cages on the wall - and a ? switch you hit with a Batarang on the door after you step on the pad.  All three cages open - quickly take all three Trophies then arm your Freeze Grenades and, as the steam vents begin opening freeze each pair or you will get cooked!  After you freeze the 6th vent the door opens.
F -- Riddle - "It's vacation time.  Where shall I go?  Somewhere venomous?" -- In the main platform area after taking out the thugs guarding it, find the poster on the wall in the corner and scan that to solve this riddle!
G -- x12 Joker Teeth
H -- Catwoman Trophy -- This one is impossible to miss and does not need to be hunted for since it is literally right in the middle of our path through the Maintenance Tunnels -- when you reach the area with the huge gap caused by the collapsed tunnel that Batman would use the Line-Launcher to cross over, we RB to the metal grate on the ceiling and crawl along and bang!  Right there in the middle at the junction is our Trophy!  Grab that and be happy!

 

--== The Bowery ==--


Carefully Detonated Explosives Solves the Puzzle

-- Riddle Set 1 of 5 --
A -- Trophy -- This is one of the Trophy puzzles that tends to confuse everyone.  Basically there is no way to use the Batarang on this so you take the obvious approach: there is no problem too big or too small that cannot be solved by the proper application of high-explosives!  Go into the cage and spray Explosive Gel on all three switched, and then exit the cage and step onto the Pressure Pad. Zoom on on the switches and blow them one at a time, first the middle, then the left, and lastly the right switch, and voila!  The Trophy is now yours!
B -- Trophy -- Outside the Iceberg Lounge is an equestrian statue - the Trophy is on the horses butt.  Use the Grapnel to grab it and make it your own!
C -- Trophy -- On top of one of the towers in the glass-roofed walkways.
D -- Trophy -- On the ground level west of the derelict monorail car is a fenced-off area with almost a dozen mines planted in it, and a demo-wall on the south side.  Using the Disruptor to detonate the two mines closes to the demo-wall, jump down and blow the wall open to access the area inside and obtain the Trophy!
E -- Trophy -- On the corner below the derelict monorail car behind a low brick wall is a Trophy cage that naturally contains a Trophy; connected to it but separated by two full walls of the building on the corner are two ? switches.  To unlock the cage you need to stand next to it and, using the Remote Bararang target the right-hand switch (east) first, which starts a 2-second timer.  Instantly after you hit the east switch turn to face north and throw the Remote Bararang and then hold down the Right Trigger to engage the turbo-mode (this speeds up the Bararang) and hit the second switch, unlocking the cage.  Now simply collect the Trophy for the win!
F -- Trophy -- Behind a demo wall at the base of the Museum down in the Subway Mezzanine -- drop down and demo the wall, go inside and take the Trophy.
G -- Trophy -- This is one of the few puzzle setups in the entire game that gives 90% of the people who face it trouble, but not for the reason that you might think.  Basically the switch you need to hit is through a duct into a cage where you do a complete 180-degree reverse into a second duct, then 90-degrees to the left and up at an angle before hitting the switch.  The reason that most people have trouble with this one is that they have not really fully mastered the Remote Batarang.  In fact a lot of the gamers I spoke to thought -- up until this point -- that you were supposed to hold the Left Trigger in after firing the Remote Batarang - as in Left Trigger held to aim, press and release Right Trigger, and they never released the Left Trigger!  The thing about this is you are actually supposed to release the Left Trigger after you have thrown the Remote Batarang because why?  Because after it is in the air, the Right Trigger can be held to speed it up (turbo mode) and the Left Trigger is held to slow it down -- which you absolutely must do in order to do this Trophy!  Once you understand that this one is actually one of the easiest of the puzzle setups to do -- simply stand on the roof of the opposite building, throw the Remote Batarang, guide it inside the duct and at the end in the cage sort of jog to the left before holding the Left Trigger as that gives you a bit of extra room inside to turn around.  With the Left Trigger held the whole time at that point, you turn the Batarang 180-degrees, enter the left-hand duct, turn 90-degrees, and hit the switch!  Easy-Peasy-Lemon-Squeezy!
H -- Trophy  -- After entering the Processing Center drop down into the second level of the shaft and deploy an ice raft in the water at the bottom, drop down to the raft and use the Batclaw on the round hatch in the wall to rip it open revealing the Trophy inside.  Use the Batclaw to claim the Trophy.
I -- Riddle -- "My intellect towers above yours Batman.  I wonder if you'll ever solve this riddle?"  --  Target the Wonder Tower from any direction to unlock this one.
J -- Riddle -- "Arkham City is not the place to be rich or famous.  Bruce Wayne has never felt quite so wanted." -- Scan the wanted posters of Bruce Wayne that are pasted to the right front of the museum.
K -- x3 TYGER Security Cameras
L -- Catwoman Trophy -- This Trophy is located on the ceiling of the hotel where the monorail line vuts through the building - drop down on top of the monorail track and walk inside the cut-through and RB to the ceiling in there to grab the Trophy.


Power-Dive from the Pedestal to get over the Electric Fence

-- Riddle Set 2 of 5 --
A -- Trophy -- West of the Museum is a pit area with three pressure pads and a Trophy locked in a cage on the ground.  Using the Line Launcher, and starting at one of the pads in a corner, step on the pad and then Line Launch to the one that is by itself across the pit, land on it, and then Line Launch to the third pad to unlock the cage.  Basically you cannot touch anything but pad until you trigger all three to unlock it.
B -- Trophy -- Below the ground level next to the Museum is an area  that is fenced-off with electricity flowing through the fences to keep you from getting to the Trophy inside.  To the west near the outer wall of the Arkham City is a tall pedestal - RB to the top, face east, and simply power-dive down, leveling off and sailing over the electric fence with the ease of, well, a bat!  Now pick up the Trophy and then use the stacked wooden crates to exit to the west!
C -- Trophy -- Behind the pillar in the lower area of the Subway Plaza in front of the Museum.
D -- Trophy -- On the roof of the Hotel (the building with the small mine fields on either side and a sign that reads "Hotel" in neon) there is a platform with a duct running through it and, at the south end there is an ornate iron arch with lamps on either side of it.  On top of the arch on the east side is the Trophy - the easiest way to obtain it is to RB up on the antenna deck in the southeast corner of the roof and then use the Grapnel to pull the Trophy to you.
E -- Trophy -- Stuck on the side of the wall above the entrance of the Processing Center.  Just RB up to the ledge and then use the Grapnel to grab the Trophy!
F -- Trophy -- Behind a breakable wall in the Subway Plaza in front of the Museum - climb on top of the entrance to the Subway Station and use the Line Launcher to smash through the wall; pick up the Trophy inside.
G -- Trophy -- At the south end of the street that is east of the Subway entrance is a high-security alcove.  Hack the TYGER Console to raise the blast door, slide under and use the Batclaw to retrieve the Trophy from the ceiling!
H -- Trophy -- In the second area of the Processing Center there are two doors in the north wall - the one on the right leads to a room with a large mirror on the back wall.  Smash the mirror and go inside then look straight up to see the Trophy high up in the ceiling!  Use the Batclaw to grab it.
I -- Riddle - "The feuding families always sit down to a good mean.  Will there be a massacre?" -- Scan the facade of Sal Maroni's Italian Restaurant to solve this riddle.
J -- Riddle - "You're a dummy if you don't try and buy one." -- Scan the facade of the Magic and Jokes Shop to solve this riddle.
K -- x6 TYGER Security Cameras
L -- Catwoman Trophy -- South of the Ace Chemical Building (check the marker on the map) is a chain-link cage on the roof of the building that can only br reached by a trap door in its floor.  Access to the trap door is obtained via the weakened wall that you shattered as Batman that is located in the side of the building that the cage sits on.  It can be a bit tricky to spot so to make things easier look for the exposed heating ducts and drop on to those as they sit right in front of the opening. Once you are on the ducts you will have no problems spotting and entering the opening!  Then all you need to do is jump up and go through the trap door and take the Trophy.


A Three-Pad Combination that is All in the Timing

-- Riddle Set 3 of 5 --
A -- Trophy -- In a cage behind the Museum is a Trophy cage on the ground and two ? switches that need to be thrown.  What happens though is after you stop on the pressure pad and throw your Batarang at the lit switch on the left, a set of bars comes up to cover the opening to the cage.  What you need to do is throw your Remote Bararang, then immediately let go of the Left Trigger and press it again, holding it, to put the Bararang into slo-mo-mode, then guide it inside the cage by passing it through the opening on the right-hand side, where one of the vertical bars is missing.  Hit the lit right-hand switch, the Trophy cage unlocks and voila!  You can now collect you a Trophy!
B -- Trophy -- Hack the console on the wall north of the Museum to raise the bars and grab this Trophy.
C -- Trophy -- Inside a gate that you open using the REC on its motor right below the word "Bowery" on the map.  Use the REC to open the gate and slide under to grab this Trophy.
D -- Trophy -- In the bump that sticks out on the map north of the Processing Center near the Catwoman Trophy is a demo-wall directly below the cage with Catwoman's Trophy in it; stand on the nearby ledge and use the Line Launcher to smash through the demo-wall and grab this Trophy!
E -- Trophy -- On the roof of the Museum between the south dome and the wall of wall just sitting there on the roof waiting for you to walk up and pick it up!
F -- Trophy -- On the roof of the building to the east of the Museum by the edge of the Subway area is a pair of motors and a chain link cage along with a pressure pad.  Basically what you need to do is use the motors to push and pull the Trophy cage inside, stepping on and off the pad to open or close the gates inside the chain link cage, until you get the Trophy cage all the way to the far motor, at which point you can walk up and press 'A' to collect it, even though the gate here is technically closed.
G -- Trophy -- This is one of the more tricky ones: in the southeast corner of the zone on the roof of a Hotel (there is a horizontal "Hotel" sign on the rooftop) is a Trophy in a cage with two pressure pads on that rooftop.  The third pressure pad -- really the first since you need to start with it -- is on the higher roof of the building directly south of this rooftop.  This is really all timing so it may take you a few tries to get it, but if you watch the video you will instantly see how you must proceed... Standing on the first pad above, dive off of the roof and land on the pressure pad directly below, and then using the Line Launcher, target the wall past the third pad, engage it and then carefully drop on to the third pad by hitting the 'B' button just before you arrive over it!  Easy-Peasey-Lemon-Squeezy!
H -- Trophy -- Behind the demo-wall in the Processing area after the guard battle.  RB to the ledge across from it and Line-Launcher over to it, plant the Gel and blow it, then go inside and claim yoru Trophy!
I -- Riddle - "Cowboy, trilby, or bowler?  Hats off to anyone brave enough to try one on." - Scan the sign for the Hat Shop in the Subway Mezzanine area of the zone to solve this riddle.
J -- Riddle - "Studies have shown that if you are not on your best behavior, you'll come out crazy.  How Strange?" - Scan the TYGER Inmate Behavior Analysis Unit door in the southeast section of the zone to solve this riddle.
K -- x9 TYGER Security Cameras
L -- Catwoman Trophy -- A quick search of the Museum roof will reveal a tasty Catwoman Trophy just sitting here waiting for a Catwoman to happen by and pick it up... And what do you know - YOU are a Catwoman!  Hey that could not have worked better if we had planned it that way!


Inside the Train Car

-- Riddle Set 4 of 5 --
A -- Trophy -- Behind a gate you partially raise with the REC between two buildings north of the Museum - raise the gate and slide under to get the Trophy.
B -- Trophy -- On the roof south of the Confiscated Goods Vault is a pressure switch that opens a low set of bars blocking a duct.  Stepping on the plate starts a very short timer - what you need to do is run towards the duct and slide all the way through, then take the Trophy that is inside!
C -- Trophy -- Beneath the upper arch that connects the building with Sal Maroni's Italian Restaurant and the Hotel next door is a elevated train suspension system.  Standing on top of it in the center of the arch are six ?'s that you need to it the switches on.  The problem is that you only have 2 seconds in total after triggering the first three to do the second three which are on the building wall opposite of the first trio.  The trick to this is standing to the side under one end of the arch or the other, so that you only have to turn 90 degrees to see the second set form the first and then fast-throw your Batarang three times and quickly turn the 90 degrees and repeat that three quick-throws.  Once you have succeeded in hitting all six in the 2-seconds you are give, use the Grapnel to grab the unlocked Trophy in the cage on the cieling of the arch above you!
D -- Trophy -- Along the wall in a shallow alcove to the left of the Processing Center entrance is a low grate blocked by a steam pipe.  Freeze the steam and slide under to grab this Trophy!
E -- Trophy - Inside the train car on the platform after you hack the box to open the door.
F -- Trophy -- In the back corner of the area with the three pads you had to glide to there is a demo-wall; blow it and go inside to find this Trophy!
G -- Trophy - On the roof of the building south of the Intake Center entrance inside a hutch - hack the console to obtain this Trophy.
H -- Trophy -- Inside the Lift in the Processing Center after the Guard Battle - hack the TYGER Console and go inside and use the Batclaw to get it off of the ceiling!
I -- Riddle - "Do you need to look SHARP to campaign for change?" - Scan the campaign poster on top of the building to solve this riddle.
J -- Riddle - "You don't want to be caught off-guard in this place, do you?" -- In the second area of the Processing Center there are two doors in the north wall - the one on the left leads to an interrogation room with a body on the table - scan the body to solve this riddle.
K -- x12 TYGER Security Cameras
L -- Catwoman Trophy -- When you look at the map you will see that the marker is right in the center of the end of the street that runs in front of the Museum main entrance -- that street is actually part of the covered pedestrian mall that runs past the Museum and hooks into the Subway Plaza as well.  Where the street ends there is a series of ramps and stairs and, at the very top level when looking at it from the ground facing the end of the street, an ornate marble balcony.  The Trophy is on that balcony, so all that you need to do is RB up to the balcony and take the Trophy as there is no puzzle or special requirements associated with it!


The Trophy in the small Roof Hut

-- Riddle Set 5 of 5 --
A -- Trophy -- Behind a demo wall that conceals a trapdoor and duct tunnel.
B -- Trophy -- On the roof directly south of the Confiscated Goods Vault in an open cage.  When you approach the cage it closes, so stand at a distance and grab the Trophy with your Grapnel!
C -- Trophy -- One of the derelict monorail cars is hanging off of the rail in the air in a spot directly east of the word "The" in the Bowery map label, and directly north of the Subway Station entrance.  Standing below the monorail car run directly west all the way to the building at the end of the street, RB to its roof and use the Line Launcher to enter the derelict car.  Pick up the Trophy inside.
D -- Trophy -- On the roof to the north of the Processing Center and across from Catwoman's Trophy in a cage there is a small hut with a demo-wall; blow the wall and pick up the Trophy.
E -- Trophy -- In the alley below the Museum, slide under the fence to grab this Trophy.
F -- Trophy -- In the southwest corner of the black Subway entrance area on the map are three pressure pads and a Trophy in a cage. Two of the pads are on the walls of the two facing buildings, and the third is on the ground by the Trophy.  Simply RB to the roof of the east building and then glide to the pad on the west building; as soon as you land on the pad, hit 'A' again to glide and land on the opposite pad; hit 'A' again and glide down to the third pad on the ground, unlocking the cage!  All you need to do then is pick up your well-earned Trophy.
G -- Trophy -- Hack the console on the tall roof above the Bowery Subway Station to unlock the Trophy.
H -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?"  Inside the Processing Center at the top of the shaft near the entrance walk to the gate oppsite the one we entered from and hack the TYGER Console that is inside the closed-off room.  After the gate lifts go inside and turn on Detective Vision, then look through the window to spot the top of the ? on the far window and its bottom on the base of this window.  Crouch down to line them up and scan to complete this riddle!
I -- Riddle - "Was the writing on the wall from the moment you entered? -- Scan the dedication sign on the right side of upper entrance to the Induction Center.
J -- Riddle - "You don't have to be crazy to shop here, do you?" - Scan the banner above the fenced off area with the mines to solve this riddle.
K -- TYGER CCTV Relay Hub
L -- Catwoman Trophy -- This one is sitting on the top balcony of the building to the north of the Subway Plaza, check the map for the marker as it is the closest building to the plaza.  The Trophy is sitting on the roof balcony waiting to be picked up, no puzzle, no special requirements!

 


--== The Steel Mill ==--


Pulling on a String

-- Riddle Set 1 of 5 --
A -- Trophy - In the second round hatch after dropping down the demo floor.
B -- Trophy -- Inside the Freight Elevator Room is a round hatch - Grapnel it open and take the Trophy you find inside!
C -- Trophy - Behind a demo wall next to the Catwoman Trophy at the top before the Smelting Chamber.
D -- Trophy -- Inside the small room behind the duct vent you tear off the wall after opening the corkscrew-type gates and passing into this area.
E -- Trophy -- Across the second heat exchanger pool in Cooling Tunnel B is a Level 2 Console protecting a Trophy Cage on the floor.  Use the Line-Launcher to cross over the pool and hack the console to obtain this Trophy!
F -- Riddle - "They say the more things change, the more they stay the same.  Which dummy said that?"  In the Manager's Office in the Loading Bay there is a headless Harley Quinn Mannequin - scan it to solve this riddle.
G -- Riddle - "What's a funny man without his box of tricks?" --  In the Boiler Room in the Basement is an open box of gag items on the crates in the middle between the two areas of the Boiler Room.  Scan the box to solve the riddle.
H -- Catwoman Trophy -- In the area behind the Fan Assembly in the Loading Bay you drop down a shaft and cross a molten pool of steel where you find a pressure pad protecting one of Batman's Trophies - you can grab that when you are here to get yours -- but basically you need to RB on to the ceiling here and pass through the opening in the chain-link fence that separates this area from the one right next to it that has your Trophy on the ceiling of it!  Take the Trophy for the win!


Lifting a Trophy

-- Riddle Set 2 of 5 --
A -- Trophy -- In the center of the Loading Bay is a large set of floor grate doors you drop down and follow the path to the marker for the Trophy on the map.  Use a Freeze Grenade to stop the steam, go in and take the Trophy.
B -- Trophy -- In the right partly destroyed lift in the shaft of the Freight Elevator area.  Access the lift from below after moving the other lift to take this Trophy.
C -- Trophy -- In the Smelting Chamber under the structure in the center -- stand on the catwalk and use the Batclaw to grab it.
D -- Trophy -- In the southwestern corner of Cooling Tunnel D just before the blades will grind you to bits on the ceiling above is the Trophy.  You have to drift under and snag it with the Batclaw then Grapnel a ring and pull yourself to safety!
E -- Trophy -- Just inside the entrance to Cooling Tunnel B from the Industrial District on the upper level is a weakened wall that shows up nice and bright in Detective Vision.  RB up to the ledge and demo the wall, go in and pick up this Trophy for an easy add to your collection!
F -- Riddle - "Once assembled, do these two become one again?" -- Inside the Assembly Line area using the northern-most set of doors from the Smelting Chamber you will find the now separated conjoined twins sitting with their backs against the gate.  Scan them to solve this riddle.
G -- x3 Harley Head
H -- Catwoman Trophy -- This one is located on the floor of the lift in the hallway that connects the Loading Bay to the Assembly Line via a brief segment of Joker's Fun House.  Simply enter the lift and pick up the Trophy for the win!


Getting the Shaft on a Trophy

-- Riddle Set 3 of 5 --
A -- Trophy -- After you enter the Loading Bay on the way to your Boss Battle with Joker you will have the first opportunity to get this Trophy - which is located inside a lift with a Catwoman Trophy, protected by a console.  Simply hack the console to open the left gate and collect this Trophy!
B -- Trophy -- At the bottom of the elevator shafts in the Freight Elevator area is a demo-floor - blow that and drop down to find this Trophy.
C -- Trophy - After saving the doctor in the Smelting Chamber look for a ledge inside of a duct in the office in the northwest corner. Go in and grab this Trophy for an easy add!
D -- Trophy -- In Cooling Tunnel D after rescuing Two-Face's Thug from two of Joker's guys, you will drop an ice raft into the flow and hop down.  Immediately look up to find an RB point that you can zip up to and enter a small chamber above the area that overlooks the previous room.  Near the chain-link covered window is the Trophy - walk over and pick it up!
E -- Trophy -- In the Boiler Room is a Penguin Shooting Gallery - use the Batarang to destroy all of the Penguins in it to reveal the Trophy, which you claim with the Batclaw.
F -- Riddle - "Surely someone was clowning around when they qualified this person?" -- In the office on the upper level of the Smelting Chamber is a light wall with photos of the Joker and a University Degree in Psychology.  Scan these to solve this riddle!
G -- x6 Harley Head
H -- Catwoman Trophy -- When you approach the door leading from the Assembly Line to the Smelting Chamber BEFORE going through the door stand by it and turn around to face away from it and you will spot an exposed duct with an opening where the vent would be.  Jump up into this duct and pass through to the other side, which is the foyer of the northern set of doors that you cannot use without a REC which you do not have, so this is the only way to access that foyer! Now, inside the foyer is on the ceiling is a set of trap doors -- the one on the left provides access to the cage inside of which is the Trophy we seek -- the one on the right just gives access to the area outside of the cage.  Go into the cage and grab this Trophy!


Demo-Wall Trophy

-- Riddle Set 4 of 5 --
A -- Trophy -- Inside the Loading Bay area there is a large motor on the floor that controls a very large crane hook in the center above.  Using the REC, alternate between Right Trigger and RB on the motor to swing the hook until it smashes out the large Fan Assembly in the far wall.   In addition to revealing a duct that leads deeper into a new area, you also reveal a Trophy in the duct -- go up and take it now.
B -- Trophy - at the far end of the Bumper Car Room you will use your REC to power up and move the bumper cars to reveal a duct vent grate; tear this open and go through the duct into a room in which you will find this Trophy and add it to your collection!
C -- Trophy - In the south wall of the Smelting Chamber you will spy round oven hatch -- use your Batclaw to Grapnel and pull open the hatch, and then use the Batclaw again to pull this shiny Trophy out of the oven and into your happy hands!
D -- Trophy -- This is a particularly difficult and complicated Trophy to unlock and collect.  It is located in Cooling Tunnel D of the Mill, but it requires you to have your Remote Batarang electrified in order to complete it since you need to short-circuit a fuse box.  The first thing that you need to do is use your Batclaw to Grapnel the hatch on the blast furnace and pull it open, creating the entrance you need to do this.  The exit port inside is already open.  Standing in the south entrance area of Cooling Tunnel D face north and launch your Remote Batarang at the chain-link wall and gate above, guiding the Batarang between the gap at the top of the wall into the adjacent area and then down and to the left when the area T's.  Ahead near the ceiling is a pair of conductors with an electrical arc between them; fly the Batarang into the electricity here then reverse direction by pulling both the Left and the Right Triggers at the same time.  Fly the Batarang back through the gap and then through the open port in the blast furnace, making an abrupt 90-degree turn inside to exit through the other port, targeting the fuse box as you exit the furnace chamber for the win!  The now short-circuited fuse box causes the bar gate to open, and you can just walk in and pick up your Trophy!  If you have problems either figuring out where you need to go or what you need to do, please watch the video that is embedded in Part 10C of the guide, that being the section on Cooling Tunnel D and where I cover this part on video.
E -- Trophy -- In the second part of the Boiler Room is a demo-wall; blow it to take the Trophy behind it!
F -- Riddle -- "Do you really need to hammer it home?  Everyone knows Harley is stupid." -- In the top entrance to Cooling Tunnel D is a Harley Quinn Statue with a large hammer beside it.  Scan them both to solve this riddle.
G -- x9 Harley Head
H -- Catwoman Trophy -- Attached to the underside of the platform that the office is constructed on in the Smelting Room - after you take out the six armed thugs that are guarding the Smelting Room, flip under and grab the trophy!


Trophy

-- Riddle Set 5 of 5 --
A -- Trophy -- After breaking out the Fan Assembly in the Loading Bay and passing through the duct behind it you drop down a shaft and cross a molten pool of steel to land on a pressure pad that unlocks the Trophy here.  Take the Trophy for the win!
B -- Trophy -- In the Bumper Car Room of the Assembly Line inside the duct blocked by steam - use a Freeze Grenade to stop the steam so you can go in and take it.
C -- Trophy -- Inside the wide corridor of Cooling Tunnel D is a mine cart - use your REC on the motor  to pull the mine cart towards the far wall, revealing this Trophy in an opening in the tracks and floor beneath where the mine cart was.  Walk over and claim your prize!
D -- Trophy -- In the second area of the Heat Exchanger Pool inside the Steel Mill to the right of the window with the group of thugs is a switch that lowers the bar-gate above it.  Make an ice raft and pull yourself adjacent to this switch, hit it and RB up to the ledge.  Pull the duct grate cover off of the wall and go into the duct to grab this Trophy!
E -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" -- In the water as you float on your ice raft after the room where you rescued Two-Face's thug and unlocked the Trophy by short-circuiting the fuse box through the furnace you will look back into that room to see the top of the Question Mark, while the bottom is painted on the edge of the ledge you are facing.  Wait until they line up and scan them to solve this riddle!
F -- Riddle - "Who can BOYLE and Freeze at the same time?" -- After you crash through the window to this room and battle the group of thugs you will spot a very bright blue poster on the wall that reads "Boyle Cryogenics" - scan the poster to solve this riddle!
G -- x12 Harley Head
H -- Catwoman Trophy

 


--== The Museum ==--


Rapid-fire Bataranging

-- Riddle Set 1 of 5 --
A -- Trophy - In the Museum entry, jump through the window on the left side and then quick-throw your Batarang three times to throw the trio of ? switches to unlock it.
B -- Trophy -- At the east end of the second T-Corridor after the Trophy Room, RB up to the area above and them using the Line-Lancher zip all the way west to smash through the pair of windows and end up on the top of the cage with the Catwoman Trophy and one for Batman.  Take the regular Trophy for the win!
C -- Trophy -- In the Torture Chamber in the northeast corner is a cage inside of which is a Catwoman Trophy you cannot get to - on TOP of that cage is a Trophy you CAN get to but not form below the cage.  Go to the north side of the zone and RB up tot he scaffolding that is to the left of the entrance to the Armory, then use the Line Launcher to go south, immediately aiming to the east so that when the top of the cage is in sight you can relaunch the Line in that direction, thus landing on top of the cage and claiming yet another Trophy!  Good on ya!
D -- Trophy -- Under the Grate Ducts in the southwest corner of the Armory!
E -- Trophy- Behind the gate on the short leg of the second hall.
F -- Riddle - "Was he framed? Or does it run in the family?" -- At the end of the top section of the second T-Hall after the Trophy Room is a painting -- scan that to solve this riddle.
G -- Riddle - "How do you protect yourself when it's raining bullets?" -- Standing in the center of the Iceberg Lounge is a cop holding the Penguin's Brolly - frame him in your view and scan him and the brolly to solve this riddle!
H -- Catwoman Trophy -- After you enter the Museum proceed through the Trophy Room to the first hall with a T-Intersection and turn left (south) and go to the end, using RB to jump to the ceiling, where you use the trap door to access the steel grate above.  Take the Trophy that is waiting here for you!


Under the Lift

-- Riddle Set 2 of 5 --
A -- Trophy - Behind the demo wall on the second floor of the first museum area after the entry hall.
B -- Trophy - Behind the demo wall that is behind the lift you need to use the REC on after using the Remote Batarang to open the gate.
C -- Trophy -- In the fenced off southwest corner of the Torture Chamber - make an ice raft and pull yourself over to collect this Trophy!
D -- Trophy -- High up on the wall in the center of the Armory - hack the console up on the wall to unlock the cage, and then Grapnel the Trophy!
E -- Trophy - Using the Remote Batarang, throw it through the electrical field to charge it, then fly it under the open left gate in the Gladiator Pit and to the end and right where there is an open arch on the right, banging a hard right after that to hit the Fuse Box inside the middle cell to short circuit it and open the gate.  Slide under and grab the Trophy out of the partly flooded floor.
F -- Riddle - "Have Joker's pets laughed themselves to death, or just eaten too much?"  - Midway along the hall to the War Room just before you have to slide there is a display case on the left that contains stuffed Hyenas - Scan them to solve this riddle!
G -- x3 Penguins
H -- Catwoman Trophy -- As you enter the Torture Chamber from the Gladiator Pit area you pass through a short hall to the main area and look to the right.  The entire right-side of the balcony here is occupied by a large chain-link cage,inside of which and resting on the floor is your next Catwoman Riddler Trophy.  Access to this area is available only via the trap door in the floor -- and to reach that you need to step to the edge of the balcony and swing underneath so you can ceiling-crawl to the trap door and open it, moving inside.  Now simply take the Trophy for the win!


Grapnel for the Trophy

-- Riddle Set 3 of 5 --
A -- Trophy - On top of the scaffold in the Dinosaur Room -- use the Grapnel to get up there.
B -- Trophy - Behind the round hatch in the area above the lift after blowing the demo ceiling.
C -- Trophy - Behind the security gate on the way from the Armory - hit the spinning ?.
D -- Trophy -- In the corner of the Armory behind the steam vent - freeze the steam and collect the Trophy!
E -- Trophy - Behind the security gate in the Armory that you raise by hacking the panel.
F -- Riddle - "Brothers in arms.  Brothers at war.  Who's right? Who's left?" -- Scan the poster in the room with the Titan container.
G -- x6 Penguins
H -- Catwoman Trophy -- From inside the "cage" where you obtained the first Trophy that is located in the Torture Chamber move to the east end of the cage and RB to the grating above you -- this is actually the bottom of a catwalk that runs along the east side of the upper level of the Torture Chamber!  Follow the catwalk by ceiling crawling to the west (in the direction of the Trophy Marker that is on your map) and when you reach the corner where the catwalk turns to the north you will spot this Trophy -- take it to add it to your collection before you continue north to the Armory Balcony.


Getting the Gates Open to Access the Trophies

-- Riddle Set 4 of 5 --
A -- Trophy -- In the south of the first T-Hall after the Trophy Room, slide under the grate, walk through the beams which lower the gate, and then hack the console on the far wall behind the gate to raise it, allowing you to collect the Trophy!
B -- Trophy -- Dive through the window to the right of the partly flooded floor in the middle hall off the Gladiator Pit and pick up the Trophy in the next room.
C -- Trophy -- In the treasure chest in the beach exhibit in the War Room.  Enter the exhibit case through the back which is open and then take the Trophy!
D -- Trophy -- Behind the demo wall on the upper level of the Armory.
E -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" -- In the Torture Chamber use a raft to position yourself in the northeast area generally in the water, and look west - you will see the top of the ? on teh far wall, and if you look closely, the bottom is on top of one of the posts sticking out of the water.  Line them up and scan to solve this riddle.
F -- Riddle - "See no evil, hear no evil, speak no evil, or there will be explosive consequences." -- In a display case in the northwest corner of the Armory are three skeletons making the classic signs from the riddle - scan them to solve it!
G -- x9 Penguins
H -- Catwoman Trophy


Disabling a Turret to get at the Trophy

-- Riddle Set 5 of 5 --
A -- Trophy -- Use the duct above the case with the puppet in it in the northwest corner of the Trophy Room and then disable the TYGER Turret with the Disruptor and grab the Trophy here.
B -- Trophy -- Inside the round hatch beneath the entry of the Torture Chamber - use a raft to float on the water and Grapnel the hatch to open it and then Grapnel the Trophy to obtain it.
C -- Trophy -- In the northwest corner in the back of the War Room is a live steam pipe - use a Freeze Grenade on it and enter the duct it blocks to pick up the Trophy here for the Win!
D -- Trophy -- At the end of the short hall off of the Iceberg Lounge; disable toe pair of mines and slide under the gate to collect this Trophy.
E -- Riddle - "Who's in control here?  The puppet, or the puppeteer?" -- In the corner of the Trophy Room is a puppet in a display case - scan it to solve this riddle!
F -- Riddle - "Can anyone top the Penguin when it comes to the full VIP treatment?" -- In the short hall that branches off on the lower level of the Iceberg Lounge is a mannequin with one of Penguin’s Top Hats on it.  Scan the hat to solve this riddle.
G -- x12 Penguins
H -- Catwoman Trophy

 

--== Wonder City ==--


Wrapping up the Secrets: Wonder Tower Line 1

-- Riddle Set 1 of 5 --

A -- Trophy -- As we enter the zone walk up the hall and look up for an RB point.  Zip up there to find this Trophy laying on the floor!
B -- Trophy -- After crossing the first gap with the Line-Launcher look up for an RB Point -- go inside of the apartment here and look on the ceiling for this Trophy.  Use the Batclaw to retrieve it!
C -- Trophy -- On the east side of the Wonder Tower Foundation Level behind a demo-wall.
D -- Trophy -- After the Processing Center you will drop down a hole into a part of the Foundations you could not get to before -- Using the Line-Launcher you will reach this room with a switch on the ceiling and a demo-floor -- blow the floor, drop down and close the switch with your Batarang to unlock the Trophy and take it!
E -- Trophy -- In a baby carriage on Wonder Avenue in the south west corner of Wonder City.
F -- Riddle - "This question can only be answered from an unusual perspective.  Can you get yourself there?" -- Take the lift to the top of the Wonder Tower and then scale the rest of the way up via the outside until you arrive at the tightrope section, where nearly to the end of it if you turn on Detective Vision and look down you will see the top of the ? - the bottom is below, and the two can only be lined up by falling!  Fall and, as you do scan this ? for the win!
G -- Riddle - "Where can you get a wonderful view of the past?"  -- Scan the sign on the Observation Deck at the top of the Lift.


Wrapping up the Secrets: Wonder Tower Line 2

-- Riddle Set 2 of 5 --

A -- Trophy -- At the entrance from the Subway use Freeze Grenades to shut off the pair of steam pipes above then RB up and grab this Trophy!
B -- Trophy -- In the water below in the south Collapsed Street - throw a Freeze Grenade down to make an ice raft to collect the Frozen Trophy in the water!
C -- Trophy -- In the south west corner of the Collapsed Street are drop an ice raft then jump to it and look up at the wooden ledge - the Trophy is underneath it, so use the Batclaw to grab it!
D -- Trophy -- Look for the marker in the square building on the right as you enter Wonder City - on the 2nd floor is a Trophy locked in a cage and a pressure pad - there are two other pressure pads in this series so trace them back to the farthest one away from the Trophy then use the Line-Launcher to close them all without touching anything else and you unlock the Trophy!
E -- Trophy -- In the Secret Corridor defuse the mine and slide under the gate to grab this Trophy!
F -- Riddle - "Crime is a global issue.  You'll never stop it Batman." -- Scan the globe in the center of the bottom level of the Wonder Tower Foundation (Wonder City).
G -- x3 Demon Seal


-- Riddle Set 3 of 5 --

A -- Trophy -- In the broken open wall on the way out through the south end of Collapsed Street.
B -- Trophy -- Hack the Console in the south west corridor of the Collapsed Streets then use the Batclaw to collect this Trophy from the ceiling.
C -- Trophy -- On the east branch of the Collapsed Street hack the Console to unlock the Trophy then grab it with the Batclaw.
D -- Trophy -- Inside the slide-area on the lower level of the Avenue as you are scanning bots.
E -- Trophy -- Behind the REC door after your battle with R'as (on the way out)
F -- Riddle - "Read all about it!  Is this a sign of the Times." -- Scan the sign on the right as you enter Wonder City (check the marker on your map).
G -- x6 Demon Seal


-- Riddle Set 4 of 5 --

A -- Trophy -- To obtain this Trophy head to the east exit of the south ollapsed Street but when you get to the ledge from the water-side, turn around and deploy an ice raft then drop to it and look up.  You should see the weakened ceiling above as you look up at an angle.  Go into first-person view and be sure your RB point is the upper ledge, then RB and initiate Boots Mode (doule 'A') and you will rocket right through the ceiling!  Now use the Batclaw to grab the Trophy from the ceiling above!
B -- Trophy -- On the south side of the middle level of the Wonder Tower Foundation there is a Console protecting a Trophy.  Hack it and grab the Trophy.
C -- Trophy -- On the narrow ledge in the first area after you leave the Processing Center and drop down the hole into the west Cllapsed Street - use the Line-Launcher to reach it.
D -- Trophy -- You blow the demo wall in the secret tunnel to expose the Trophy Cage and then you stand by the Cage and use the Remote Batarang, flying it out of the tunnel then take a right, and a right into the alley again, then follow the alley to the ? switch which you close!  BTW you need to stand by the Trophy because there is a timer so you want to grab it quick.
E -- Trophy --  Take the lefit up to the Observation Deck and then shimmy all the way around to the other side of the tower and grab this Trophy from a ledge there!
F -- Riddle - "Wanted Dead... And alive?" - Scan the Wanted Poster for Solomon Grundy in the Secret Corridor in Wonder City.
G -- x9 Demon Seal


-- Riddle Set 5 of 5 --

A -- Trophy -- Head to the marker on near the Subway entrance door and go into the room to find the Trophy is in a cage on the wall locked down.  Basically it locks whenever you enter this room!  The window on the left is a demo window so go blow it out, then exit the room and turn right, Line-Launcher and then immediately look right and Line-Launcher to the wooden ledge there.  Now you can use the Batclaw to grab this Trophy through the window!
B -- Trophy -- Behind the demo walls / grates on the lowest level in the Titan Canister room.
C -- Trophy-- In the west Collapsed Street the Trophy is hanging from a rope above - look to the marker -- cut it with your Batarang and then use an ice raft to retrieve it from the water!
D -- Trophy -- This one is in the northwest corner of Wonder Avenue - find the marker on the map and head to it.  Destroy the wall and grab the Trophy!
E -- Trophy -- Take the lift up to the top pf tej Tower then continue working your way up until you have to jump down one level to cross over.  At that point go around and outside, RB up, and head back to the corner for this Trophy!
F -- Riddle - "Do these demonic twins pose a threat?"  Head through the Secret Corridor and all the way north to the doors to Ra's Chamber and scan the two statutes there to solve this riddle.
G -- x12 Demon Seal



 
 
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Comments for Riddler Master List

 
 
1 comments, latest first.
 
Feb 14th 2012 Guest
weres the riddle wre you fight zaz
ID #114913
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