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Sequence 4-6 - Playing It By Ear

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Rewards: Pounds: 750 (+100), EXP: 500 (+125), Extra: Outfits - Defender's Garb

Challenges: 1. Discover all of Kenway's memorabilia collection (7 total). 2. Complete the piano puzzle without hitting a false note.

This memory is accessed from the train hideout. Speak with Henry (indicated by a golden icon) to start it. When he's on the carriage, ride towards your destination, a large mansion you need to infiltrate. First locate the small boat in the mansion's main gate by entering Eagle Vision.

There are various entry points, but it doesn't really matter which one you take. For directional purposes, I suggest you choose the same entry point as in this guide. Let's pick the building's north wall, where an open window on the lower left side grants you access to the building. This is close to a stack of hay in which you can hide to lure/take out enemies. Remember that you can know what's north by checking your minimap and spotting the small white triangle on the edge of the circle. Take out the enemy in the garden (plus perhaps one or two at most who might come investigate), then climb through the building and take out the templar inside this room.

Move through the adjacent hall and enter Eagle Vision. Inspect the ship on the cabinet to find the first of seven memorabilia, then pick the door at the end of the hall and loot the chest inside this room. Enter the main hall via the nearby doorway in the hall. In the main hall are three memorabilia in total. There are guns on the lower right of the stairs, close to your current position, and you can spot crossed swords on the other, lower left side of the stairs. The top walkway has a Templar patrolling, but he can be taken out from behind or with a cover assassination. A hat memorabilia can be found in the middle of the walkway.

The hall to the left of the stairs (or south part of the mansion) has a locked door as you enter; unlock it and assassinate the Templar, who often looks out of the window (enter Eagle Vision and wait for him to stand there). Move through this dining room to the adjacent chamber and kill the brute. He's often looking at a map on a cabinet, which is another memorabilia. Return to the main hall and move to the other upper hall section. There's a Templar patrolling here, but he'll often look out of the nearby window. A cover assassination is also possible by waiting at the doorway.

Defeat the Templar in the first room adjacent to this hall and search the small desk near the windows for another artifact. It's a small paper weight, so search carefully. There's nothing else of interest here in this hall, so move back through the main hall and go downstairs. Enter Eagle Vision mode. Henry is probably standing in the hall to the south already, where you can also find the last memorabilia. Do NOT enter the room with the piano yet (which lights up yellow in Eagle Vision), but FIRST check out the ship memorabilia in this hall. When you've found all seven and completed the challenge, then and only then enter the piano room.

Here you must find a clue as to what to play on the piano. This isn't hard to do - enter Eagle Vision and spot the clue on the wall. The tones you need to hit are DADEFD. You can easily remember the first part by thinking of a dad/father, and memorize the second part for the shortterm, then play the piano. Do it right in one try to also complete the second 'challenge'. Head down the stairs, inspect the desk, then turn the large wheel and make your way through the tunnel.

 
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