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Short-Lived

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Conditions:

  • All towers will only last after 10 rounds. Each tower has an individual counter.
  • All towers can't be sold.

Tips:

Every tower and special agent deployed is set to disappear within 10 rounds. You have to save your cash and avoid buying towers excessively. You can’t also sell any towers you’ve built so you have to be careful. Getting two 2-1 Dart Monkeys is the cheapest and effective way of holding the fort in the early rounds until they disappear. An upgraded Engineer can also hold its ground solo and take care of the normal bloons. The idea is to save as much cash as you can so you’ll have extra to spend on the later rounds to afford more powerful towers and their upgrades.

Round 1: Get a 1-2 Dart Monkey until Round 8

Round 8: Get another 1-2 Dart Monkey

Round 10: Deploy a 2-1 Engineer

Round 20: Deploy another 2-1 Engineer and a 2-2 Dart Monkey near the entrance

Round 30: Get a 1-1 Dartling Gun (it can still hit Camo Bloons) and aim it by the entrance from across the map and another 2-1 Engineer near the entrance as well

Round 35 Get two 2-3 Dart Monkeys around the first curve

Round 40: Get another 2-1 Engineer near the entrance. Get a 0-1 Monkey Village first and 2-1 Glue Gunner within the range of the Monkey Village. In the next round, more Camo Bloons will appear so deploy deploy a 1-1 Gatling Gun in the same position to the middle east section of the map, aimed at the entrance.

Build the village first to get discounted prices in the towers you’ll place around it and their upgrades.

Round 45: A MOAB will appear shortly so get a couple of 0-3 MOAB Mauler (Bomb Tower)

Round 47: Get a 3-2 Glue Gunner

Round 49: Deploy 0-0 Super Monkey

Round 50: Get another 2-1 Engineer near the entrance. Rebuild the 0-1 Monkey Village and place it in the optimal position you set before. Deploy a 1-2 Gatling Gun in the same position to the middle east section of the map, aimed at the entrance. Get another 3-2 Glue Gunner if you can afford it.

Round 55: Redeploy the two 0-3 MOAB Maulers you lost

Round 58: Redeploy the 3-2 Glue Gunner and a 0-0 Super Monkey. There’s a lot of Camo Bloons here so you may want to deploy a Meerkat Spy as well (a small price to pay in allowing your Glue Gunners to hit the camo bloons)

Round 59: Add an extra MOAB

Round 60: Redeploy the 0-1 Monkey Village, 2-1 Engineer, and 2-3 Dart Monkeys. Try deploying spikes near the end of the track as well.

For the last few rounds, consider adding more 3-2 Glue Gunners or Road Spikes, all within the Monkey Village’s range. Adding a Bloonchipper can be a good alternative as well.

You can find more strategies here.

 
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