This tower automatically and randomly produces spikes along the path where it's placed, similar to the spikes that the players can manually place from the tower selection menu. The spikes only last for a round and they'll disappear automatically at the end of each round.
Upgrade Path 1
Description | Easy | Medium | Hard | Impoppable | |
Bigger Stacks | Generates larger piles of Spikes per shot. | $595 | $700 | $755 | $NA |
White Hot Spikes | Cuts through lead like a hot spike through... lead. | $765 | $900 | $970 | $NA |
Spiked Ball Factory | Produces sharp spiked balls that do extra damage to ceramics | $2040 | $2400 | $3565 | $2590 |
Spiked Mines | Spiked balls explode when they lose all their spikes | $11900 | $14000 | $15120 | $NA |
Upgrade Path 2
Description | Easy | Medium | Hard | Impoppable | |
Faster Production | Increases the rate of spike production | $680 | $800 | $865 | $NA |
Even Faster Production | Increases the rate of spike production even more | $1065 | $1250 | $1350 | $NA |
MOAB-SHREDR Spikes | Super-Hard-Rending-Engine-Driven-Razors shred MOAB-class bloons | $2550 | $3000 | $3240 | $NA |
Spike Storm | Ability: Lays down a thick carpet of spikes over the whole track | $5525 | $6500 | $7020 | $NA |
Strategy