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Spiritmaster

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Added:

Spiritmasters control elemental forces to support allies. Aside from providing potent support magic, spiritmasters can make the most out of white magic. They favor staves.

Specialty: Save WM MP
Lower the MP cost of white magic by 25%
Job Command: Spiritism

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
C S E E A S C B

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
E E E C S E E E E

Armor Aptitude

Shields Helms Armor
E E E E

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Spirit Ward 1 All elemental damage to the selected ally is nullified for 4 turns.
Auto-Shell 2 Invoke Shell on yourself automatically at the start of battle for 10 turns.
M.Defense 20% Up 3 Raise magic defense by 20%
Fairy's Aid 4 Boost the target's elemental attacks to deal 1.5 times normal damage for 5 turns.
Convert BP 5 Sacrifice 25% of maximum MP to increase BP by two.
Save WM MP 6 Lower the MP cost of white magic by 25%
Adaptation 7 The selected ally absorbs all elemental damage for 4 turns.
Stillness 8 Damage to all enemies and allies are nullified for two turns.
Holy One 9 Lower physical attack by 25% but boost recovery magic effectiveness by 2.5 times.
Greater Spirit Ward 10 All elemental damage to all allies is halved for 4 turns
Fairy Ward 11 Render all allies immune to poison, blind, silence, sleep, paralyze, dread, berserk, confuse, charm, doom, death and stop for 5 turns.
Moderation 12 For all allies and enemies with 1 BP or more, reduce BP by 1. For those with -1 BP or less, raise BP by 1.
Enigma 13 Nullify all elemental damage taken by all allies for 4 turns
Maximize HP 14 Max HP doubled during battles.
 
Verdict:
Very Helpful
OK
Not Useful
 

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1 comments, latest first.
Apr 6th 2014 Guest
I use dark knights as my main job and spirit masters as my sub class. i have read a lot about people using dark knights with a spirit master in the party, but i have 4 dark knights with






spirit master sub, allowin for another whole attack. it seems people think of spirit master as a good support, but i use them as more of a mainstay
ID #372045
Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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