Insert ASCII Art of Title Author : ACharmedMatrix Platform : Microsoft XBOX Email : [email protected] Table Of Contents [1] Introduction [2] Controls [3] Character Classes [3.1] Jedi Guardian [3.2] Jedi Consular [3.3] Jedi Sentinel [4] Prestige Classes [4.1] Jedi Weapons Master [4.2] Jedi Master [4.3] Jedi Watchman [4.4] Sith Marauder [4.5] Sith Lord [4.6] Sith Assassin [5] Walkthrough, Dark Side [5.1] Peragus [5.2] Telos [5.3] Dantooine [5.4] Onderon [6] Item Guide [7] FAQ [8] Glitches [8.1] Helpful Glitches [8.1.1] Infinite Credits Glitch [8.1.2] Duplicate Lightsaber [8.1.3] Infinite Experience [8.1.4] Infinite Experience 2 [9] Party Members [9.1] T3-M4 [9.2] Kreia [9.3] Atton Rand [9.4] Bao-Dur [9.5] Handmaiden [9.6] Mira [9.7] Hanharrr [9.8] G0-T0 [9.9] HK-47 [9.10] Mandalore [9.11] Disciple [9.12] Visas Marr [A] Webmaster Information [B] Star Wars: Knights of the Old Republic Copyright Information [1] Introduction Welcome to my Walkthrough of Star Wars Knights of the Old Republic II The Sith Lords. Thanks for coming to my guide and if you need any help just email me at my email address. [2] Controls This is the default control scheme. Button Action Left Thumbstick Move Character Right Thumbstick Control Camera(Click for First Person) D-Pad Cycle Action Menu A Default Action B Cancel X Delete from Action Queue Y Add to Action Queue Black Cycle Characters White Pause/Unpause Game Start Access Menu Back Toggle Solo Menu(Skip Cutscene) Left Trigger Cycle Targets and Menu Right Trigger Cycle Targets and Menu [3] Character Classes There are three Jedi classes, which have there own strengths and weaknesses. So I will explain them all. [3.1] Jedi Guardian Jedi Guardians focus on combat training and lightsaber mastery. Recommended for people who like using weapons more than the force. Vitality Points Per Level: 10 Force Points Per Level: 4 Skill Progression: Slow Feat Progression: Fast Force Progression: Average [3.2] Jedi Consular Jedi Consulars are masters of the force and spend less time on combat training. Recommended for people who like using the force more than weapons. Vitality Points Per Level: 6 Force Points Per Level: 8 Skill Progression: Slow Feat Progression: Slow Force Progression: Fast [3.3] Jedi Sentinel Jedi Sentinels are well-balanced and possess many skills. Recommended for people who like a balance between using the force and weapons. Vitality Points Per Level: 8 Force Points Per Level: 6 Skill Progression: Average Feat Progression: Average Force Progression: Average [4] Prestige Classes These are advanced classes achieved around level 16. [4.1] Jedi Weapons Master Vitality Points Per Level: 10 Force Points Per Level: 6 Skill Progression: Slow Feat Progression: Fast Force Progression: Average [4.2] Jedi Master Vitality Points Per Level: 6 Force Points Per Level: 10 Skill Progression: Slow Feat Progression: Slow Force Progression: Fast [4.3] Jedi Watchman Vitality Points Per Level: 8 Force Points Per Level: 8 Skill Progression: Average Feat Progression: Average Force Progression: Fast [4.4] Sith Marauder Vitality Points Per Level: 10 Force Points Per Level: 6 Skill Progression: Slow Feat Progression: Fast Force Progression: Average [4.5] Sith Lord Vitality Points Per Level: 6 Force Points Per Level: 10 Skill Progression: Slow Feat Progression: Slow Force Progression: Fast [4.6] Sith Assassin Vitality Points Per Level: 6 Force Points Per Level: 10 Skill Progression: Average Feat Progression: Average Force Progression: Fast [5] Walkthrough, Dark Side [5.1] Peragus Once you awaken leave the room you are in and go into the first room on your left, once inside use the terminal to open the door to the morgue. Go across into the morgue, search the body in the back to find a Plasma Torch, the other body will rise. Once the body rises they will start to talk to you respond with arrogance to get your first dark side points. Leave the morgue, go away from the area you started in and use the Plasma Torch to bash the door(to bash a door, go to open in the action queue, press down on the D-Pad then �A� and you will bash it open)look through the bodies in the next room, hopefully one of them will have a good vibrosword/blade, equip that. Continue going straight until you can no longer go straight, and then take the only turn you can. You will get a message from Kreia, showing you droids in the next room, you will probably want to save here. Continue and defeat the droids. Exit the room and take a right and continue to a group of three consoles. Go to the center one and open the prison. Take a 180 walk forward until you get to the prison, which is on your right. You will meet Atton you release him no matter what so be as mean as you can for dark side points. He will start working with the console, but it won�t work. So use the console go to the Comm System and call the two places there on one channel you will reach a droid ask him for help nice or mean doesn�t matter no points can be gained. You will then take control of the droid. Take the eastern door, continue down defeating any droids you see. Exit the door to the fuel depot. Continue through this sublevel acquiring everything you can. Then return to where you started, then take the other door. When you exit the door at the bottom, continue across the hall and search the containers for Computer Spikes, because your going to need them. Exit the little room and take a left. Continue down towards the hanger terminal, use the spikes to open the door to the Fuel Depot. Then go through the door you just opened to get to an elevator, go down it, then roll down the ramp and go to the left and use the terminal then open all the doors you can, after you walk away T3 Is shocked by someone we do not see and you return to your main character. Go back towards the prison, but go through the first door to your left, which will bring you back to a place you have already been. Walk down and you will get to a corner and take two rights and go through the door. When you get out search the container to find some useful items, equip them all. Continue into the mines, follow the path until you get a message from Atton then turn on your Mining Shield, then run through the red gas as fast as possible. When you find the terminal use it, if you have good computer skill shut the droids, if not just raise temperatures and then they can�t attack you until you attack them, but before that deactivate the containment fields then destroy all of the droids. Then go through the southeast elevator to the fuel depot. Once you go through you will be greeted by an HK droid, but before talking to it go in the room across the hall and search the container for a Sonic Sensor. (If you have a level up right now make sure you get persuade points.) Talk to the HK droid, ask him about escaping and the voiceprint code. Then ask him about the dead body. Then about the dead man�s last words, then ask the droid if it can imitate voices it says it can. So ask it to say the code, if he says it skip the next paragraph, if not read on. Looking right at the HK do a 180 walk straight and go left through the door. Go right and continue until there is a door directly in front of you, take a right and got straight in to the room. Go to the terminal [Sonic Sensor] whatever you can. After that go in the elevator to the administration level. Once you arrive run straight across ignoring everything, once you get to the room with the door to your left, go through that door. Then go through the next door and [Sonic Sensor] whatever you can on the console. Then go back to HK. Looking right at the HK do a 180 walk straight and go left through the door. Go right and continue until there is a door directly in front of you, take a right and got straight in to the room. Go to the terminal open the door to the Asteroid Exterior. Then go outside and continue around the walk, until your back inside on the other side. Continue in and go forward, then go into the first room on your left. Once through take another left and use the workbench to upgrade whatever you can. Then do a 180 and go straight, beat the fire extinguishers, which are really annoying, a good force power to use would be lightning. After beating them go around the U, until you get to the cafeteria. Put on the breath mask you find. Then go back to the mid-U where there is a terminal. Use it to open the door, then do a 180. There are two paths both leading to dormitories search everywhere in both dormitories. Then head back to the cafeteria, once inside take a right go through the door and continue until you are at the bottom then go through the only door. You will get to a console which you need to open the door either you could bash it or type in the code. (Code gets much more experience): ======================== = 7 5 13 17 3 = ======================== Kreia will meet you go with her to Atton and he will join your party. Then start running to the Harbinger on your way there you will be attacked by an HK. Ion grenades are very helpful here. (If you need further help send me an email.) After make sure you search his remains then go on the Harbinger. Go forward and take a right to enter the bridge. Then use the terminal and downloaded the info. Follow the path through the ship killing the invisible assassins as they appear, and search everything you can. Once you reach the end turn around and go back to the entrance. Face the door and take a right, follow the path without making any turns. At the end you will enter the crew quarters. Going forward you will encounter two rooms search them both. Then continue forward a cutscene will start saying this is your room search it and equip the items inside. Go forward through the two doors then take a left walk straight, then go in the first door on your right. Run across the room go through the next door. Then take a left there will be three doors take the middle one. On the other side, you will see Darth Sion, Kreia will take him and you can continue. Just follow the paths until you get to T3-M4. Make sure you search the corpse. Then follow the path, go down the ramp and continue until you find a terminal to open the emergency field. Then go up the other ramp, go through the door, and take a right, continue until you get to the door and go through. Get to the console and use T3 to open the door. Continue until you get to the gas room, if possible use the terminal to turn off the vents, if you can�t just run through with a gas mask on. Then board the Ebon Hawk. An annoying shooter will come up, shoot barrels to take out the masses after a little while you will be on the ship and will have to kill whatever Sith you didn�t kill. Afterwards you will be chased by the Harbinger chose to fire on the asteroids. Kreia will talk to you be as rude as you can for dark points. If you want more points go to Kreia and talk more. [5.2] Telos When you exit the ship you are confront for destroying Peragus, just go willingly because no matter what you do, you have to be arrested. Once Batu Rem shows up say whatever you want the fight is unavoidable, you don't have weapons so use the force. Once you get the transfer you will get call don't accept it. Then on the second call accept it, it will be Czerka, accept. Then rest, once you awaken leave the apartment, and take a left, exit the apartments and go left. The first door to your left will be Czerka Offices go in. The droid will recognize you, and tell you to go talk to Jana. Go around the desk into the next area, there will be another exit to your right go through it. Then take a right and go through the first door to your right. Walk foward through the next door. Then turn left and walk to Jana. choose whatever dialogue you want. Exit Czerka, walk past the median, take a little right and go through the first door on your left. It leads to the Entertainment Module. Once out take two lefts, walk down until you are at the corner, take the right, and walk until you reach the end, then take a left walk foward and then take two rights. Enter the TSF Station, go to the counter and talk to the droid behind the counter, he will open the door to the lockers for you go in and search ALL OF THE LOCKERS for your stuff and more, then reequip. Exit the TSF Station go straight then turn left, before taking another right. Then walk to the wall and turn right to go to the dock. Go straight until you get to the Ithorian behind a desk. Talk to him, show him your credentials to get inside. Go in start talking, before you are attacked by five thugs, you should be able to easily defeat them. You will then be given a Modified Hold-Out Blaster, DON'T USE THIS it is important. Talk to the droid and tell him you are taking him to Czerka, you will instantly be brought there. Talk to Jana for your next mission then leave. ====================================== Smuggling ===================================== Even though this is a sidequest and I am not including sidequests this is a good one for many reasons, two are 6. Good Bonus Weapons 7. A lot of dark side points Go to the Entertainment Module exit, which leads to the Residential East area. Once there, turn as if you are going to the dock again. Take three lefts and go in the door on your right which is labeled "Merchant", when you focus on it. Go to the back wall and take a left talk to the rodian. Ask him about the blaster you just acquired, he will deny knowing about it, but tell him you want to get involved and he will tell. Your first mission will be to get some leaves. Go back to the Residential Module East, once there go to Residential Module West. Once there take a right and go into the Ithorian compound. Go around the counter and into the next room. Take a left and walk to the wall, take another left. Once inside you will see the plant use Atton's security to get the leaves. Return to Dobo. Go back to the Ithorian Dock(where you got the droid). Talk to the Ithorian behind a desk. Tell him Chodo sent you to pick up the energy shields he will let you in. Then go to the storage room in the corner, once again you are confronted, if you have good persuade, persuade him, if not just kill him. Search all of the containers, make sure you get the shield generator. Return to Dobo. Go back to residential Module 082 West. When you arrive turn right, walk foward until you get to the wall, then turn right, into the medical facility. Once inside go around the entrance and turn right, use the terminal to open the container, then search it. As you leave you will be confronted by a TSF Officer, just kill him. Return to Dobo. He asks you to escort him, agree, you get into a little fight, which should be easy. You have now completed this quest. ========= Go to the Cantina(near Dobo's store), find the purple girl named Luxa talk to her. She says she will get you a meeting if you complete some tests so accept the first one. Go to the medical center and use the communications terminal to learn what to do. Return to the apartment you started in, exit the C section and take a right into the B section. Go into the party area in the start menu and take everyone out. Then turn right to B3, you will be let in. Just wait around a minute and you will be joined. Kill the men. Return to Luxa. Next you must acquire an outstanding debt. Go to Apartment B2, which is right next to Apartment B3, from the last mission. once there just slay him. Return to Luxa. Finally she will agree to a meeting. Head to Residential Module East, When you arrive from the Entertainment Module turn right and walk until you reach a Rodian, tell him Luxa sent you and he will let you in. You can then either persuade the receptionist or just talk and you will be attacked allowing you to fight for experience points. Either way proceed through the door on the right, in the next room. Go through this hall into the next room. Slusk's men will attack, kill Benok first. Bash the door that Slusk went through, talk to the Gamorrean by the door and he will let you in. Say you are going to kill Slusk, kill him. Then kill Luxa and the Gamorreans. Make sure you search everything. Return to Czerka, but getting to Jana won't be easy, Czerka is being attacked by the Exchange, kill and search everyone. Talk to Jana and ask for your payment, she will give you 800 credits. Then talk again and she will tellyou she has a shuttle waiting for you. Go to Docking Bay 3 and talk to the Duros. He gives you your first lightsaber part. You meet Bao-Dur here you must take him so leave behind Atton and take Kreia. There isn't really anything to do here so just walk through until you get to the Excavation Site. When you arrive you will be attacked by a war droid and a droidmaster, kill them and them take time to heal and save you have a big battle coming up. Turn the corner and take until the fight starts. Have Bao-Dur throw various kinds of grenades, with Kreia using Force Lightning/Storm or Force Fear/Horror and your character doing whatever you want. Afterwards, heal and save again, before finishing off any of the remaining mercenaries. When everyone has been killed go up to the terminal and have Bao-Dur use the terminal. Then enter the Military Base. Once you enter equip any equipment that prevents poisoning and some Ion weapons, this place is crawling with droids. Walk foward and use Bao-Dur to bash the door/shield. Droids attack you in the next room, but instead of fighting run up to the terminal and deactivate the defense and download the map. Break the next shield and continue foward. Keep going until you get to a room with a Lab Station and a Workbench, go to the next room and you will see a ship. Take the only path you can. Go through the door/shield and use the terminal to shutdown the gas vents, and then search everything. Exit the room and continue away from the hangar. Keep walking and destroying droids, until you meet a Twi'lek, kill him. Once again follow the only path. When you get into a large square room with a bunch of droids. Go to the terminal and overload the recharging station. Then move on, keep following the path until you get to the reactor core (you'll know it's obvious) use the terminal to activate it. Return to the recharging station. Once you get in go to the room on your left, and SEARCH EVERYTHING. You will find the shuttle ignition codes. Now return to the Hangar, there will be a Tank Droid. Force Lightning, Stun Droid, Bao-Dur's Special Punch, Ion weapons, and the Aratech droid oxidizer work well against it. After defeating it, search the room it came from. Then go back to the room where you deactivated the vents. Go into the room across the hall and use the terminal. Choose anything there. Enter the ship and take off. When you land you will have to destroy three HK-50s, use the same strategy you used on the earlier one. After they are destroyed search them. Facing the Hks do a 180 and walk keep walking until you find a little hill type thing, go in it to enter the Jedi Academy. At this point you have a long conversation with Atris. ======================================= I want my property-my slaves and my ship-returned. I'm here because a pretentious schutta stole my ship. Peragus' destruction was necessary. Yeah, I destroyed two worlds with one explosion. Peragus was nothing compared to what I'll do if you don't give me back my ship. I've had enough of this-and you. I'm taking my ship back. Try to stop me and you'll regret it. ======================================= After that conversation explore the academy, there are a lot of things you can do, but the only mandatory one is that you have to find your party, it isn't hard as it is already marked on your map. When you find them Bao-Dur will speak with you. ======================================= I have no use for a soldier who falls at the first sign of combat. Be on your guard in the future. Just get to the ship, we can talk later. ========================================= After that find T3-M4 and speak with him. ========================================= So you've been sitting here, relaxing, while we've been running all over Telos? Don't waste my time with excuses. Hold on-what information are you talking about? Which console did it get downloaded to? Be quiet until we've left this place behind. Get out of here and secure the ship. ========================================= Board the Ebon Hawk to finally leave Telos. On the ship a dialog starts ========================================= That droid sure is making a lot of noise. What are you talking about? You downloaded Atris' archives? Might as well show it. It's just history now. You have called me here to answer for my crimes on Malachor V. I'd slaughter every Mandalorian if I could-except Malachor did it for me. So they knew what happened to me. They all do. Atris has a list of all the missing Jedi? Sure, display it. All of those fools were there when I was sentenced. We have no choice-those Jedi knew what happened to me. I don't care-you're going back. I will take whatever help I can get Not only are those going to be your quarters, but they'll be where you'll stay for the duration of our journey. Consider yourself under guard. It was taken from me. I'm not afraid of building a new lightsaber, if that's what you think. Very well. To begin, there are some parts I'll need. Where do we start looking then. Maybe he's just worried about your skills. That sounds like a good idea to me. ========================================== Do anything you want on the ship, before heading into the cockpit, use the Galaxy Map and select Dantooine. [5.3] Dantooine Once here leave the dock and enter the large building. Once inside go through the door in front of you and then the next door, and the one after that. Speak to Terena Adare, she will tell you about Vrook being in the enclave. Exit the building. Take two lefts and walk foward, continue walking until you reach a field filled with Kinrath. Take a left and find the entrance to the Enclave Courtyard. When you reach the salvagers you should speak to Daraala and buy anything you want. Make sure you buy the color crystal you want. Walk to the Enclave when you get to the split path take a right. You will meet some salvagers. Fight them. Enter the Enclave. Take left and walk. Search every room you can. After a little walking and a few Laigreks you will find a locked door on your left attempt to open it. A person asks for help respond "The laigreks in this area are dead." He will come out and be eaten by a laigrek, find his body and loot it. You receive a lightsaber part. Continue the path you were taking. Keep walking until you reach a room that has a man named Disciple in it. Speak with him. Go to the back of the room and find the datapad about Vrook then leave and go to the Crystal Cave(across from the Courtyard entrance). Once inside just follow the path to the left until you find a group of mercs with Vrook. Walk in. ========================================== That Jedi belongs in his cage. Vrook betrayed me- I want him to suffer. I'm afraid imprisonment isn't good enough. He must die. You have no choice in this matter. You're all the dead. (Fight) (If you still have a lot of health)Enough Talk. (If you are low on health)Wait! My words were merely a ploy to deceive the mercenaries and free you. My intent? I... I've done many things I'm not proud of, Master Vrook. I'm trying to change. Okay. What should we do now? How can I help? ========================================== Exit that little room and take a right go back to the entrance but don't leave. Take the path to the right and find a Twi'lek, slay him. Now the kinrath ignore you unless you attack. Now head to the end of the cave. At the end you meet Hive kinrath, who don't ignore you. Heal up you have a big fight coming up. When you enter you will be attacked by hatchlings, which are extremely easy to kill, but they are accompanied by the Matriarch. It isn't as easy, use critical strike, Force Lightning and Force Whirlwind to hurt both the Matriarch and hatchlings at the same time. Be careful the Matriarch can kill in about three hits. Search everything in the room to find crystals, including the "Your Name" Crystal. Leave the cave. You will meet Azkul. ========================================= I've learned that you are planning an assault on Khoonda. What's in it for me? What do you have in mind? Okay I'll help you. ========================================= Go to the Ebon Hawk. When you board the ship a cutscene will start and you will find Visas Marr. She will instantly start a fight so say whatever you want. She should be relatively easy. After fighting her say, "I am in need of servants, not corpses.� Say that you just want her to live long enough for an interrogation. After the battle speak with Bao-Dur, ask if you have the parts for a lightsaber, he will say yes and you will get your first lightsaber(WARNING: Once you pick single-blade or double-blade you can't change until you find another Lightsaber). Go to the workbench and install any upgrades you want. Return to Adare =============================== I'll check out Khoonda's defenses then. =============================== Exit the office and turn left, then turn left again. Walk to the end and go in the door on the left. =================================== Slice the Computer Change Turret Target Priority Reprogram turret to attack only friendlies =================================== If you can't do that sabotage the turrets. Next Leave the base and deactivate the mines on both sides. Go back into the base an through the first two doors turn left at Adare's office. Then at the end turn right. Go in the door at the end. Go into each droid and =================================== Reactivate the droid Optimize droid's weaponry Optimize droid's targeting systems =================================== After that use the terminal to change target priority to defend hostiles. Leave the base. Find Akkere =================================== I found this hydrospanner. It has your name on it. Don't toy with me! I know you've been stripping these droids for parts and selling them. Tell me. What will you give me for keeping your crime quiet? Okay, I'll take the credits. =================================== Facing Akkere do a 180 and walk straight right before the sidewalk take a left. Go to the door. Open the door with security. Loot everything inside it. Then leave. Return to Azkul. ==================================== Our assault is ready to begin. The fools and cowards of Khoonda won't know what hit them. ==================================== When control is given back to you, you must fight Vrook. Say, �You�ve lived too long, old man." During the fight use Force Barrier, Power Attack, and Critical Strike. Attack quickly, because he heals very frequently. When the fight starts you get another lightsaber if you picked single and got single you can now double up. After you defeat him say, �What was that?�, �I�ve never done anything like that before.�, �Thank You." Return to the Ebon Hawk to leave Dantooine. Use the Galaxy Map to go to Korriban. [5.4] Korriban When you land a conversation starts ================================ Let's head out, then. Fine. I didn't want your company anyway. ================================ Leave the ship Outside the ship are corpses when you search a corpse hssiss appear. You may want to do this for the experience. After fighting them(or ignoring them) continue foward to a pillar that fell over. Walk under it. Follow the path eventually you reach a cave which Kreia tells you that you might want to wait about. Two Shyrack show up kill them. If you plan on doing the infinite experience cheat skip the next paragraph go into the academy and then come back to this part. Enter the caves. Walk through the cave searching everything you can. When you reach the bridge start walking across it. There is a Sith Corpse search it and a bunch of Sith will show up slay them. Once across take a left, go and fight the Hssiss. After beating them keep walking, Kreia will speak to you. Say, "I will go on alone." When you enter you will see Malak. Fight him, before the others because once he is dead the others die. Follow the paths left and right if you want. Then go foward through the door. Go into the next room and there are a lot of Shyrack Wyrms and Shyrack Broods, slay them all. Continue through the next door and keep walking. Another flashback happens ================================== We had to charge. Our forces were fully committed-we would either win the battle, or lose the war. There was no real choice. Only Revan could answer that. Even afterwards no one could piece together exactly what happened. We won, though. The only casualties that mattered in that war were Jedi. Now charge! ================================= Enter the door on the other side of the bridge. Fight the Hssiss at the end. If you want to do the glitch it is to your right. To your left is the real path. So go left. You will meet Kreia. ================================ Kreia? What are you doing here? I am ready for whatever this tomb will throw at me.The others? Okay, I'll play along. What makes you think Kreia is a dark Jedi? Kreia, calm down! Everybody, put away your weapons! My friends are right, Kreia. You have been manipulating me from the very beginning. You are beyond redemption, Kreia. Prepare to die! ================================= After that continue the path. Just say anything, because a fight starts immediatly. Pick anything except, "It changed me and not for the better blah." Search the Sarcophagus. Leave through the door behind the Sarcophagus. Leave the cave. Go towards the academy entrance and slay the Tuk'atas. Enter the academy. A cutscene shows and you are locked in the academy. Go to the main room with many paths. Take the path to the right. Take the second left. Search the footlockers and take the items, make sure you get the Datapad: New Recruits. Now go back to the main room. Turn around and follow the path you were just walking, but now take the first left. Use the computer panel. =============================== Enter "New Recruit" Enter 3401726-B853S5O0X001. Take the Level One written test. Begin Test Freedon Nadd. Twenty. Gizka. I always lie. passion - strength - power - victory. Access Training Room. Log Out. =============================== Return to the main room and go down the path across from the one you came from. At the top of the ramp fight the Sith, then go right and use the terminal. =============================== Begin Training sequence. =============================== Fight the Starving Tuk'atas and use the terminal again. Facing the terminal do a 180 and walk straight. When you see the body say, "I might have killed her myself. She was one of those responsible for my exile." Search the body and use the terminal. ===================================== [computer] Access system commands. Enter "Lonna Vash." Open Front Door. ===================================== Head back to the main room. Fight Sion. After a little while Kreia messages you reply, "I won't run from that corpse." Once outside the academy return to the ship. Once on the ship speak with the crew, gain influence, whatever. When you are done go to the Galaxy Map and select Onderon. [5.5] Onderon [6] Item Guide Lightsabers and their Upgrades This is my preferred lightsaber configuration Qixoni Crystal Pontite or Improved Vibration Lens Color Crystal Expert Fencing, Improved Fencing, or Expert Deflection Emitter �You Name� Crystal Ultimate Diatum Energy Cell or the Superior Diatum Energy Cell Lightsabers Lightsaber Damage: 2-20 Balanced: No Type: Energy Special: - Critical Threat: 19-20, x2 Upgradeable: Yes Attack Modifier: - Breakdown: Yes Notes: Traditionally Associated with Jedi, the lightsaber is a devastating weapon and difficult to master. Properties can vary with the type of focusing crystal used in construction. Component Cost: 45 Short Lightsaber Damage: 2-16 Balanced: +2/+0 vs. Two-Weapon Penalty if used in the Off Hand Type: Energy Special: - Critical Threat: 19-20, x2 Upgradeable: Yes Attack Modifier: - Breakdown: Yes Notes: Lightsabers can come in shorter styles, often used in the off hand during two-weapon fighting. As in larger versions, different focusing crystals can produce additional effects. Component Cost: 45 Double-Bladed Lightsaber Damage: 2-24 Balanced: No Type: Energy Special: - Critical Threat: 20-20, x2 Upgradeable: Yes Attack Modifier: - Breakdown: Yes Notes: These exotic weapons are rare and are most often associated with Jedi attracted to the dark side of the Force. The double-bladed lightsaber is capable of inflicting more damage-but is also less precise-than the single bladed variant. Component Cost: 60 Visas Marr�s Lightsaber Damage: 4-22 Balanced: No Type: Energy Special: Useable by Visas Marr Critical Threat: 19-20, x2 Upgradeable: No Attack Modifier: +1 Breakdown: No Notes: This lightsaber belongs to Visas Marr and only she can use it. Traditionally associated with the Jedi, the lightsaber is a devastating weapon and difficult to master. Component Cost: - Freedon Nadd�s Offhand Lightsaber Damage: 3-24 Balanced: +2/+0 vs. Two-Weapon Penalty if used in the Off Hand Type: Energy Special: On Hit-Knockdown DC 14 Critical Threat: 19-20, x2 Upgradeable: No Attack Modifier: +2 Breakdown: Yes Notes: This short lightsaber once belonged to the powerful Sith Lord Freedon Nadd. Freedon Nadd trained with (and later destroyed) Naga Sadow�s spirit and brought the power of the dark side to Onderon. Component Cost: 500 Lightsaber Upgrades: Color Crystal, Yellow Blade Color: Yellow Breakdown: Yes Notes: It glows faintly with an inner yellow light. Component Value: 11 Crystal, Violet Blade Color: Violet Breakdown: Yes Notes: It glows faintly with an inner violet light. Component Value: 11 Crystal, Blue Blade Color: Blue Breakdown: Yes Notes: It glows faintly with an inner blue light. Component Value: 11 Crystal, Red Blade Color: Red Breakdown: Yes Notes: It glows faintly with an inner red light. Component Value: 11 Crystal, Green Blade Color: Green Breakdown: Yes Notes: It glows faintly with an inner green light. Component Value: 11 Crystal, Orange Blade Color: Orange Breakdown: Yes Notes: It glows faintly with an inner orange light. Component Value: 11 Crystal, Silver Blade Color: Silver Breakdown: Yes Notes: It glows faintly with a silvery light. Component Value: 11 Crystal, Viridian Blade Color: Viridian Breakdown: Yes Notes: It glows faintly with a silvery green light. Component Value: 11 Crystal, Cyan Blade Color: Cyan Breakdown: Yes Notes: It glows faintly with an inner cyan light. Component Value: 11 Lightsaber Upgrades: Power Crystals Crystal, Rubat Damage: +1 Additional: - Attack Modifier: +1 Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: Used in lightsaber construction, rubat crystal is mined on Phemis. It produces a clearly defined blade that a Jedi can easily track, making it easier to hit opponents. Crystal, Jenraux Damage: +2 Additional: Blaster Deflection +5 Attack Modifier: - Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: The refined form of Opila, this crystal has been cleansed of all impurities. When used in lightsaber construction it produces a blade of unerring quickness. Crystal, Damind Damage: - Additional: - Attack Modifier: +3 Component Cost: 99 Special: Upgrade Item, Lightsaber Notes: Found on the desert world of Daminia, this crystal can be used in lightsaber construction to produce a clearly defined beam of subtly wider width and length. Crystal, Phond Damage: +1-6, Physical Additional: - Attack Modifier: - Component Cost: 74 Special: Upgrade Item, Lightsaber Notes: This is the strange by-product of rare impurities bonding during the making of certain alloys and some random external condition, this crystal produces a fiercely burning lightsaber beam. Crystal, Eralam Damage: +2 Additional: - Attack Modifier: +2 Component Cost: 149 Special: Upgrade Item, Lightsaber Notes: Once mined on the third moon of Erat, ancient Sith bombardment shattered much that remained. If they can be found, these crystals produce a clear, superior lightsaber beam. Crystal, Firkrann Damage: +2-12 vs. Droid Additional: - Attack Modifier: +2 Component Cost: 124 Special: Upgrade Item, Lightsaber Notes: This heavy crystal is collected by the natives of Rafa V. If used in lightsaber construction, it produces an electrically charged beam that is devastating to droids. Crystal, Sapith Damage: +3 Additional: - Attack Modifier: +2 Component Cost: 199 Special: Upgrade Item, Lightsaber Notes: This crystallized material was excreted once every 11 years by the ancient Volice worm of Lwhekk, now extinct. It produces a more intense lightsaber beam, granting better control. Crystal, Bondar Damage: - Additional: On Hit: Stun, 25% for 6 seconds. DC 10 to negate stun Attack Modifier: - Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: This crystal was mined on a far- orbit asteroid circling the Alderaan system. It produces a volatile lightsaber beam that pulses on impact, potentially stunning an opponent. Crystal, Nextor Damage: +1 Additional: Critical Threat Range x2 Attack Modifier: - Component Cost: 199 Special: Upgrade Item, Lightsaber Notes: This crystal is mined in the mountains of planet M�haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage. Crystal, Sigil Damage: +1-6 Additional: - Attack Modifier: +1 Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: Mined in the Sigil System, this crystal is a costly but valued addition to a lightsaber. It produces a fierce bridge beam that sears on contact, inflicting great damage. Crystal, Opila Damage: +3 Additional: Massive Criticals: +2-12 Damage on Critical Hit Attack Modifier: - Component Cost: 149 Special: Upgrade Item, Lightsaber Notes: Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that cuts quickly. Crystal, Upari Damage: +1-8 Additional: - Attack Modifier: +3 Component Cost: 249 Special: Upgrade Item, Lightsaber Notes: Strangely, this crystal is usually scattered in the orbit of primarily forest worlds. It is brittle but versatile, and a Master Jedi can get it to produce many effects. Crystal, Solari Damage: +3, +1-8 Physical. Damage Vs. Dark Side Additional: Can only be used by a Light Jedi Attack Modifier: +3 Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: There are many famous lightsaber crystals spoken of in the history of the Jedi Order. An artifact of true light side power, only those Jedi who are pure in spirit can wield a lightsaber equipped with this gleaming white gem. When the great Jedi Master Ood Banr initiated his life-cycle change after a thousand years of serving the Jedi Order, he bequeathed the Solari crystal to his most promising student, a young female Jedi named Shaela Nuur. When Shaela disappeared shortly after the time of the Great Hunt, the Solari crystal vanished with her. Crystal, Pontite Damage: +1-10 Cold Additional: CHA +2 Attack Modifier: - Component Cost: 199 Special: Upgrade Item, Lightsaber Notes: Pontite is one of the rarest forms of Adegan crystal. It radiates a powerful aura that cools both skin and tempers. Crystal, Adegan Damage: +2 Additional: - Attack Modifier: - Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: Adegan crystals, also called Ilum crystals, are one of the most common lightsaber focusing crystals. Crystal, Ruusan Damage: - Additional: WIS +1, CHA +1 Attack Modifier: - Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: Ruusan crystals come from the mid-Rim planet of the same name. While not directly affecting a lightsaber�s effectiveness, they aid a Jedi in focusing the Force. Crystal, Dragite Damage: +1, Sonic Additional: Con +1 Attack Modifier: - Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: Dragite crystals are found on M�haeli, in the D�olop mountain range. The beam they create resonates loudly when it strikes, inflicting a minor amount of sonic damage. Crystal, Velmorite Damage: - Additional: Keen, DEX +1 Attack Modifier: - Component Cost: 60 Special: Upgrade Item, Lightsaber Notes: Found only on the planet Vehmor, these crystals produce a very fine beam that is easy to wield skillfully. Crystal, Kasha Damage: - Additional: WIS +2 Attack Modifier: +1 Component Cost: 49 Special: Upgrade Item, Lightsaber Notes: This crystal is traditionally used by the Cereans as a meditation tool. When used as a lightsaber crystal, it helps clear the wielder�s mind of distractions, even during tense combat. Crystal, Stygium Damage: - Additional: DEX +1, Stealth +4 Attack Modifier: +1 Component Cost: 149 Special: Upgrade Item, Lightsaber Notes: The stygium mineral can be used to create cloaking effects that foil enemy sensors. IN its pure crystal form, it is suitable for a lightsaber. Ultima-Pearl Damage: +2 Additional: Massive Criticals-1-6 Attack Modifier: +3 Component Cost: 249 Special: Upgrade Item, Lightsaber Notes: An unusual choice for a lightsaber focusing crystal, this rare stone can be found on Calamari. Difficult to properly install in a lightsaber, this valuable stone has powerful effects. Lorrdian Gemstone Damage: - Additional: Blaster Bolt Deflection +3 Attack Modifier: - Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: During the subjugation, the Lorrdians were banned from speaking to each other and thus learned to use subtle gestures and ticks to communicate. The few Force-Adepts found after the Jedi freed the population of slaves has imprinted these gemstones with the Force to enhance the ability to read an opponent. Barab Ore Ingot Damage: +2-16 Fire Additional: - Attack Modifier: - Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: The ore from Barab I actually lies on the planet�s surface, meaning it is exposed to high doses of radiation and torrential downpours daily. This ore can be found in concentrated ingots that actually store and magnify the radiation. When place in a lightsaber, the ingots produce a blade that burns almost to the point of losing its cohesion. Crystal, Ankarres Sapphire Damage: - Additional: STR +2, DEX +1, Regeneration +2, Keen Attack Modifier: - Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: This crystal possesses legendary healing powers and numerous other effects. It is one of the most potent crystals that can be used in lightsaber creation. Crystal, Kaiburr Damage: - Additional: WIS +3, Con +3, Regeneration +3 Attack Modifier: - Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: Perhaps the most powerful crystal that can be used in a lightsaber, the Kaiburr gem bestows insight and fortitude upon its owner. Crystal, Qixoni Damage: +5 Additional: Regenerate Force Point +1. Only Used by Dark Jedi Attack Modifier: - Component Cost: 250 Special: Upgrade Item, Lightsaber Notes: Qixoni crystals were formed on a planet that was destroyed millennia ago when its star went supernova. They are exceedingly rare and also quite powerful. Lightsaber Upgrades: Personal Crystals Force Alignment: Dark Side Damage: +1, Dark Side CHA: +1 Massive Criticals: +1-4 DEX: +1 Component Cost: 1 STR: +2 Notes: This black crystal is opaque. Force Alignment: Dark Side Damage: +1, Dark Side CHA: +2 Massive Criticals: +1-6 DEX: +1 Component Cost: 1 STR: +3 Notes: This black crystal is translucent. Attack: +1 Force Alignment: Dark Side Damage: +2, Dark Side CHA: +2 Massive Criticals: +1-8 DEX: +3 Component Cost: 1 STR: +3 On Hit: Knockdown DC 10 Attack: +2 Notes: This black crystal glows very faintly. Force Alignment: Dark Side Damage: +2, Dark Side CHA: +3 Massive Criticals: +1-10 DEX: +2 Component Cost: 1 STR: +4 On Hit: Knockdown DC 10 Attack: +1 Notes: This black crystal glows dimly. Force Alignment: Dark Side Damage: +3, Dark Side CHA: +3 Massive Criticals: +1-12 DEX: +3 Component Cost: 1 STR: +4 On Hit: Knockdown DC 14 Attack: +1 Notes: This black crystal glows moderately. Force Alignment: Dark Side Damage: +3, Dark Side CHA: +4 Massive Criticals: +2-16 DEX: +3 Component Cost: 1 STR: +5 On Hit: Knockdown DC 14 Attack: +2 Notes:This black crystal glows brightly. Force Alignment: Dark Side Damage: +4, Dark Side CHA: +4 Massive Criticals: +2-20 DEX: +4 Component Cost: 1 STR: +5 On Hit: Knockdown DC 18 Attack: +2 Notes: This black crystal glows brilliantly. Force Alignment: Dark Side Damage: +4, Dark Side CHA: +5 Massive Criticals: +3-24 DEX: +4 Component Cost: 1 STR: +6 On Hit: Knockdown DC 18 Attack: +2 Notes: This black crystal glows intensely. Force Alignment: Dark Side Damage: +5, Dark Side CHA: +6 Massive Criticals: +3-30 DEX: +5 Component Cost: 1 STR: +7 On Hit: Knockdown DC 22 Attack: +3 Notes: This black crystal radiates an immense amount of light, almost blinding anyone who looks at it. Force Alignment: Dark Side Neutral Damage: +1, Dark Side CHA: +1 DEX: +1 Component Cost: 1 STR: +2 Notes: This dark crystal is opaque. Force Alignment: Dark Side Neutral Damage: +1, Dark Side CHA: +2 DEX: +1 Component Cost: 1 STR: +3 Attack: +1 Notes: This dark crystal is translucent. Force Alignment: Dark Side Neutral Damage: +2, Dark Side CHA: +2 DEX: +2 Component Cost: 1 STR: +3 On Hit: Knockdown DC 10 Attack: +1 Notes: This dark crystal glows very faintly. Force Alignment: Dark Side Neutral Damage: +2, Dark Side CHA: +3 DEX: +2 Component Cost: 1 STR: +4 On Hit: Knockdown DC 10 Attack: +1 Notes: This dark crystal glows dimly. Force Alignment: Dark Side Neutral Damage: +3, Dark Side CHA: +3 DEX: +3 Component Cost: 1 STR: +4 On Hit: Knockdown DC 14 Attack: +1 Notes: This dark crystal glows moderately. Force Alignment: Dark Side Neutral Damage: +3, Dark Side CHA: +4 DEX: +3 Component Cost: 1 STR: +5 On Hit: Knockdown DC 14 Attack: +2 Notes: This dark crystal glows brightly. Force Alignment: Dark Side Neutral Damage: +4, Dark Side CHA: +4 DEX: +4 Component Cost: 1 STR: +5 On Hit: Knockdown DC 18 Attack: +2 Notes: This dark crystal glows brilliantly. Force Alignment: Dark Side Neutral Damage: +4, Dark Side CHA: +5 DEX: +4 Component Cost: 1 STR: +6 On Hit: Knockdown DC 18 Attack: +2 Notes: This dark crystal glows intensely. Force Alignment: Dark Side Neutral Damage: +5, Dark Side CHA: +6 DEX: +5 Component Cost: 1 STR: +7 On Hit: Knockdown DC 22 Attack: +3 Notes: This dark crystal radiates an immense amount of light, almost blinding anyone who looks at it. Force Alignment: Neutral CON: +1 DEX: +1 Component Cost: 1 WIS: +1 Notes: This gray crystal is opaque. Force Alignment: Neutral Force Resist: +10 CON: +1 CHA: +1 DEX: +1 Component Cost: 1 STR: +1 WIS: +1 Attack: +1 Notes: This gray crystal is translucent. Force Alignment: Neutral Force Resist: +12 CON: +2 CHA: +1 DEX: +1 Component Cost: 1 STR: +1 WIS: +2 Attack: +1 Notes: This gray crystal glows very faintly. Force Alignment: Neutral Force Resist: +14 CON: +2 CHA: +1 DEX: +2 Component Cost: 1 STR: +2 WIS: +2 Attack: +1 Notes: This gray crystal glows dimly. Force Alignment: Neutral Force Resist: +16 CON: +3 CHA: +2 DEX: +2 Component Cost: 1 STR: +2 WIS: +2 Attack: +1 Notes: This gray crystal glows moderately. Force Alignment: Neutral Force Resist: +18 CON: +3 CHA: +2 DEX: +3 Component Cost: 1 STR: +2 WIS: +3 Attack: +2 Notes: This gray crystal glows brightly. Force Alignment: Neutral Force Resist: +20 CON: +3 CHA: +3 DEX: +3 Component Cost: 1 STR: +3 WIS: +3 Attack: +2 Notes: This gray crystal glows brilliantly. Force Alignment: Neutral Force Resist: +22 CON: +4 CHA: +3 DEX: +3 Component Cost: 1 STR: +3 WIS: +4 Attack: +2 Notes: This gray crystal glows intensely. Force Alignment: Neutral Force Resist: +24 CON: +5 CHA: +4 DEX: +4 Component Cost: 1 STR: +4 WIS: +5 Attack: +3 Notes: This gray crystal radiates an immense amount of light, almost blinding anyone who looks at it. Force Alignment: Light Side Neutral Damage: +1, Light Side WIS: +2 DEX: +1 Component Cost: 1 STR: +1 Attack: Notes: This light crystal is opaque. Force Alignment: Light Side Neutral Damage: +1, Light Side STR: +1 DEX: +2 Component Cost: 1 WIS: +3 Attack: +1 Notes: This light crystal is translucent. Force Alignment: Light Side Neutral Damage: +2, Light Side WIS: +3 DEX: +2 Component Cost: 1 STR: +2 On Hit: Slow 25% Chance, 6 seconds, DC 10 Attack: +1 Notes: This light crystal glows very faintly. Force Alignment: Light Side Neutral Damage: +2, Light Side WIS: +4 DEX: +3 Component Cost: 1 STR: +2 On Hit: Slow 25% Chance, 6 seconds, DC 10 Attack: +1 Notes: This light crystal glows dimly. Force Alignment: Light Side Neutral Damage: +3, Light Side WIS: +4 DEX: +3 Component Cost: 1 STR: +2 On Hit: Slow 25% Chance, 6 seconds, DC 14 Attack: +1 Notes: This light crystal glows moderately. Force Alignment: Light Side Neutral Damage: +3, Light Side WIS: +5 DEX: +4 Component Cost: 1 STR: +3 On Hit: Slow 25% Chance, 6 seconds, DC 14 Attack: +1 Notes: This light crystal glows brightly. Force Alignment: Light Side Neutral Damage: +4, Light Side WIS: +5 DEX: +4 Component Cost: 1 STR: +4 On Hit: Slow 25% Chance, 6 seconds, DC 18 Attack: +2 Notes: This light crystal glows brilliantly. Force Alignment: Light Side Neutral Damage: +4, Light Side WIS: +6 DEX: +5 Component Cost: 1 STR: +4 On Hit: Slow 25% Chance, 6 seconds, DC 18 Attack: +2 Notes: This light crystal glows intensely. Force Alignment: Light Side Neutral Damage: +5, Light Side WIS: +7 DEX: +6 Component Cost: 1 STR: +5 On Hit: Slow 25% Chance, 6 seconds, DC 22 Attack: +3 Notes: This light crystal radiates an immense amount of light, almost blinding anyone who looks at it. Force Alignment: Light Side Damage: +1, Light Side WIS: +2 Lightside: +2 vs. Dark Side DEX: +1 Component Cost: 1 STR: +1 Notes: This white crystal is opaque. Force Alignment: Light Side Damage: +1, Light Side WIS: +3 Lightside: +3 vs. Dark Side DEX: +2 Component Cost: 1 STR: +1 Attack: +1 Notes: This white crystal is translucent. Force Alignment: Light Side Damage: +2, Light Side WIS: +3 Lightside: +4 vs. Dark Side DEX: +2 Component Cost: 1 STR: +2 Attack: +1 On Hit: Slow 25% Chance, 6 Seconds, DC 10 Notes: This white crystal glows very faintly. Force Alignment: Light Side Damage: +2, Light Side WIS: +4 Lightside: +5 vs. Dark Side DEX: +3 Component Cost: 1 STR: +2 Attack: +1 On Hit: Slow 25% Chance, 6 Seconds, DC 10 Notes: This white crystal glows dimly. Force Alignment: Light Side Damage: +3, Light Side WIS: +4 Lightside: +6 vs. Dark Side DEX: +3 Component Cost: 1 STR: +3 Attack: +1 On Hit: Slow 25% Chance, 6 Seconds, DC 14 Notes: This white crystal glows moderately. Force Alignment: Light Side Damage: +3, Light Side WIS: +5 Lightside: +7 vs. Dark Side DEX: +4 Component Cost: 1 STR: +3 Attack: +2 On Hit: Slow 25% Chance, 6 Seconds, DC 14 Notes: This white crystal glows brightly. Force Alignment: Light Side Damage: +4, Light Side WIS: +5 Lightside: +8 vs. Dark Side DEX: +4 Component Cost: 1 STR: +4 Attack: +2 On Hit: Slow 25% Chance, 6 Seconds, DC 18 Notes: This white crystal glows brilliantly. Force Alignment: Light Side Damage: +4, Light Side WIS: +6 Lightside: +9 vs. Dark Side DEX: +5 Component Cost: 1 STR: +4 Attack: +2 On Hit: Slow 25% Chance, 6 Seconds, DC 18 Notes: This white crystal glows intensely. Force Alignment: Light Side Damage: +5, Light Side WIS: +7 Lightside: +10 vs. Dark Side DEX: +6 Component Cost: 1 STR: +5 Attack: +3 On Hit: Slow 25% Chance, 6 Seconds, DC 22 Notes: This white crystal radiates an immense amount of light, almost blinding anyone who looks at it. Lightsaber Upgrades: Lenses Synthesized Kunda Lens Attack: - Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: +1 Creatable Prerequisites: Treat Injury 5 Special: Upgrade Item, Lightsaber Component Cost: 10 Damage Bonus: - Notes: The kunda stone has numerous practical applications in medicine and communications. It can also be combined with a normal lens to produce a broader, yet still focused, beam. Dragite Lens Attack: - Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Awareness 7 Special: Upgrade Item, Lightsaber Component Cost: 15 Damage Bonus: +2, Energy Notes: Though typically used as a focusing crystal, dragite is one of several crystals that can also be used to create suitable lightsaber lens. Synthesized Byrothsis Lens Attack: +1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: -2 Creatable Prerequisites: Awareness 9 Special: Upgrade Item, Lightsaber Component Cost: 20 Damage Bonus: +1, Energy Notes: Byrothsis was originally used to create infrared camera lenses but has since found use in other applications, including lightsabers. Beam Gem Lens Attack: - Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Computer Use 11 Special: Upgrade Item, Lightsaber. Keen Component Cost: 32 Damage Bonus: +1, Energy Notes: The aptly named beam gem crystals are common in optical computers such as those involved in navigational systems. Not surprisingly, they can also create a highly focused lightsaber beam. Vibration Lens Attack: -1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Computer Use 13 Special: Upgrade Item, Lightsaber. Defense Bonus -1 Component Cost: 50 Damage Bonus: 1-8, Energy Notes: This lens vibrates very rapidly, resulting in a less stable but more deadly beam. Pure Kunda Lens Attack: +1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: +2 Creatable Prerequisites: Treat Injury 15 Special: Upgrade Item, Lightsaber Component Cost: 77 Damage Bonus: - Notes: This kunda stone has numerous practical applications in medicine and communications. It can also be combined with a normal lens to produce a broader, yet still focused, beam. Adegan Lens Attack: - Creatable/Breakdown: Yes/Yes Awareness 17 Special: Upgrade Item, Lightsaber Component Cost: 133 Damage Bonus: +1-12, Energy Notes: Though typically used as a focusing crystal, adegan is one of several crystals that can also be used to create suitable lightsaber lenses. Pure Byrothsis Lens Attack: +2 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: -3 Creatable Prerequisites: Awareness 17 Special: Upgrade Item, Lightsaber Component Cost: 187 Damage Bonus: +2, Energy Notes: Byrothsis was originally used to create infrared camera lenses but has since found use in other applications, including lightsabers. Improved Beam Gem Lens Attack: +1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Computer Use 21 Special: Upgrade Item, Lightsaber. Keen Component Cost: 240 Damage Bonus: +2, Energy Notes: The aptly named beam gem crystals are common in optical computers such as those involved in navigational systems. Not surprisingly, they can also create a highly focused lightsaber beam. Improved Vibration Lens Attack: -1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Computer Use 23 Special: Upgrade Item, Lightsaber. Defense Bonus -1 Component Cost: 302 Damage Bonus: +2-12, Energy Notes: This lens vibrates very rapidly, resulting in a less stable but more deadly beam. Ossus Dueling Lens Attack: +2 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: +3 Creatable Prerequisites: Treat Injury 25 Special: Upgrade Item, Lightsaber Component Cost: 365 Damage Bonus: - Notes: Ossus was known for its Great Jedi Library; however, other training took place on its surface. After being consumed by the Cron supernova, several pieces of equipment were still found in the halls of the Jedi Enclave. The dueling lens was meant to focus a lightsaber into a finely tuned blade meant for dueling and other instances where complete control is needed. Pontite Lens Attack: +1 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: - Creatable Prerequisites: Awareness 27 Special: Upgrade Item, Lightsaber Component Cost: 430 Damage Bonus: +2-12, Energy Notes: The rare pontite crystal is not only a powerful focusing crystal, but also an ideal substance for a lightsaber lens. Enhanced Byrothsis Lens Attack: +3 Creatable/Breakdown: Yes/Yes Blaster Bolt Deflection: -4 Creatable Prerequisites: Awareness 29 Special: Upgrade Item, Lightsaber Component Cost: 450 Damage Bonus: +4, Energy Notes: Byrothsis was originally used to create infrared camera lenses but has since found use in other applications, including lightsabers. [7] FAQ Q: Where do I find _____(item)? A: All items are random. Q: Where can I find the HK-47 parts? A: They can be found on Peragus, Telos, Nar Shaddaa, and Onderon Q: Who in my party can become a Jedi? A: Atton Rand, Bao-Dur, Handmaiden (Male PC), Mira (Light-side PC), and Disciple can become Jedi. Q: How do they become Jedi? A: Just have major influence gain/loss and further conversations with them, but Bao-Dur requires you to be light or neutral. Q: How do I get a Prestige Class (One of the six advanced classes, three light and three dark)? A: You must be Level 15 or higher and 75% light or dark, then speak to Kreia and it is pretty easy from there on. Q: How do I gain influence with so and so? A: Just try to figure out what the person likes and say things like that. Kreia likes it when you are mean to your party. T3-M4 wants you to be nice to him. For Handmaiden just make sure you speak with her and Visas the same amount and she will virtually always agree with you. Mira obviously wants you to be nice to everyone. Hanharr likes for you to be mean. G0-T0 also wants you to be mean. HK-47 likes if you threaten him. Disciple wants you to be nice. Q: I just got a big glitch what do I do? A: Reload your last save. Q: What is the Max Level? A: The highest level you can reach is Level 50. Q: How can I get more lightsabers so that my party can have some? A: Just play you get them for many reasons throughout the game. If you have any more questions Email me. [8] Glitches [8.1] Helpful Glitches [8.1.1] Infinite Credits Glitch Contributed by: BLACKnBLUE Requirements: Have Handmaiden Be on the Ebon Hawk Spar with the Handmaiden After the battle put your clothes on Speak with Handmaiden Say �Do you think you could put some clothes on?� Say �I disagree blah blah blah.� End the conversation Take her robes off Repeat Steps 3-7 Sell the robes for about 2200 credits (price varies from merchants) [8.1.2] Duplicate Lightsaber Contributed by: Seiji Requirements: Have a Lightsaber Have more than one color crystals Have Visas Equip Visas with the Lightsaber you want duplicated Go to a workbench Upgrade the lightsaber Visas is holding Change the color crystal and assemble Go back to that same lightsaber and enter the color crystal Don�t change the crystal, just assemble it Save the game Reload the save you just made [8.1.3] Infinite Experience Contributed By: invertmylateralus Requirements: Force Storm Death Field A Prestige Class Go to Korriban Enter the Shryak Caves Get to the Sith Temple at the back Find a Jedi corpse Search it many times by pressing �A� repeatedly Use Force Storm to kill the Hssiss If you get low on health use Death Field for instant full health Notes: You should save every level or two, because the game freezes a lot. Also, make sure you refine the �Your Name� Crystal. [8.1.4] Infinite Experience 2 Contributed by: Richter13 Requirements A high Persuade skill Find the sick man in the refugee sector Say you will help him, but don�t cure him Speak to the Exchange Boss �[Lie] One of the refugees has a terrible disease.� �[Persuade] If you don�t give the others more room, blah blah blah.� �I�ll have to think about it.� Repeat as necessary [9] Party Members Credit to Boiler98, for finding some of this and Millbuddah for bringing it to my attention. [9.1] T3-M4 Note: The following are mini-quests for stats, experience, light/dark side points, and information. Influence comes afterward. Scrap Metal Before you rebuilt HK-47, speak with T3 about the HK. With a high/low influence he admits to scavenging from parts across the galaxy. 500 XP �You look like you�ve suffered a lot of damage over the years.� Light: �Well, I�m sure you�ll gain that skill back. I�m glad to have you along.� Dark: �Pray you don�t lose any more of your functionality, or I�ll sell you for parts.� After this conversation you are capable of repairing T3. Repairing T3-M4 Stage 1: With moderately high/low influence and a Repair/Computer Use skill of 8 or more, you can start working with T3. T3 will get +1 CON(Repair) and +1 INT(Computer Use), and 250 XP Stage 2: With moderately high/low influence and a Repair/Computer Use skill of 14 or more, you can start working with T3. T3 will get +1 DEX(Repair) and +1 INT(Computer Use), and 500 XP Stage 3: With moderately high/low influence and a Repair/Computer Use skill of 20 or more, you can start working with T3. T3 will get +1 DEX, +1 CON (Repair) and +1 INT, +1 WIS(Computer Use), and 750 XP Stage 4: With very high/low influence, and when the first three stages are complete, you acquire the Moving Meditation technique. With it you can heal your Force points and repair the druid at the same time. Extra Dialog Options If you have an intelligence of 14 or more you can ask �How did you get here, T3?� If you have a high/low influence you can ask �What�s wrong with the astrogation system?� Holograms With a Computer Use skill of 10 or more you can ask, �You�re deliberately avoiding answering__ why?� This brings up two responses: �Let me check your core, I�ll be careful.� (Influence Gain) �That does it. I�m going to rip out your module and get some answers there.� (Influence Lost) This brings up two more choices: Light: �I want to make sure you�re all right. Just let me check, all right?� (Influence Gain) Dark: �I don�t care what damage it could cause__ I want to know what you�re hiding.� (Influence Lost) After this if your Computer Use is 15 or more you get to see recordings of Revan: If Revan was male and good: A hologram of Bastilla appears in Jedi robes, talking about Revan disappearing. If Revan was male and evil: A hologram of Bastilla appears in Jedi robes, talking about Revan disappearing. If Revan was female and good: A hologram of Carth Onasi appears in a new outfit, talking about Revan disappearing. If Revan was female and evil: A hologram of Carth Onasi appears in an old outfit, talking about Revan as the original party heads to the Unknown World before she kills him. �Friend of yours?� When you reach the �Holograms� conversation, you have a One Time chance to ask T3 �Friend of yours?� you will have one light and one dark response Light: �That long ago? Sorry to hear it.� Dark: �Then leave them buried in the past, where they belong.� Then choose Light: �Don�t be sorry__ maybe you had a good reason or were trying to protect someone.� Dark: �Save your apologies for someone who cares. Just don�t delete anything unless I order you to.� The Jedi Masters If you ask T3 to show you the video of the Jedi Masters you will get multiple responses. Light: �Oh, I�m not angry. I wish you�d wiped the database before you left.� Light: �Well, be careful about going into unauthorized systems. Don�t want you getting hurt.� Dark: �If you do that again, I�ll have your memory wiped. Understand?� Dark: �Next time, don�t do anything without an order from me, or I�ll turn you into scrap.� Kodin If you sold T3 to Kodin(which got you dark points) you have a conversation when he returns to your party. Dark: [Persuade]�Want me to give you a memory wipe?� Atris When you find T3 In Atris� Academy you have three choices Light: �It wasn�t your fault they took the ship, T3.� (Influence Gain) Light: �Look, I�m just glad I found you.� (Influence Gain) Dark: �Don�t waste my time with excuses.� (Influence Lost) �How�s the Ebon Hawk?� Ask T3 �How�s the Ebon Hawk?� and say Light: �Good job__ glad to hear it.� (Influence Gain) Light: �T3, I really appreciate your help.� (Influence Gain) Dark: �Keep up the routine maintenance. If something goes wrong, I�ll hold you responsible.� (Influence Lost) Dark: �Just be sure it stays that way, or we�ll be using you for spare parts.� (Influence Lost) Astrogation After you learn about the astrogation problem speak to T3 Light: �No, I�m not planning to leave you behind, but it happens.� (Influence Gain) Dark: �I might. So repair it, or else.� (Influence Lost) Dark: �If you question me on this again, I�ll turn you into scrap.� (Influence Lost) Influnce Note: From here I will only say ways to gain influence with T3. If the influence was mentioned above it will not be mention here. Location: Peragus Description: When you locate T3 in the tunnel, just after Kreia meets Sion, speak with him. Say something along the lines of We are glad to have you along. Effect: Gain Location: Nar Shaddaa, Port Description: Bring T3 with you when you speak to Kodin and you want to get the droid back. And (1) Speak to the red droid and treat it nicely. (2) Just buy the droid�s brain. Effect: (1) Influence Gain (2) Influence Lost