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Swordmaster

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Swordmasters are powerful katana-wielders that anticipates enemy attacks, lower the damage they receive and counterattack. They can be very reliable tanks and can dish heavy damage when partnered with the Piracy job command.

Specialty: Counter
has a 60% chance of counterattacking when taking a single-target physical attack and deal the same damage as a conventional attack.
Job Command: Bushido
Guide Image

Stat Affinities

To know what each stat stand for, kindly consult the Job Stat Values guide.

HP MP STR VIT INT MND DEX AGI
B C B B D D B B

Arms Aptitude

Swords Axes Spears Rods Staves Daggers Bows Katana Knuckles
B D D E D B E S D

Armor Aptitude

Shields Helms Armor
A A A

Abilities

Legend

Red Abilities = These are activated after selecting them in the Abilities menu during a battle

Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.

Ability Level Effect
Nothing Ventured 1 Halve the damage you sustain if hit by a physical attack during the turn this ability is used, and counterattack with double the damage of a conventional attack.
Abate Earth 2 Reduce damage taken from earth attacks. You will not receive further damage reduction if this ability is used along with items with similar effects. Earth nullification effects take precedence over reduction effects.
Katana Lore 3 Increase arms aptitude for katanas to S
Squeaky Wheel 4 Reduce the target's BP by one. For bosses and some enemies, the success rate falls to 30%.
Multitask 5 Has a 25% chance to follow up with an additional attack when making a conventional attack.
Counter 6 Has a 60% chance of counterattacking when taking a single-target physical attack and deal the same damage as a conventional attack.
Confuse Immunity 7 Immunity to confusion during battles.
Before Swine 8 Halve the damage you sustain if hit by a magic attack during the turn this ability is used, and counterattack with three times the damage of a conventional attack. This doesn't apply to reflected magic.
Counter Amp 9 Raise the damage dealt by counterattacks to 1.5 times normal. This is effective even for counterattacks other than the swordmaster's.
Know Thine Enemy 10 Counterattack with four times the damage of a conventional attack if hit by a single-target physical attack from the selected target during the turn this ability is used.
Redoubled Effort 11 The higher your BP, the more power of your physical attacks. 0 BP or less = No effect, 1 BP = x1.1 damage, 2 BP = x1.21 damage, 3 BP = x1.33 damage, 4 BP = x1.46 damage.
The Worm Turns 12 Counterattack with 7.5 times the damage of a conventional attack if hit by an enemy attack when your HP is below 20% during the turn the ability is used. This doesn't apply to reflected magic.
Slow and Steady 13 Raise speed to maximum for two turns when using Default. Limit for this is 150%.
Free Lunch 14 Set MP cost to zero for two turns.
 
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Table of ContentsClose
  • Basics
  • Asterisks / Job Classes
  • Jobs Guide
  • Extras
  • Intro
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • The End
  • Sub-Scenarios (Ch1)
  • Sub-Scenarios (Ch2)
  • Sub-Scenarios (Ch3)
  • Sub-Scenarios (Ch4)
  • Sub-Scenarios (Ch5)
  • Sub-Scenarios (Ch6)
  • Sub-Scenarios (Ch7)
  • Sub-Scenarios (Ch8)
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