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P10E: The Assembly Line Building

Batman: Arkham City Walkthrough and Guide

by Chris Boots-Faubert  

 
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The Assembly Line Building

As you enter the Assembly Line you will overhear several thugs talking about having mined the room, and after you climb up and pass through the ducts you should see the laser pointer of a sniper rifle sweeping the area between the openings.  While this room is not as complicated or as dangerous as the previous one, it is not a walk in the part either.

The first move you should make is to pop up to the scaffolding above in order to make yourself less visible, then take a quick look around.  There is no direct way to access the sniper thug in the other room, and a quick survey of the area reveals a section above on level three with a trop door that drops back into the room you entered the Assembly Line at (with the duct) as well as a Catwoman Trophy inside cage only she can enter and a blocked entrance/exit for the Joker's Funland.

On the ground level in the opposite end of the area is a roller track that is used for moving heavy boxes on assembly lines -- but hey, THIS is an assembly line so it belongs!  The odd thing is that the boxes that are being moved on this roller track are all on their sides, with the open-ends conveniently placed to allow, say, a Batman to drop down and crouch in order to step inside the box, effectively hiding them!

Do that and you will find yourself rolling along the track in the other room once you pass through the timed gates of the track -- and the path that it follows takes you over the mined area and behind the sniper thug, which means that all you need to do is silently step off the track onto the catwalk, approach him and do a silent ninja-bat takedown for the win!

This catwalk and the position of the sniper thug are idea for our purposes, since we are now past the mined area and standing near the door to the next section of the Assembly Line, which is where we needed to go anyway!  A quick scan of the area ahead through the walls using Detective Vision -- you have to love Detective Vision -- gives us a taste of what we are facing: some thugs and what looks like a female prisoner tied to a wall?

Look up in the direction of the prisoner and you will see an RB point -- and when you zip up there you should be shocked and surprised to see that the bound female prisoner is none other than Harley Quinn!  Look, I was surprised...  Even shocked.  You should be too, I am just saying.  Of course this could all be just an elaborately staged trap to catch us off guard and make use of our knight-in-shining-armor nature and reputation but...  No, I don't believe it is.


Making Your Way Through the Assembly Line

-- Flagging the Hot and Cold Side-Mission --

Approach Harley with caution and talk to her to hear her story and to flag the last side-mission in the game: Hot And Cold.  The basic goals for this side-mission is to locate the the technology that The Joker stole from Mr. Freeze and recover it -- and Harley has helpfully pointed us in the right direction by telling us where The Joker has stored it or some of it, who can say?  If you hit the BACK button and look at the map it will hone-in on the location of the ill-gotten goods -- which are clearly in another building.

Your only options with Harley Quinn are to gag her or remove her gag -- once you have her story from her there really is nothing else to gain information wise, and you cannot (and probably should not) untie her, because after all whether you consider her insane or simply infatuated, she has demonstrated that she is in love with The Joker and is willing to endure massive physical, emotional, and mental abuse from him to maintain the relationship that she believes exists. 

You can apply and remove the duct tape over her mouth several times to experience the scripted dialogue if you like -- but it does not gain you more information.  I decided to leave her gag-free just because it is what the Batman would do...

If you look directly behind her there is a narrow ledge that leads to a drop down to the level below, and of you drop down and climb onto the roller track here then down again you arrive at the door to the next area, the entrance to the Loading Bay.

In the is area before the door is a Harley Quinn Statue that you should have previously destroyed -- if you did not, now is a good time to do that!  At the far end of the room is a door and window, both of which are blocked by a security gate, and a motor.  If you use the REC on the motor you open the gate and can access the area where the sniper thug we just took down is located.  As there is nothing there for us at the moment there is really no point in doing that.

This is actually an important moment in the game, though I will understand if you do not realize that at first...  The reason that it is important is that, in spite of the fact that we are very nearly to the end of the story, we have finally reached the point in the game where every part has been unlocked (except for a Gadget and that will be unlocked soon!).  All of the Side-Missions are now either unlocked or unlocked and completed, and excluding the upper section of the Wonder Tower, the entire city is now open to us!

Good job!  Well done!  Way to go!  Good on ya!  Fantastic!  Can you tell that I really like this game and the progress you are making in it?  Well I do!
                                                                                                                                                                                                                                                                                                                                                                                                                                                When you are ready go through the set of doors at the north end of the room to enter the Loading Bay.



 
 
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