The Hornet's Nest
Call of Duty: Modern Warfare 2 Walkthrough and Guide
by Absolute Steve and Just One More
Call of Duty: Modern Warfare 2 Guide
The Hornet's Nest
Your role in this mission is to support Captain MacTavish as the squad heads for the LZ. First follow the trail, then go around the building and look for a Dragunov Sniper Rifle on the balcony. Use this to take out all enemies in the open field right before you. If a grenade is tossed your way, quickly try tossing it back if possible - otherwise move away from your position.
ENEMY INTEL #15:
Before heading down the alley up ahead, explore the house to the right of this alley. This intel can be found inside.
Video showing the location of Enemy Intel #15.
Follow the team down the alley and take cover behind the walls and trash as you move into the next open area.
ENEMY INTEL #16:
After clearing this open area, check the far left side of this area to find this piece of intel.
Video showing the location of Enemy Intel #16.
Continue down the alleys, covering your team as they press onward. Go around the corner and clear this street.
ENEMY INTEL #17:
Enter the yellow building to your right/north by the entrance nearby the blue car and move to the upper floor to find this intel.
Video showing the location of Enemy Intel #17.
You'll soon get to another open area; Quickly take cover behind wooden fences as a vehicle stops across the street. It helps to toss a grenade over there - take out the gunner if he's still alive. Sweep the streets clean, then head east into the market and dispatch more enemies here. When you've reached the far east side of the market, the Landing Zone (LZ) will move to a secondary location considering the dangerous current situation.
ENEMY INTEL #18:
Before climbing on top of the rooftops, check the window behind the soccer goal to secure this piece of intel.
Video showing the location of Enemy Intel #18.
From the primary LZ, climb the rooftops to the southwest, and rush over the rooftops. You can't make the final jump - instead, what follows is a timed event in which you must make your way through the linear path of interiors of buildings until you reach the rooftops. From here, follow the instructions both carefully and quickly, and make a jump for the ladder at the secondary (or tertiary, rather) LZ.
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