Unleash powerful new takedowns and advanced techniques that will ensure you dominate your enemies in combat.
Move | Cost | Pre-Requisite | Description |
Critical Strikes | 1 | N/A | Time your attacks to deal double damage. To perform this, initiate your next strike the moment your current attack lands. |
Aerial Juggle | 1 | N/A | Perform a Super Stun then initiate this powerful strike to deliver extra damage to your opponent and send him flying back to nearby enemies ( Circle, Circle, Circle + Square) |
Weapon Steal Mk2 | 2 | None | Increase the length of time you can wield a weapon grabbed from an enemy before it breaks, letting you hit longer and break defense longer |
Batmobile Assisted Takedown Boost | 3 | Weapon Steal Mk2 | The Batmobile Assisted Takedown will be available after 6 successful combo moves instead of the normal requirement of 9 |
Batclaw Super Stun | 2 | Aerial Juggle | Fire the Batclaw at an enemy and follow up with a Stun to hit them with the same force as a Super Stun in one quick move. Combine this with the Aerial Juggle to inflict devastating damage. (L2 + Triangle to Quickfire Batclaw + Circle) |
Charged Super Stun | 3 | Batclaw Super Stun | Perform a Super Stun without having to preform 3 stun attacks. Just hold down the stun button to perform this. |
Special Combo Batarang | 4 | N/A | Unleash three explosive Batarangs which detonate upon impact with their targets, knocking them down as well as anyone near them. (L2 [Hold] with full Combo meter) |
Special Combo Freeze Blast | 6 | Special Combo Batarang | The blast radius is expanded from the target, encasing nearby enemies in ice and taking them out of the fight for an extended period of time. (R2, R2 [Hold] with full Combo meter) |
Special Combo Explosive Gel | 4 | Special Combo Batarang | The are of effect is significantly increased, stunning a large number of enemies in the blast radius (L2 + Square [Hold] with full Combo Meter) |
Special Combo Boost | 4 | Special Combo Batarang | All Special Combo Moves will be available after achieving a x5 combo instead of the normal requirement of 8. |
Special Combo Remote Electrical Charge | 5 | Special Combo Batarang | Release a localized, non-lethal electric shock to the target enemy which then chains to all enemies within close proximity. (L2 + Circle [Hold] with full Combo Meter) |
Special Combo Batclaw | 8 | Special Combo Batarang | This special move smashes an enemy to the ground with such force that it knocks him out and stuns surrounding enemies. (L2 + Triangle [Hold] with full Combo Meter) |
Blade Dodge Takedown | 3 | Critical Strikes | Instantly take out an enemy that attacks with a blade or sharp weapon. To successfully complete this move, the Counter button must be held as the enemy attacks then released and held again in between each of the attacker's swipes. (Left Stick + Triangle [Hold/Release] |
Freeflow Focus Mk 2 | 8 | Critical Strikes | Increases the damage of all attacks when the Special Combo meter is full. If you use a Special Combo move, the meter will deplete and return the damage to normal. |
Special Combo Multi Ground Takedown | 4 | Critical Strikes | Incapacitate all enemies that are currently knocked down by flipping into the air and throwing out a number of Batarangs simultaneously. This move can be very effective if timed correctly but will also be wasted if there are no targets currently on the ground. (X + Circle with Full Combo Meter) |
Special Combo Disarm and Destroy | 6 | Special Combo Multi Ground Takedown | Disarm an enemy and permanently destroy their weapon to prevent it from being reused by other enemies. (Press Square + Triangle with Full Combo Meter) |