Valkyries rely on BP-extensive moves that deliver devastating damage from the air, with the use of their trusty spears.
Specialty: Soul Mates |
Physical attack and magic attack each rise by 25% for 5 turns each time an ally suffers a K.O. Upper limit for P.Atk and M.Atk is 150%. |
Job Command: Acrobatics |
To know what each stat stand for, kindly consult the Job Stat Values guide.
HP | MP | STR | VIT | INT | MND | DEX | AGI |
B | C | B | B | D | D | C | B |
Swords | Axes | Spears | Rods | Staves | Daggers | Bows | Katana | Knuckles |
C | E | S | E | C | D | D | E | E |
Shields | Helms | Armor |
A | A | A |
Legend
Red Abilities = These are activated after selecting them in the Abilities menu during a battle
Blue Abilities = These are support abilities that will only take effect after assigning them to a character. If you change to a job whose specialty is the same as the support ability you equipped, it will be removed automatically.
Ability | Level | Effect |
Crescent Moon | 1 | Deal damage of a conventional attack to all enemies. |
Jump | 2 | Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing twice the damage of a conventional attack. If a spear is equipped, this damage is tripled. |
Spear Lore | 3 | Raise arms aptitude for spears to S |
Judgement | 4 | Deal three times the damage of a conventional attack to one target. |
Spirit Barrier | 5 | Become impervious to damage for 10 turns by sacrificing MP equal to 10% of the damage you have suffered. |
Soul Crush | 6 | Reduce one enemy's MP by 10% of the damage dealt by a conventional attack. |
BP Skill Amp | 7 | The BP cost of abilities activated by BP is increased by one and the damage they deal is increased by x1.5. |
Decimate | 8 | Allies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP. |
High Jump | 9 | Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing three times the damage of a conventional attack. If a spear is equipped, this damage is increased by x4.5. |
Pierce Default | 10 | Your attacks' damage will not be reduced by the target's Default stance. |
Soul Mates | 11 | Physical attack and magic attack each rise by 25% for 5 turns each time an ally suffers a K.O. Upper limit for P.Atk and M.Atk is 150%. |
Aerials | 12 | The number of turns in the air during jump-type abilities is increased by one turn and the amount of damage dealt rises by 1.5 times. BP cost also rises by one, except for Sky High. |
Sky High | 13 | Begin the battle in the air and come diving down to attack on the first turn, dealing double damage of a conventional attack to one enemy. If a spear is equipped, this damage is tripled. |
Super Jump | 14 | Jump out of the screen at the end of turn then come hurtling down during the next turn, dealing twice the damage of a conventional attack to all enemies. If a spear is equipped, this damage is tripled. |