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Weapon Licenses Guide

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Completing missions is an integral part of Deep Rock Galactic. Aside from the neverending grind and missions, your progression as a dwarf will depend on the Assignments you complete. Each dwarf class has a couple of locked weapons that they can only use after completing Weapon License Assignments. In this page, we will discuss the various Weapon License assignments for each dwarf.


Weapon License Course

As an interplanetary mining conglomerate, DRG believes our employees should have access to a diverse array of the very best tools with which to accomplish the tasks set before them. Through your hard work and diligent efforts, you have been deemed a likely candidate for an upgrade to your weapons license.

Completing this short training course will ascertain this for certain and unlock the weapon for purchase at the Equipment Station.


Each dwarf can unlock two weapons after completing these license assignments: one primary, and one sidearm. These license assignments will only become available after reaching LV10 and LV15 respectively. After getting the license, you’ll be able to purchase and modify the unlocked weapon in the Equipment Station terminal.

Each Assignment will contain 3 missions with fixed Mission Types. Like other assignments, you can host a mission or join a public session if you see one available.

"Thunderhead" Heavy Autocannon (Gunner)

Requires: Gunner LV10

Mission Number Mission Type Rewards
1 Point Extraction None
2 Mining Expedition None
3 Elimination Thunderhead Heavy Autocannon License

BRT7 Burst Fire Gun (Gunner)

Requires: Gunner LV15

Mission Number Mission Type Rewards
1 Mining Expedition None
2 Escort Duty None
3 Egg Hunt BRT7 Burst Fire Gun License

M1000 Classic (Scout)

Requires: Scout LV10

Mission Number Mission Type Rewards
1 Egg Hunt None
2 Mining Expedition None
3 Escort Duty M1000 Classic License

Zhukov NUK17 (Scout)

Requires: Scout LV15

Mission Number Mission Type Rewards
1 Escort Duty None
2 Point Extraction None
3 Mining Expedition Zhukov NUK17 License

"Stubby" Voltaic SMG (Engineer)

Requires: Engineer LV10

Mission Number Mission Type Rewards
1 Point Extraction None
2 Salvage Operation None
3 Mining Expedition "Stubby" Voltaic SMG License

Breach Cutter (Engineer)

Requires: Engineer LV15

Mission Number Mission Type Rewards
1 Egg Hunt None
2 On-site Refining None
3 Elimination Breach Cutter License

Cryo Cannon (Driller)

Requires: Driller LV10

Mission Number Mission Type Rewards
1 Salvage Operation None
2 Egg Hunt None
3 Point Extraction Cryo Cannon License

Experimental Plasma Charger (Driller)

Requires: Driller LV15

Mission Number Mission Type Rewards
1 Salvage Operation None
2 Egg Hunt None
3 Elimination Experimental Plasma Charger License

That concludes our quick guide about the different Weapon License Assignments in Deep Rock Galactic. The game is ideally enjoyed when played online via multiplayer, especially with friends. This will make your progression in the game much bearable and faster. Please check out our other helpful topics for this game in this guide.
 
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