Weapons and Kit
Assassin's Creed Revelations Walkthrough and Guide
by CMBF
Weapons and Kit
A variety of weapons are available in the game, depending on your progress, most of which must be purchased. The following Primary and Secondary weapons are available for use (with requirements):
Afghani Khyber Blade (Sequence 07)
Almogavar Axe (Obtained after The Champion, Part I)
Altair's Sword (Complete all Assassin Challenges)
Arabian Dagger (Sequence 04)
Bayezid's Knife (Sequence 06)
Bearded Axe (Sequence 02)
Broadsword (Complete all Mercenary Guild Challenges)
Butcher's Knife (Sequence 05)
Byzantine Arming Sword (Sequence 07)
Byzantine Mace (Sequence 07)
Captain's Sword (Uplay Reward)
Condittiero Axe (Sequence 06)
Condottiero Mace (Seq. 04, Mem. 4)
Florentine Falchion (Sequence 03)
French Bastard Sword (Sequence 04)
Halberd (Obtained from Varangians)
Hookblade (Seq. 02, Mem. 3)
Janissary's Kijil (Seq. 06, Mem. 4)
Kurdish Jambiya (Sequence 02)
Macedonian Dagger (Sequence 02)
Mehmet's Dagger (Complete The Trickster, Part I)
Mercenario War Hammer (Sequence 04)
Merovingian Axe (Seq. 03, Mem. 4)
Milanese Sword (Uplay Reward)
Ottoman Mace (Complete all Thief Challenges)
Persian Shamshir (Seq. 02, Mem. 5)
Prussian Long Sword (Sequence 07)
Prussian War Hammer (Sequence 02)
Romani Stiletto (Complete all Romani Challenges)
Schiavona (Uplay Reward)
Sicilian Rapier (Sequence 06)
Sledgehammer (Seq. 05, Mem. 3)
Spear (Obtained from Varangians)
Standard Stiletto (Sequence 03)
Syrian Sabre (Sequence 05)
Vlad Tepe's Sword (Complete the Impaler's Prison)
Yusuf's Turkish Kijil (Complete The Deacon, Pt. 1)
-- Bombs and Bomb Crafting --
To possess and use bombs in the game you must first obtain a Bomb Pouch, a container that you wear on your belt that can hold a set number of bombs. The containers that you can obtain are the Small Bomb Pouch (Sequence 02, Memory 06) which holds 3 Bombs, or the Medium Bomb Pouch (Complete all Bomb Challenges), which adds 1 for a total of 4 Bombs. There is supposed to be a Large Bomb Pouch in the game, but it was a game pre-order reward and does not appear to be obtainable in the game itself.
Bombs are crafted using the crafting tables at the Assassin HQ, in Assassin Dens, and at other locations. There are three basic Bomb Types: Lethal, Tactical, and Diversion, which do what they sound like, the Lethal kill, the Tactical stun or injur, and the Diversion are meant to distract your enemy.
Depending upon the primary ingredients each bomb has a slightly different effect, with the following primary ingredients making the specified bomb (Type):
Arabic Gunpowder -- 3-Meter Blast Radius
British Gunpowder -- 4-Meter Blast Radius
Caltrop -- Caltrop Bomb (Tactical) -- Halt enemy movement
Coal Dust -- Thunder Bomb (Lethal) -- Concussive Damage
Datura -- Datura Bomb (Lethal) -- Poison Enemy
Fuse Shell -- Rebounds off surfaces, 3-Second Timer
Impact Shell -- Detonates upon impact.
Indian Gunpowder -- 2-Meter Blast Radius
Lamb's Blood -- Blood Bomb (Tactical) -- Stun Enemy
Phosphorous -- Smoke Screen Bomb (Tactical) -- Blind Enemy
Pyrite Coins -- Gold Bomb (Diversion) -- Cause civilians to swarm
Salt of Petra -- Smoke Decoy Bomb (Diversion) -- Lure or Blind Enemy
Shrapnel -- Splinter Bomb (Lethal) -- Kill or Injure
Skunk Oil -- Stink Bomb (Diversion) -- Disperse Enemy
Sticky Pouch -- Sticks to enemies or surfaces, 5-second fuse.
Sulfur -- Cherry Bomb (Diversion) -- Noise Distraction
Trip Wire -- Detonates on enemy proximity
-- Ranged Weapons --
Ranged Weapons are incredibly useful for taking out targets from the safety of a rooftop or great distance, and include a surprising variety of types and capability.
The following Ranged Weapons listed by Type and Ammunition Container -- Ammunition Capacity / Upgraded Capacity -- and (When they are Obtained) will give you the complete picture:
Crossbow -- 15 -- (Sequence 02)
Crossbow Medium Quiver -- 5 -- Purchase from Merchant
Crossbow Large Quiver -- 5 -- (Sequence 05)
Crossbow Extra-Large Quiver -- 5 -- Pre-order Reward
Hidden Gun / Pistol -- 6 -- Story-based
Poison Darts, Small Vial -- 5 -- Story-based
Poison Darts, Medium Vial -- 5 -- (Sequence 05)
Poison Darts, Large Vial -- 5 -- (Sequence 08)
Poison Darts, Fast Poison -- N/A -- (Sequence 02)
Throwing Knife -- 5 -- Story-based
Throwing Knife Belt Upgrade -- 5 -- (Sequence 02)
Throwing Knife Belt Upgrade -- 5 -- (Sequence 04)
Throwing Knife Belt Upgrade -- 5 -- (Sequence 06)
Throwing Knife Belt Upgrade -- 5 -- (Sequence 08)
-- Assassin's Kit --
The following items are support and strategic-use items if kit that all good Assassins own when Leonardo Da Vinci is their good friend!
They are listed by Kit Item -- Capacity / Upgrade Amount -- and (When Obtainable):
Medicine, Small Pouch -- 5 -- Story-based (Sequence 01, Memory 05)
Medicine, Medium Pouch -- 5 -- (Sequence 03)
Medicine, Large Pouch -- 5 -- (Sequence 07)
Parachute Bag, Small -- 5 -- (Sequence 01, Memory 04)
Parachute Bag, Medium -- 5 -- (Sequence 04)
Parachute Bag, Large -- 5 -- (Sequence 06)
Parachute Refill -- 1 -- (Sequence 02)
How to get 100% Additional memories